Ghost of Tsushima - Fastest selling new PS4 IP - Director's Cut is now out

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Samuel_1
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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Samuel_1 » Thu Jul 16, 2020 8:12 pm

Mafro wrote:
Samuel_1 wrote:
Mafro wrote:
Samuel_1 wrote:
Mafro wrote:Getting big Witcher 3 vibes with added Assassin's creed from this so far.

From the reviews, or you're playing it?

Got it this morning from ShopTo.

Nice, so I assume that's a positive assessment?

Yeah I'm enjoying it so far.

Thanks. Hopefully this will show up in the post tomorrow, looking forward to it :)

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Mafro » Thu Jul 16, 2020 9:15 pm

twitter.com/themafro/status/1283857409283325952



:lol: :lol:

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Mafro » Fri Jul 17, 2020 12:37 am

twitter.com/themafro/status/1283907398650990594



:datass:

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by HaruKazuhira » Fri Jul 17, 2020 12:41 am

twitter.com/H_Kazuhira/status/1283906453259116545



Spent half hour in that first section on photo mode. It's over for me lol. First combat encounter made me tear up too. It just felt buttery smooth.

7256930752

PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by 7256930752 » Fri Jul 17, 2020 5:38 am

Fade wrote:
Hime wrote:
Fade wrote:
Hime wrote:
Jenuall wrote:
Hime wrote:
OrangeRKN wrote:The problem with Fallout and Elder scrolls is that even the biggest cities are made up of ten houses, thirty named inhabitants (not all of them with houses), and hundreds of nameless guards.

That's more or less the same as any other open world game.

Except Witcher 3 which was part of my point above. Yes a lot of population is bulked out by random people, but they go much further to make things appear like functioning cities and the design and layout of these places actually works and makes sense logistically and functionally. Novigrad is probably bigger, denser and better designed than the entire of the populated areas in the last few Fallout and Elder Scrolls games added together.

Skyrim even has ridiculous situations where it does things like trying to subdivide sections of its already tiny cities and make out they have distinct a distinct character and role to them. Various people refer to things like the "residential district" in Whiterun, it's like 3 tiny houses! :lol:

I honestly don't see anything different about The Witcher 3's big cities to that of Assassin's Creed 2 and the like.

I'm not disagreeing with you about the short comings of the Bethesda games but I think we have to accept that there is always going to be limitations in a game that lets you go everywhere and pick up every object compared to one that can populate a large area with buildings that are essentially walls of a maze. It's not an apples to apples comparison.

You're right

One game had terrible B movie world building, the other one doesn't.

It's like comparing apples to a dog turd.

Being able to move around a roll of cheese doesn't excuse that :lol:

Whatever does it for you I guess. Having the same few lines of dialogue repeated in either an over the top cockney or northern advent doesn't make the world feel for more realistic to me.

You're saying that like Skyrim doesn't so the exact same thing, but with worse world design :lol:

For the record, I don't even really like the Witcher, but it makes you realise how terrible Bethesda games are in comparison.

I don't know his as that's not what I'm saying at all.

The writing in The Witcher 3 is excellent but there is nothing about the world that makes it any different walking around in Assassin's Creed and mechanically it's more or less identical to Skyrim. I'm not really that big on fantasy, the world in Fallout 3 is far more interesting to me. There is nothing more to discuss as obviously we disagree.

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by 7256930752 » Fri Jul 17, 2020 5:40 am

Mafro wrote:

twitter.com/themafro/status/1283907398650990594



:datass:

That looks really cool. Does the one hit kill work like a parry system?

Last edited by 7256930752 on Fri Jul 17, 2020 7:40 am, edited 1 time in total.
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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Saint of Killers » Fri Jul 17, 2020 7:36 am


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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by rinks » Fri Jul 17, 2020 8:40 am

Mafro wrote:

twitter.com/themafro/status/1283907398650990594



:datass:

You’re not doing a pacifist run, then?

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Skarjo » Fri Jul 17, 2020 8:55 am

Jenuall wrote:
Hime wrote:
OrangeRKN wrote:The problem with Fallout and Elder scrolls is that even the biggest cities are made up of ten houses, thirty named inhabitants (not all of them with houses), and hundreds of nameless guards.

