Server Maintenance today from 1pm to 5pm to prepare for tonights update -
Title Update November 1 2016 XB1 - 5.7GB - 6GB // Win10 - 5.7GB - 6GB with 7GB of disk space needed
New Maps
Two new maps will be added to the developer playlist on November 1st for Season Pass owners and will be available in standard rotation and private games on November 8th for everyone. The Developer Playlist will contain Versus Dodgeball and Arms Race modes for squads up to three large and Horde players on Normal difficulty.
Weapon Tuning Changes (These changes may occur a few hours after the Title Update hits. We will update people once these go live.)
We have made some changes to the Competitive Lancer and Gnasher. The goal was to try to smooth out the damage falloff to provide a more consistent feel, without sacrificing the skill.
Lancer Very short range damage has been slightly reduced.
Gnasher Very short range damage slightly reduced. Short range damage slightly increased. Active damage boost ratio slightly increased to offset damage reduction. Stopping power completely removed.
Hammerburst body damage has been significantly reduced in Core tuning. Headshot damage has only been slightly reduced to maintain the skill of the weapon. Body damage significantly reduced. Headshot damage slightly reduced. Active reload cooldown increased by 2 seconds.
Fixed an issue where Escalation weapon respawn timers would sometimes not be consistent All secondary weapons (minus the Longshot) are at 60s respawns. The Longshot, Shock and Incendiary grenades are at 90s respawns. All power weapons are at 120s respawns.
Windows 10
**Please make sure to update your Windows OS to Build 14393.222 or later for the game to update. You will not be able to get the update and online games will stop working if this is not done** Execute and Point of Interest keys can now have the same key binding on Windows 10. Windows 10 version now displays the version number on main menu. Users can now rebind Spectator Mode controls on Windows 10. Abnormalities to the UI on high resolution displays have been addressed. Mouse and Keyboard users can now switch weapons during countdown at the beginning of the round. Windows 10 players can now have true offline LAN lobbies. Average FPS has been now incorporated to the benchmark screen on Windows 10. Added in game language selection. Roadie run turn rate on Windows 10 is now a consistent rate instead of reduced when holding the forward key. Pickup and drop fortifications has been moved to the “Q”/Mark Target key bind instead of “C”/Point of Interest on Windows 10.
Xbox One
Players can now turn on HDR Split-Screen Visualization in the options menu on Xbox One. HDR calibration has been optimized for Xbox One users.
Xbox One and Windows 10
Team Reviving with players on turrets no longer causes stacking skills in Horde. At times the gnasher would fire rounds that would not register or expend ammo despite audio and visual FX. This has been addressed. Ammo crates would sometimes not appear in TacCom in Horde. This has been corrected. Players who get a kill right after you die in Dodgeball will now be able to count toward a respawn for your team including yourself. Escalation will now display COG/SWARM DOMINATION when a victory was made from a Domination. The EMBAR at times could continuously be used in Arms Race after your team has switched to the next weapon. This has been addressed. Bonus supply crates will now fall in accessible areas even when the Fabricator is placed along walls. Users will no longer receive objectives in bounties by killing meat shields. Leader in Guardian will now always be rewarded to the user who killed the prior rounds Leader. Players should now be able to pick up all power drops in Horde. Players will no longer appear invisible if they are saved from a Snatcher. Players can no longer roadie run before countdown. Bots will be a bit more difficult in Social Versus backfilling Shock grenades will no longer auto refill after each Horde wave. Addressed an issue that sometimes allowed for Horde private matches to not start up. Fixed an issue in which flying enemies could drop power on high ground areas that were inaccessible by the player. Addressed an issue where players would sometimes not be able to play co-op campaign with another friend. Removed score from repairing in Horde. Fixed a few bounties not awarding proper XP values Fixed an issue where players could push other players out of bounds on Lift. PC and Xbox One can now play cross play on LAN. Added Iberian Spanish in-game and cinematic voice over Addressed numerous miscellaneous map and bug fixes.
Future Updates
Gears Pack Feedback We are going to have an update on Gears Packs. One large piece of feedback we are looking at including is the removal of duplicate cards appearing in packs that need it. We do plan on keeping them in some packs where they make sense (ie: Horde Booster Packs). Future Community Holiday Event packs (Gearsmas, etc) will always have a credit path to obtaining them. We will have more details on this here in the very near future.
Player Penalties We are still looking into the player penalty fixes. This did not make it in this Title Update. We are exploring if we can get this without a Title Update. We will keep you posted on this as it is a big focus for us.
