Drumstick wrote:Remi Dong wrote:Currently been alternating between Banjo Tooie on 360, which has finally clicked with me, and negotiating the Brazilian leagues as the mighty Bangu on Championship Manager 01/02.
This is a very exciting development because, if you've managed to get into Banjo-Tooie, that means there's hope for you with greatest-platformer-on-the-N64... Donkey Kong 64!
Please do keep us (or at least me) up to date with your B-T progress. God, I loved that game. Not as much as its predecessor or DK64,
obviously, but still.
I don't fancy my chances with DK64 as I no longer own a copy of the game.
So unless an N64 Mini appears, and it happens to have that game in its library, then I'll not be playing that again. Just far too much drawn out collect then backtrack for my liking.
I never played Tooie at the time (which is bizarre considering how much we loved the original) but maybe eight years ago or so I ended up getting an N64 cart only copy. This was back when I kept changing my mind as to whether I wanted to try and re build my N64 collection or not having traded it all in many years previously (that's a story for another day, and one I'm sure I've recounted here before, possibly several times). So my copy of Tooie eventually went back to the shops (along with a lovely clear ice blue console.
)
A few years after that (and a few years ago now) I got both games downloaded on 360. I sped through the original on pure nostalgia alone then used that momentum to give the sequel another go. I perhaps got a little further than I had on N64, still frustrated by the scale and shameless backtracking (Witchyworld in particular) and eventually I was so peeved with the swimming controls in Jolly Roger's Lagoon that I again left it at that.
Only to now pick it up again several years later, bizarrely. Reason being I finally played Yooka-Laylee having backed the project on Kickstarter. I had a Steam copy but no decent PC to play it on. That changed recently and I was able to run a (fairly lo-res) version on a laptop with a 360 pad plugged in (how disappointing that the game doesn't support other USB controllers).
The game is entirely playable, of course, and it
feels like Banjo Kazooie... kind of. You get this very definite sense that feeling like Banjo was the aim of the project - and whether that created a game that was FUN or not was relatively secondary. I just feel no impetus to carry on or to try and progress. Disappointing, obviously, but that's how I feel about Y-L. I'm fully behind the concept... but having played the end result, I no longer see the point.
But the daft thing is, having that little bit of my appetite whetted by that game led me back to a quick blast on B-T when I had a free half hour and (I kid you not) couldn't be bothered deciding which disc to play so I simply went for a game that's installed on the console, and I don't have many!
Since then I've played quite a lot of Tooie. It's a sequel unlike any you get nowadays of course; the difficulty and ambition of the levels suggest that you are literally picking up where B-K left off. It's as if they simply extended the length of the original game by 8 additional, increasingly harder, levels. But Terrydactyland (shades of Click Clock Wood IMO) and Grunty Industries are easily the best levels of the game so far and I've really enjoyed them. (I've unlocked Hailfire Peaks too but TBH I'm a bit overwhelmed by the size and scale...)