Gaming Turn-offs

Anything to do with games at all.
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Poser
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PostRe: Gaming Turn-offs
by Poser » Fri Jan 04, 2019 9:31 am

Dowbocop wrote:
jiggles wrote:
Seven Posers Posing wrote:Games creating false urgency by having some dudebro shouting at you to reach a checkpoint or move to the next area or whatever. Just stop hassling me and let me play the game at my pace. CoD, I'm looking at you.


"Hey, Ramirez, sorry to ask, but when you have a second, could you pop down to Burger Town and see if you could help out? I think it might need defending, or something? You'll know when you see it. Only if you're heading that way, mind. No big rush. Cheers, pal."

Mind out CJ, there's a train.


:lol:

I think it's the repetition that gets me. Alright, you've had your scripted shouty bit, well done, now strawberry float off and leave me alone for a bit. I don't mind linear games, just stop strawberry floating nagging me.

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PostRe: Gaming Turn-offs
by Saint of Killers » Fri Jan 04, 2019 9:59 am

Mafro wrote:
Lee Carvallo's Putting Challenge wrote:
Hans Bubby wrote:
Mafro wrote:That child in God of War was an instant nope not buying that.


Atreus? Boy is one of the best things about the game, the relationship and the way it changes throughout the game with Kratos and Atreus is fantastic 8-)


I can understand his being a "nope" upon initially hearing of him, but to not play the game even after all the positive noises media and players made? That's just cutting off your nose to spite your face.

Speaking of cutting: https://www.gamespot.com/articles/god-o ... 0-6458294/

I'm strawberry floating bored of Sony's AAA first party games, they always fall into the same cinematic shite. Couldn't care less about the mass wankfest over GoW. Zero interest in it. Sony could really do with diversifying their output next gen rather than just having a bunch of generic, highly polished third person action games once again.


Fair enough. (I assumed you were turned off by the AI partner for fear of it playing gooseberry fool, or being too side-kicky.)

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PostRe: Gaming Turn-offs
by jawafour » Fri Jan 04, 2019 10:07 am

kazanova_Frankenstein wrote:...the timer always gave me anxiety. It's also why I keep putting off buying Katamari Damacy on Switch.

I tried the demo and the countdown timer - combined with a total lack of guidance on controls! - really put me off. I'd thought that the game would be right up my street but I had two goes and deleted it.

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PostRe: Gaming Turn-offs
by Tafdolphin » Fri Jan 04, 2019 10:51 am

OrangeReindeer wrote:Procedural generation is a technique, it's how it is implemented and designed (because it /is/ designed) that determines how good the game is. I don't think it should be an instant turn off for anyone, no more than if I said I don't like levels that have been hand designed just because I've played some badly designed games. SteamWorld Heist for example has procedurally generated levels, but honestly if I hadn't known that I would have thought every level was hand designed, given how each is uniquely constrained to give a specific challenge. I think the stigma comes from games that do use it as a crutch in place of good design, which gives the technique a bad name. It also gets strongly associated with rogulike design, but they are separate things - roguelike design just uses procedural generation. Not every game using procedural generation is built around permadeath and repeated runs for example.


Agreed. Two of my favourite games this year, Dead Cells and Into The Breach, utilise procedural generation and it makes these games what they are. When it's used as a compliment to solid core mechanics it can work wonders (as long as it's programmed well as OR mentions) but when it's instead used as a crutch to hide the lack of any such experience (vanilla No Man's Sky for example) it can be hugely disappointing.

For me, I generally dislike the move away from exclusively single player content in franchises or genres where this was the mainstay. I'm talking the Fallout 76s and the Anthems. Sometimes a consistent online world can work, Destiny for example, but often it's a lazily implemented method of sucking revenue from 'engaged' gamers.

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PostRe: Gaming Turn-offs
by Balladeer » Fri Jan 04, 2019 11:06 am

As Fat as Santa wrote:
Caroller wrote:Agreed with all o' y'all who hate forced stealth sections (apart from in Rayman Legends for some reason), but what's wrong with couch co-op.? I've been trying to find a good game for me and The Lady to play together on the Switch for ages! (She doesn't like puzzle games, which limits our options a bit.)


She not interested in Overcooked and Overcooked 2?