That's more or less the same as any other open world game.

Except Witcher 3 which was part of my point above. Yes a lot of population is bulked out by random people, but they go much further to make things appear like functioning cities and the design and layout of these places actually works and makes sense logistically and functionally. Novigrad is probably bigger, denser and better designed than the entire of the populated areas in the last few Fallout and Elder Scrolls games added together.

Skyrim even has ridiculous situations where it does things like trying to subdivide sections of its already tiny cities and make out they have distinct a distinct character and role to them. Various people refer to things like the "residential district" in Whiterun, it's like 3 tiny houses! :lol:


I remember when I first got to Whiterun and kept hearing about 'The Cloud District' and assumed it was gonna be a huge DLC or something.

Nope, it's 'the bit up those stairs with that house'.

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Jenuall » Fri Jul 17, 2020 9:21 am

Skarjo wrote:
Jenuall wrote:
Hime wrote:
OrangeRKN wrote:The problem with Fallout and Elder scrolls is that even the biggest cities are made up of ten houses, thirty named inhabitants (not all of them with houses), and hundreds of nameless guards.

That's more or less the same as any other open world game.

Except Witcher 3 which was part of my point above. Yes a lot of population is bulked out by random people, but they go much further to make things appear like functioning cities and the design and layout of these places actually works and makes sense logistically and functionally. Novigrad is probably bigger, denser and better designed than the entire of the populated areas in the last few Fallout and Elder Scrolls games added together.

Skyrim even has ridiculous situations where it does things like trying to subdivide sections of its already tiny cities and make out they have distinct a distinct character and role to them. Various people refer to things like the "residential district" in Whiterun, it's like 3 tiny houses! :lol:


I remember when I first got to Whiterun and kept hearing about 'The Cloud District' and assumed it was gonna be a huge DLC or something.

Nope, it's 'the bit up those stairs with that house'.

Yep it's almost comical. Actually scratch that, it's literally comical! :lol:

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Mafro » Fri Jul 17, 2020 9:42 am

Hime wrote:
Mafro wrote:

twitter.com/themafro/status/1283907398650990594



:datass:

That looks really cool. Does the one hit kill work like a parry system?

It's a thing called Standoff you can do at the start of a battle to one hit kill an enemy if you hold triangle and strike just as they strike. You start off just being able to do it on one enemy but you can upgrade it to two then three.

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Zilnad » Fri Jul 17, 2020 9:50 am

Mafro is selling this game to me :datass:

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by KK » Fri Jul 17, 2020 10:35 am

[6]

EDGE.

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Fade » Fri Jul 17, 2020 12:40 pm

It does look like a 6 to be fair (if you're using the scale properly, which most places don't)

I'd honestly rather wait for Kingdom's of Amalie: Re-Reckoning :datass:

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Mafro » Fri Jul 17, 2020 1:00 pm

No idea why anyone would want to play this with that black & white mode on

twitter.com/themafro/status/1284095163208478720



There's a few gameplay things that basically rely on colour too which seems like they'd be easy to miss.

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by captain red dog » Fri Jul 17, 2020 1:47 pm

Loving this. Its like what goes on in your head when you are a little kid and play ninjas with your mates! :lol:

Dont forget to swipe right on the touch pad folks to sheath your weapon like a proper cool dude. :datass:

I got a bit muddy after a battle, can I wash it off or does it just go in time?

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Dual » Fri Jul 17, 2020 3:03 pm

Mafro wrote:

twitter.com/themafro/status/1283857409283325952



:lol: :lol:


Man turned away from you because he was embarrassed :(

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Godzilla » Fri Jul 17, 2020 5:32 pm

About to start this.... Only watched one review (ACG), can't wait for some samurai action.

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by HaruKazuhira » Fri Jul 17, 2020 5:58 pm

What things did Edge knock about GoT for it be a 6 for that reviewer??

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PostRe: Ghost of Tsushima - 17/7 - Reviews now available - Scoring well, if not great
by Godzilla » Fri Jul 17, 2020 6:33 pm

Excellent game so far. Fun to play, looks beautiful and has an amazing score.

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