kazanova_Frankenstein wrote:Knoyleo wrote:Posting in here to avoid shitting up the Tears of the Kingdom delivery update thread, but man do I struggle to not get caught up in the hype train for releases like this. Even knowing that I didn't enjoy Breath of the Wild because I just didn't like the gathering crafting and survival stuff, and seeing that crafting appears to be an even bigger feature of the new one, I'm still feeling super involved in this release and wanting to play it.
I don't know why I get like this with games I know are in a genre that I don't enjoy. I don't do this with other media. If the latest Marvel movie gets rave reviews across the board, I couldn't care less, I know I don't like superhero guff, and I let it pass me by. Same for books and music. But a videogame gets 10/10s, and even though I din't enjoy the prequel, and this looks like more of the stuff I didn't enjoy from that, I can't help buy get all excited about it and think it's going to be great.
Substitute TotK with Elden Ring and that's exactly how I was. I put it down to being far more invested in gaming than any other..... thing.
I get where you're coming from. Gaming as a hobby is something most of us will feel more invested in than other forms of media. I don't consider myself a cinephile, that's for sure. I guess I actually do something similar with reading, actually. I'll constantly attempt books with really strong reputations, even if they're well outside my usual comfort zone. Often I'll get a way in and decide it's not for me, but I like that I've challenged myself to give something different a go. I suppose most of those books are already decades old by the time I'm attempting them though, and it's certainly not a hype thing.
Then again, most literature is pretty easy to confine to a particular genre, even literary "non-genre" fiction, is typified by stylistic expectations that tend to stay in their lane. Games, as a relatively younger medium, still play about massively with genre blending and slapping together feature sets that will create a new combination, which for some can absolutely produce games that contain bits they really enjoy, alongside stuff they absolutely can't stand, while others will love the feeling of those elements side by side. It makes the medium itself very exciting and constantly shifting, but it can create a lot of very frustrating experiences for individuals along the way.