To be fair we ought to play a bit more of Overcooked. I'm the problem there, I get stressed easily. 'Don't let it catch fire, DON'T LET IT CATCH... oh great. Super. I'm not upset, you're upset.'

OrangeReindeer wrote:Procedural generation is a technique, it's how it is implemented and designed (because it /is/ designed) that determines how good the game is. I don't think it should be an instant turn off for anyone, no more than if I said I don't like levels that have been hand designed just because I've played some badly designed games. SteamWorld Heist for example has procedurally generated levels, but honestly if I hadn't known that I would have thought every level was hand designed, given how each is uniquely constrained to give a specific challenge. I think the stigma comes from games that do use it as a crutch in place of good design, which gives the technique a bad name. It also gets strongly associated with rogulike design, but they are separate things - roguelike design just uses procedural generation. Not every game using procedural generation is built around permadeath and repeated runs for example.

I could try to rationalise this (e.g. I like learning the levels and finding favourite bits), but honestly, if a human hand didn't put the level together I won't be interested and part of that isn't rational. Level design is my favourite thing in games when done well, full stop. It deserves the attention of a human.

Poor handmade level design will also put me off (I fell out of love with SWD2 when its handmade mines and levels felt no better than its predecessor's procedurally generated mine), but I often don't find out about that until I get into a game.

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PostRe: Gaming Turn-offs
by Lime » Fri Jan 04, 2019 11:17 am

This is a turn off, but not enough for me to ditch the game.


Customisation of vehicles in Mario Kart.


It made sense when you had character that had high top speed but slow acceleration, small ones with lower top speed & high acceleration, and your all rounders.

The game already has weapons, shortcuts and relies on skill to get round the track. I don't have the time/inclination to work out that if I drove a pram with monster truck wheels and a net curtain for it's 'hanglider wing' it would thrash the crap out of my lap times, and be invincible against being bumped off the track. Just pointless and annoying. There are so many combos I would have to google the attributes of each and draw up a spreadsheet. Nope.

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PostRe: Gaming Turn-offs
by Pedz » Fri Jan 04, 2019 11:39 am

Jerusalime wrote:This is a turn off, but not enough for me to ditch the game.


Customisation of vehicles in Mario Kart.


It made sense when you had character that had high top speed but slow acceleration, small ones with lower top speed & high acceleration, and your all rounders.

The game already has weapons, shortcuts and relies on skill to get round the track. I don't have the time/inclination to work out that if I drove a pram with monster truck wheels and a net curtain for it's 'hanglider wing' it would thrash the crap out of my lap times, and be invincible against being bumped off the track. Just pointless and annoying. There are so many combos I would have to google the attributes of each and draw up a spreadsheet. Nope.

:|


Yeah, I actually would much rather Mario Kart go back to karts and karts only. Not a barrel with teeny tiny wheels or as you said a pram. Eugh.

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PostRe: Gaming Turn-offs
by Jazzem » Fri Jan 04, 2019 12:09 pm

Jerusalime wrote:This is a turn off, but not enough for me to ditch the game.


Customisation of vehicles in Mario Kart.


It made sense when you had character that had high top speed but slow acceleration, small ones with lower top speed & high acceleration, and your all rounders.

The game already has weapons, shortcuts and relies on skill to get round the track. I don't have the time/inclination to work out that if I drove a pram with monster truck wheels and a net curtain for it's 'hanglider wing' it would thrash the crap out of my lap times, and be invincible against being bumped off the track. Just pointless and annoying. There are so many combos I would have to google the attributes of each and draw up a spreadsheet. Nope.

:|


I don't mind the customization but it desperately needs preset options, whether that's saving favourite setups or having default recommended ones. I can't begin to imagine how intimidating it must be for first time players.

Also why is motion on by default ._.

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Lazy Fair
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PostRe: Gaming Turn-offs
by Lazy Fair » Fri Jan 04, 2019 12:16 pm

I get pissed off when a game includes some free dlc on day one that gives you extra stuff, like an exclusive gun if you buy it from game, or extra resources etc.

I feel like I’m cheating the game, so I don’t use it, but then I also feel like I’m missing out on something by not using it, so I sit and get wound up.


