Gaming Turn-offs

Anything to do with games at all.
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Met
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PostRe: Gaming Turn-offs
by Met » Sat Jan 05, 2019 12:09 am

Weapon durability is a blight on the industry. I understand if it's an ammo system for a powerful weapon, such as Nero's Devil Breaker in DMC5, but not when it's on my standard stuff. Everything is either durable enough that it doesn't factor into it and you can go a full session without it mattering or it repairs easily enough at checkpoints or whatever, or everything is made of brittle glass and papier mache that shatters after 3 swings.

All the latter does is mean I'm carrying 25 greatswords around and have to keep replacing them.

Also on the shitlist are open worlds that are big and unguided just for the sake of being big and unguided. They're usually extremely empty and boring and just make getting places awkward.

Both of these are why botw is to date the only Zelda game I haven't completed and actually dislike. As much gooseberry fool as I give Skyward Sword, for example, at least it wasn't a fun vampire.

Gemini73

PostRe: Gaming Turn-offs
by Gemini73 » Sat Jan 05, 2019 1:47 am

Incorporating story arcs in racing games with ridiculous characters pretending everything is real with fake "crews".

Codemaster racers are full of this embarrassing and utterly unnecessary nonsense.

I'm not a professional race driver, you're not my lawyer, you're not my manager, you're not my engineer and this isn't a real career. It's a strawberry floating video game, not real life.

Piss off, weirdo...
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Victor Mildew
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PostRe: Gaming Turn-offs
by Victor Mildew » Sat Jan 05, 2019 7:52 am

mic wrote:
Lazy Fair wrote:...I feel like I’m cheating the game, so I don’t use it, but then I also feel like I’m missing out on something by not using it, so I sit and get wound up...


Sorry... but that’s hilarious! :lol:


I'm with him, I feel exactly the same about that stuff. I don't want to be at the start of a game sporting some overpowered gun and mid game level armour.

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souljahsstory
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PostRe: Gaming Turn-offs
by souljahsstory » Sat Jan 05, 2019 8:07 am

Zartan wrote:Wow everyone here hates my favourite types of games

I mean I play all the online only multiplayer games PUBG and Overwatch being the ones on rotation at the moment. Then you have games with random generation like Into the Breach and Binding of Isaac, and now Slay the Spire. I love them to bits

Conversely, I really have no interest in playing heavy story driven single player games, I gave up with TLOU after an hour because I just found it dull. I pushed myself through GTAV but really didnt get on with that either. I still have yet to properly sit and play Breath of the Wild despite owning it for a few months now :fp:



I think you’ll get on with botw. There’s strawberry float all plot in that game.

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PostRe: Gaming Turn-offs
by Moggy » Sat Jan 05, 2019 8:45 am

Games that force you to play as another character for part of the game or for a small section of it.

Spider-Man being the most recent offender. I’m happily webslinging, fighting and generally being a superhero and then have a small section playing as a character with no powers (he might get powers later on, I know who he is). And worse it’s a silly stealth section in my action game - another of my turn offs. :x

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Knoyleo
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PostRe: Gaming Turn-offs
by Knoyleo » Sat Jan 05, 2019 9:45 am

Open world sandboxes. Generally, that is. Watch Dogs 2 and Sleeping Dogs were both amazing games in this genre, but by and large, most of these massive worlds don't need to be, and a lot world benefit by being more streamlined and focused worlds with less aimless running across a huge map collecting trinkets.

Anything with a focus on end game content. All I see this as now is a guarantee that the first few dozen hours with the game are going to be a tedious slog through a glorified tutorial, that's actually longer than a lot of full games, and even then, the mechanics will fundamentally change at the end. Any criticism of the opening portion of the game is written off as "you just need to get through it to get to the real game" despite the fact that grinding through it will probably take more time than I spend on some complete games in total. There are so many games I've started where people have raved about the end game content, but I've never even got to it, because I can't make it through the opening grind without getting bored to quiting.