Horde Leaderboards We will be wiping the Horde leaderboards sometime after TU1 to ensure players can compete for. We will have more news on when this occurs.
Footstep audio This is being worked on and should be in the next Title Update.
Competitive/Core Lobbies This is a larger update that will take a bit but we still have this planned for a future Title Update.
PC Crossplay Testing in a Special Event Playlist We are hoping to conduct a test on this in November. This will be a separate event playlist for people on both platforms to join. We will see what backend telemetry after the weekend and consider what we can do in the future.
Ranks/Horde Icons not appearing in scoreboards This is still planned for a future Title Update.
Grenade Spawning Fix Another issue we have a fix for in the next Title Update. It didn’t make this round of testing.
Campaign Achievement Issues We have a fix for this in Title Update 2. It will require users to complete the same campaign item that they did not complete to trigger it but they can continue from the checkpoints that they have obtained prior to do so.
Some additional Windows 10 features coming Vertical Split Screen and Ultra Wide HUD scaling are coming to Windows 10 in the next Title Update. Patching on Windows 10 is a better experience now. Cyphos will have a post regarding that later this weekend.
My 1 month free Live trial is all that I'm using and when that runs out I'll be off XBL for good. Ho hum, I'll play some more campaign next time I'm on then. Shame as Horde was a decent blast
Next week marks a huge milestone in the Gears of War franchise. On November 7th, it will have been 10 years since the original Gears of War released on store shelves. We still can’t quite believe it!
Those ten years have included the release of five Gears of War titles, memorable character moments, emotional endings, and jumping 25 years into the future of Sera with Gears of War 4 to start a whole new saga. At the heart of it all, what truly makes Gears special is the fans– from the stories you share of finding love through Gears, the huge tattoos of your favorite characters, intricately crafted fan-art built from months of effort, to simply connecting with one another because of the game.
All of us at The Coalition feel incredibly proud and fortunate to be sharing this moment with Gears fans just one month after the release of Gears of War 4. As a thank you to one of the best communities in gaming, we’re announcing “10 Years of Gears”, a series of celebrations to mark this incredible milestone for Gears of War.
Read on to find out about:
Tenth Anniversary Gear Pack In-Game Anniversary Events Community Events and Competitions A new update releasing today addressing Versus Credit Gains, Gear Packs and Bounties
TENTH ANNIVERSARY GEAR PACK
First seen in the Outsider community during the Gears of War 4 campaign, Gary Carmine is here and ready for action – if he can stay alive. Death runs strong in the Carmine family, and our Tenth Anniversary Gear Pack teaser pays tribute to the family tradition as Gary Carmine takes to the Versus battlefield. It’ll be down to you to save Carmine when you play as him this November!
Gary Carmine is part of a special Tenth Anniversary Gear Pack built for our fans. This special pack contains Gary Carmine, a trio of weapons themed to the previous Carmine brothers, commemorative anniversary weapons and emblems to collect as you play.
Obtainable exclusively through gameplay, each 200 Credit pack contains one 10 Years of Gears customization item, one 10 Years of Gears Emblem or bounty, and a random card from the Gears of War 4 Launch Series of Cards. The full list of content can be found below:
Characters
Gary Carmine Character
Carmine Family Weapon Skins
Anthony Carmine Longshot
Benjamin Carmine Gnasher
Clayton Carmine Lancer
10 Years of Gears Commemorative Weapon Set
10 Years of Gears Lancer
10 Years of Gears Hammerburst
10 Years of Gears Retro Lancer
10 Years of Gears Markza Mk. 1
10 Years of Gears Enforcer
Emblems
Gary Carmine Emblem
10 Years of Gears Emblem
Bounties
Welcome Back To The Army - Get 5 kills with a Hammerburst as Marcus (Versus) Security System Activated - Get 100 kills as an Engineer (Horde) That's From Dom - Get a knife execution as Marcus (Versus) This isn't a gun, it's a comrade - Get 5 kills with a Markza Mk. (Versus) Broadcast THIS! - Get 10 executions (Horde)
The Tenth Anniversary Gear Pack arrives in game on November 7th for 200 Credits.
EVENTS AND COMPETITIONS
While you collect all the content on offer next week, enjoy brand new ways to play with returning fan-favorite playlists:
One Shot, One Kill, the ultimate fan-favorite special event with a new Gears of War 4 twist. This sniping-focused mode spawns you only with a Longshot – but now the EMBAR is available for pickup on the battlefield to change the game. Now is the time to go for those collateral headshots!