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PostRe: Gaming Turn-offs
by Clarkman » Fri Jan 04, 2019 12:24 pm

Stealth sections in non-stealth based games

General deus ex machina elements to plots (I realise that this isn't something which you can make an immediate judgment on before playing the game)

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Peter Crisp
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PostRe: Gaming Turn-offs
by Peter Crisp » Fri Jan 04, 2019 12:37 pm

When people aren't instantly excited as strawberry float for E3 the day after Christmas or the next gen when it's only 3 years away :x .

strawberry floating grumpy bastards :capnscotty: .

Under 6 months now to E3 2019 :toot: :toot: :toot: :toot: :toot: :toot: .

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PostRe: Gaming Turn-offs
by OrangeRKN » Fri Jan 04, 2019 12:45 pm

Caroller wrote:I could try to rationalise this (e.g. I like learning the levels and finding favourite bits), but honestly, if a human hand didn't put the level together I won't be interested and part of that isn't rational. Level design is my favourite thing in games when done well, full stop. It deserves the attention of a human.


The thing is that procedural generation /should/ also have had plenty of attention in design from a human. In SteamWorld Heist each level, despite being procedurally generated, has been uniquely constrained in that generation by a human to make a uniquely challenging scenario. In Binding of Isaac, each room layout is hand crafted, and each level progresses in content in a definitely hand designed fashion.

Then there are games like Minecraft which use procedural generation but where level design isn't a thing by nature of the game.

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Christopher
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PostRe: Gaming Turn-offs
by Christopher » Fri Jan 04, 2019 12:51 pm

Souls like, no thanks.

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PostRe: Gaming Turn-offs
by Preezy » Fri Jan 04, 2019 1:06 pm

I don't like online-only games, so I guess that's a turn-off.

Also if the female characters have bad breath or are fat or too hairy.

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Zartan
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PostRe: Gaming Turn-offs
by Zartan » Fri Jan 04, 2019 2:18 pm

Wow everyone here hates my favourite types of games

I mean I play all the online only multiplayer games PUBG and Overwatch being the ones on rotation at the moment. Then you have games with random generation like Into the Breach and Binding of Isaac, and now Slay the Spire. I love them to bits

Conversely, I really have no interest in playing heavy story driven single player games, I gave up with TLOU after an hour because I just found it dull. I pushed myself through GTAV but really didnt get on with that either. I still have yet to properly sit and play Breath of the Wild despite owning it for a few months now :fp:

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Lotus
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PostRe: Gaming Turn-offs
by Lotus » Fri Jan 04, 2019 2:38 pm

Online-only or multiplayer-only are instant turn-offs to the point that I won’t play the game at all.

As for more general turn-offs that I either dislike or affect my enjoyment of a game:

- escort missions
- timed missions
- unskippable gooseberry fool
- having to replay what I’ve already done because I’ve failed at something
- games where the USP is that it’s difficult
- rogue-like games

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mysteriousdave
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PostRe: Gaming Turn-offs
by mysteriousdave » Fri Jan 04, 2019 2:51 pm

Games where you're meant to be rooting for the plucky and lovable hero/heroine but they are essentially a strawberry floating mass murderer (see Uncharted/Tomb Raider/or TombCharted if you will).

Sticking with those games, endless dull shoot outs with generic NPCs. You can tell when they're coming, and they're generally there to pad out the game.

I actually like Uncharted and Tomb Raider, but the above is the biggest bore. I want to enjoy the scenery/puzzles/story - not have yet another generic shootout with a zillion faceless goons.

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Tsunade
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PostRe: Gaming Turn-offs
by Tsunade » Fri Jan 04, 2019 3:15 pm

I really hate water levels. Anything where you've got to be underwater for a certain time, yet your character can only be underwater for a certain time before they drown. Put me off playing a couple of sonic games when I was a kid.

Unstoppable boss scenes piss me off to no end. No I don't want to see the exact same thing I saw 5 minutes ago before you killed me. Just let me get on with it!

Ludo is gooseberry fool!
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PostRe: Gaming Turn-offs
by mic » Fri Jan 04, 2019 9:05 pm

Lazy Fair wrote:...I feel like I’m cheating the game, so I don’t use it, but then I also feel like I’m missing out on something by not using it, so I sit and get wound up...


Sorry... but that’s hilarious! :lol:

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PostRe: Gaming Turn-offs
by Squinty » Fri Jan 04, 2019 11:30 pm

I generally don't like procedurally generated games either.

I have a weird thing about light refraction puzzles. And I don't like those slide block puzzles (Resi 4 has one and it sucks ass).


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