Competitive online progression/leveling up mechanics. Locking off weapons/items/abilities behind lengthy progression ladders that give the hardcore and early adopters significant advantages over more casual players, or those who pick the game up later, is bullshit. It's another horrible barrier to entry that's been placed there artificially, and now is also used to encourage people to spend extra money on boost items and perks.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Ironhide
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PostRe: Gaming Turn-offs
by Ironhide » Sat Jan 05, 2019 5:13 pm

Ad7 wrote:
mic wrote:
Lazy Fair wrote:...I feel like I’m cheating the game, so I don’t use it, but then I also feel like I’m missing out on something by not using it, so I sit and get wound up...


Sorry... but that’s hilarious! :lol:


I'm with him, I feel exactly the same about that stuff. I don't want to be at the start of a game sporting some overpowered gun and mid game level armour.


Disgaea 5 on PC has all the DLC from the console version available from the beginning of the game, most of it has to be earned by completing a series of missions which scale in difficulty depending on how much of the game you've played but there's a couple of bonus characters which unlock straight away and even at lvl1 (of 9999) the equipment they come with lets you one shot most enemies until around halfway through the story campaign.

I just unequipped their overpowered gear until later on in the game but by that point I'd found far better equipment anyway :lol:

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Meep
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PostRe: Gaming Turn-offs
by Meep » Sat Jan 05, 2019 5:57 pm

Too much combat is something I dislike. A lot of modern games seem to think there constantly has to be something shooting at you or attacking you in order for things to be exciting, only to end up making things boring because it becomes annoyingly constant. Give me some room to breath between fighting things and I will enjoy those encounters a whole lot more.

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PostRe: Gaming Turn-offs
by Gemini73 » Sat Jan 05, 2019 6:47 pm

Meep wrote:Too much combat is something I dislike. A lot of modern games seem to think there constantly has to be something shooting at you or attacking you in order for things to be exciting, only to end up making things boring because it becomes annoyingly constant. Give me some room to breath between fighting things and I will enjoy those encounters a whole lot more.


That was my problem with the Tomb Raider reboot. I'd not long blasted my way through the Uncharted series, leaving a pile of bodies in my wake, so to be faced with pretty much the same in Tomb Raider I was immediately put off. At least in Uncharted, Nate was a likeable, somewhat charming character whereas Lara Croft in the reboot was anything but.

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PostRe: Gaming Turn-offs
by OrangeRKN » Sun Jan 06, 2019 2:19 pm

Knoyleo wrote:Anything with a focus on end game content.

Competitive online progression/leveling up mechanics.


Good to see some correct opinions in this thread finally

Meep wrote:Too much combat is something I dislike. A lot of modern games seem to think there constantly has to be something shooting at you or attacking you in order for things to be exciting, only to end up making things boring because it becomes annoyingly constant. Give me some room to breath between fighting things and I will enjoy those encounters a whole lot more.


Far Cry 5 was the worst for this. You couldn't move more than 20m across the map before more enemies appeared

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Alvin Flummux
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PostRe: Gaming Turn-offs
by Alvin Flummux » Sun Jan 06, 2019 2:22 pm

Games where you play someone who shouldn't really be all that violent, but you end up mowing down hundreds of people without a care in the world; Uncharted, Tomb Raider etc.

Worse is when levels look set up to be free form, and I try to play it stealthy, but sooner or later I'm always forced into big ass generic gunfights. Uncharted again.

Just let me be sneaky and play how I feel is truer to the characters I'm playing as, god damn.


Collectibles that have a direct impact on the finale. I'm looking at you, Metro series and your frustratingly vague good deed/bad deed system.

Last edited by Alvin Flummux on Sun Jan 06, 2019 2:31 pm, edited 1 time in total.
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OrangeRKN
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PostRe: Gaming Turn-offs
by OrangeRKN » Sun Jan 06, 2019 2:30 pm

Alvin Flummux wrote:Games where you play someone who shouldn't really be all that violent, but you end up mowing down hundreds of people without a care in the world; Uncharted, Tomb Raider etc.