Gnashers-Only King Of The Hill returns to Gears of War, bringing with it a gib-filled carnage of objective-driven, close-quarters combat. Your trusty Gnasher is your only friend as you battle to control the hill.
On top of all the in-game action, we’ll have a bunch of community events, announcements and competitions throughout the “10 Years of Gears”.
We want to celebrate the “10 Years of Gears” by playing online with you – the fans! We’ll be running a Game with Developers event next week so fans and developers from The Coalition can play together. Details on how to join up will be announced soon.
Also coming next week is the official launch of The Coalition Army. Thousands of amazing fans have already signed up to be part of the initiative, and we can’t wait to welcome more of you into the family. We’ll be delivering brand new content hand-built by the team, and providing a new way to access amazing resources like our 4K Cosplay Guides, Stream overlays and more.
We’ll also have a variety of competitions over the next month, including opportunities to win the ‘Bodied’ community weapon skin and a whole lot more. Whether you’re a creator, hardcore player or simply a fan, there’ll be a competition for you.
UPDATES TO GEARS OF WAR 4
Following the recent release of Title Update 1 and announced details on future fixes coming to Gears of War 4, we will be launching a new update to our Gear Pack system later today ahead of our anniversary. This update is focused on providing a more consistent Credit earning experience, and more ways to build your collection of customization content as you play.
Following in the footsteps of the recent increase to the Credit earn rate in Horde, this update increases the Credit earn rate in Versus Multiplayer. We’ve also increased the amount of Credits received when losing to be much closer to winning, providing a more consistent income even if you’re having a rough night in Versus.
We’ve also heard your feedback on wanting more from the Bounty system. Following this update, Bounties will award significantly improved XP or Credits (depending on the Bounty) based on their difficulty, and have been rebalanced to offer achievable but challenging goals for each game mode. Bounties are now a really great way to level up faster, or build your collection of Credits.
As our final part of this update, we’re also revamping a number of our packs to provide more ways to acquire customization content. Whether you’re wanting to level up fast with Versus Boosters or building your Horde Skills with Horde Boosters, our new Gear Pack revamp allows you to build your collection of customization content through the Packs that suit your style.
Versus Boosters now contain one guaranteed customization item and four Bounties. One Bounty has a chance to be a second customization item.
Horde Boosters now contain one guaranteed customization item, four Horde Skills and a chance for a Horde Skill to be a Horde Bounty
Operations Packs now contain two guaranteed customization items
We’ll be continuing to listen to your thoughts and feedback about Gears of War 4. We can’t wait to celebrate the 10th Anniversary of Gears of War next week with all of you. Here’s to many more years of Gears!
I just completed insane 50 waves with randoms on Relic. The where all level 170ish. I had a level 5 heavy with +20% turret and +40% marked damage. On the team was another heavy an engineer, a soldier and a scout.
A good scout and engineer seem to be crucial along with turrets. The scout had +50% deposit bonus. The engineer had made a row of 5 turrets (with 80% health bonus) behind a wall of 5 sentries. The scout collected all the power, and the engineer repaired all the fortifications, he must have had the 100% repair and the reduced cost turret. I topped the leader board probably becasue I was marking everything i could and followed it up with a turret kill. We all wiped on the last wave with a swamak. but the Soldier came back with 3 uses of the hammer of dawn to annihilate everything.
Ive come away with almost 4000 coins and my heavy is now level 7.
Ive got all my horde classes to level7 to open up 4 skills for each. Mainly normal randoms, about 1/5 on hardcore, and including one run of the full 50 on insane. After starting out on normal ive found there are alot less quitters on hardcore and insane - I think thats where the serious players are. If you want to get your class levels up with randoms faster, Id suggest only playing hardcore/insane.
Scout with health rage shotguns is the most fun to play for the first 30 waves. The sniper is very satisfying when you pull off the explosive headshots. The soldier is a good allrounder with a hammerburst and a lancer. The heavy is best on turrets, and ive seen other players with very good explosive builds, remember to mark everything for the extra damage skill. An engineer is essential, but you spend most of your time arranging and repairing defenses hoping that the scouts will bring in the cash.
I havent use the hammer of dawn / mortor / sniper skills much at all. I used the hammer of dawn once, for 8000 cash it didnt do much on its lowest power. Ive heard it can be very good though. I might scrap some of my legendery skins to increase the power.