Worse is when levels look set up to be free form, and you try to play it stealthy, but sooner or later you're always forced into big ass generic gunfights.

Just let me be sneaky and play how I feel is truer to the characters I'm playing as, god damn.


Uncharted 4 had scenarios you could sneak the entire way through, if you do them well enough. The ending of the game also can sort of address the Nate killing hundreds of people thing as the games are his fictionalised revellings of events to his daughter. That's my fan theory anyway :P

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PostRe: Gaming Turn-offs
by Alvin Flummux » Sun Jan 06, 2019 2:34 pm

I've yet to play UC4, but if they address Nate obliterating thousands of henchfamilies, I'll look forward to it.

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PostRe: Gaming Turn-offs
by Tafdolphin » Sun Jan 06, 2019 3:33 pm

Alvin Flummux wrote:Games where you play someone who shouldn't really be all that violent, but you end up mowing down hundreds of people without a care in the world; Uncharted, Tomb Raider etc.


Ludonarrative dissonance be whack yo.

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Alvin Flummux
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PostRe: Gaming Turn-offs
by Alvin Flummux » Sun Jan 06, 2019 4:14 pm

Tafdolphin wrote:
Alvin Flummux wrote:Games where you play someone who shouldn't really be all that violent, but you end up mowing down hundreds of people without a care in the world; Uncharted, Tomb Raider etc.


Ludonarrative dissonance be whack yo.


It has a name! :o

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SEP
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PostRe: Gaming Turn-offs
by SEP » Sun Jan 06, 2019 4:54 pm

OrangeRKN wrote:
Meep wrote:Too much combat is something I dislike. A lot of modern games seem to think there constantly has to be something shooting at you or attacking you in order for things to be exciting, only to end up making things boring because it becomes annoyingly constant. Give me some room to breath between fighting things and I will enjoy those encounters a whole lot more.


Far Cry 5 was the worst for this. You couldn't move more than 20m across the map before more enemies appeared


Blame people like those who populate Resetera for that. Those are the people who moan that a game is "empty" if they're not getting a stimulus every 30 seconds. I don't know how they cope with such short attention spans, myself.

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PostRe: Gaming Turn-offs
by Wedgie » Sun Jan 06, 2019 5:28 pm

Alvin Flummux wrote:I've yet to play UC4, but if they address Nate obliterating thousands of henchfamilies, I'll look forward to it.


Most of sections in Uncharted 3 and 4 can be in stealth. But more so in the fourth one as you can run away and hide when you get spotted.

It’s the only way that I can manage get through some chapters in U4 on the hard difficulty.

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PostRe: Gaming Turn-offs
by Cheeky Devlin » Sun Jan 06, 2019 5:35 pm

Gemini73 wrote:Incorporating story arcs in racing games with ridiculous characters pretending everything is real with fake "crews".

Codemaster racers are full of this embarrassing and utterly unnecessary nonsense.

I'm not a professional race driver, you're not my lawyer, you're not my manager, you're not my engineer and this isn't a real career. It's a strawberry floating video game, not real life.

Piss off, weirdo...
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This a thousand times over.

Anything that isn't actual racing, or some form of management aspect (Tuning, upgrading etc) can strawberry float off.

It's the biggest thing stopping me playing more Forza Horizon as I find the gooseberry fool wrapped around the racing to be utterly vapid and mind-numbing. Self-obsessed, Social-Media oriented, "hipster-lite" bollocks that represents everything I hate about modern society.

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PostRe: Gaming Turn-offs
by Balladeer » Sun Jan 06, 2019 6:19 pm

This looks like our favourite game ever, short of incorporating online multiplayer: http://www.nintendolife.com/news/2019/0 ... th_january

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PostRe: Gaming Turn-offs
by Lime » Sun Jan 06, 2019 6:24 pm

Balladeer wrote:This looks like our favourite game ever, short of incorporating online multiplayer: http://www.nintendolife.com/news/2019/0 ... th_january


:lol:

As I read the list of features, I could feel the rage rising!

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