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Ghost of Tsushima - Fastest selling new PS4 IP - Director's Cut is now out

Posted: Mon Oct 30, 2017 4:05 pm
by Saint of Killers


The year is 1274. Samurai warriors are the legendary defenders of Japan--until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes to fight back. But, honorable tactics won't lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting--the way of the Ghost--as you wage an unconventional war for the freedom of Japan.



The next open world adventure from Sucker Punch has been revealed. We spoke with Creative Director Nate Fox and Creative/Art Director Jason Connell to learn how Sucker Punch decided on Ghost of Tsushima as their next project, and what they have in store for the open world design.

Re: Ghost of Tsushima - Sucker Punch's new game!

Posted: Mon Oct 30, 2017 4:10 pm
by Mafro
Thought it was going to be a new Onimusha game when watching it live then I remembered Capcom don't know their arse from their elbow these days.

Re: Ghost of Tsushima - Sucker Punch's new game!

Posted: Mon Oct 30, 2017 4:11 pm
by OrangeRKN
That's not Sly 5 :(

Re: Ghost of Tsushima - Sucker Punch's new game!

Posted: Mon Oct 30, 2017 4:16 pm
by Saint of Killers

twitter.com/PlayStation/status/925030563706277888


Re: Ghost of Tsushima - Sucker Punch's new game! 4 min dev interview

Posted: Mon Oct 30, 2017 5:23 pm
by Saint of Killers


The next open world adventure from Sucker Punch has been revealed. We spoke with Creative Director Nate Fox and Creative/Art Director Jason Connell to learn how Sucker Punch decided on Ghost of Tsushima as their next project, and what they have in store for the open world design.

Re: Ghost of Tsushima - Sucker Punch's new game! 4 min dev interview

Posted: Mon Oct 30, 2017 7:36 pm
by Saint of Killers
Sucker Punch’s stunning new PS4 game revealed: open-world samurai epic Ghost of Tsushima

Explore Feudal Japan and see the power of the Mongol Empire first-hand in dazzling debut trailer

By Nate Fox

Game Director, Sucker Punch

Is there a game that you always wished someone would make, but they never did? Well, that’s what we’ve been doing here at Sucker Punch for the last few years—building the game we’ve wanted for so long to be able to play.

It’s called Ghost of Tsushima.

Seriously, how come no one has made a sprawling samurai open-world game yet? Feudal Japan is beautiful; from the swaying bamboo forests to the ornate castles, it’s a place that demands to be explored. Don’t you want to wear a suit of samurai armour? Wouldn’t you like to fire a six-foot-tall samurai long bow? Want to journey across a lush countryside with a katana on your hip? For me, the answer is clearly “yes, yes please.”

I’ve been a fan of samurai comics since 5th grade, from Lone Wolf and Cub to Usagi Yojimbo. The types of characters, landscapes, betrayal, and sacrifice in those stories are a rich vein ready to be translated into a videogame.

The artists and engineers here at Sucker Punch have brought this world to life on PlayStation 4, from tall grass blowing in the wind to the call of a far off crane: we want to make it feel real. All of what’s shown in our debut trailer was captured in our game engine, that’s the interactive world we’re painstakingly crafting together, that’s the world we’re going to set on fire.

In 1274, the Mongol army invaded Japan, their first stop: Tsushima Island. . In Ghost of Tsushima, you play as a battered samurai, fighting back against overwhelming odds. In the trailer, you see the leader of the Mongols, a guy I would describe as an “uncomfortably reasonable killer” trying to intimidate our hero. It’s all there, right in that little scene. The power and confidence of the Mongol Empire coming face to face with pure, lethal, samurai determination.

We’re excited to finally be able to talk about the game and look forward to sharing more in the coming months. Keeping it a secret for so long has been painful. The trailer is the perfect way to share with the world what we’ve been dying to play for so many years – fighting back invaders in feudal Japan, mastering the katana and building your legend as “the Ghost.”

(Side thing. If you’re trying to figure out which actors are in the trailer; Jin, our hero, is Daisuke Tsuji and the Khan is played by Patrick Gallagher. These guys can bring it.)

https://blog.eu.playstation.com/2017/10 ... -tsushima/

Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Mon Oct 30, 2017 7:51 pm
by Gemini73
Interested, but what is the obsession with open world like it automatically means "better". Top tip - it does not.

Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Mon Oct 30, 2017 7:57 pm
by Saint of Killers
That's the least exciting thing regarding the reveal for me as well. Mostly because how poor utilised the worlds of Second Son and Last Light were.

Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Mon Oct 30, 2017 8:02 pm
by ITSMILNER
Looking good, happy to see Sucker Punch trying something new IP wise


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Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Mon Oct 30, 2017 8:08 pm
by Fade
Saint of Killers wrote:That's the least exciting thing regarding the reveal for me as well. Mostly because how poor utilised the worlds of Second Son and Last Light were.

Second Son is like the only game I've properly platinumed. So they must have done something right.

Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Fri Jun 08, 2018 1:40 pm
by NickSCFC

twitter.com/pushsquare/status/1004416395638124557


Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Fri Jun 08, 2018 2:03 pm
by Preezy
Love the look of this.

Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Fri Jun 08, 2018 2:10 pm
by still
If I had money to burn....... (Quite the opposite unfortunately.)

I'd seriously think of a splashing out on a PS4 just for this. A time and setting I definitely would like to visit. :-(

Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Tue Jun 12, 2018 3:20 am
by NickSCFC
3am YouTube linking people :fp:

Re: Ghost of Tsushima - Sucker Punch's new game - Trailer was made in engine - 4 min dev interview

Posted: Tue Jun 12, 2018 7:37 am
by Saint of Killers
I think Nick meant to post this :P


Re: Ghost of Tsushima - Fields of gold - E3 2018 gameplay trailer

Posted: Tue Jun 12, 2018 11:29 am
by Zellery
Looks fantastic.

Definitely my most hyped PS4 release.

Re: Ghost of Tsushima - Fields of gold - E3 2018 gameplay trailer

Posted: Tue Jun 12, 2018 11:31 am
by the eponymous bollock
Game of E3 for me so far, that looked absolutely nuts. Loved how well themed it was and the suggestions at the wider story have me very interested. Can only see Cyberpunk possibly topping it.

Re: Ghost of Tsushima - Fields of gold - E3 2018 gameplay trailer

Posted: Tue Jun 12, 2018 11:33 am
by Preezy
The trailer has a whiff of bullshot about it in my opinion, I doubt the final release (either on regular or Pro) will look quite as lovely.

Re: Ghost of Tsushima - Fields of gold - E3 2018 gameplay trailer

Posted: Tue Jun 12, 2018 11:36 am
by Zellery
the eponymous bollock wrote:Game of E3 for me so far, that looked absolutely nuts. Loved how well themed it was and the suggestions at the wider story have me very interested. Can only see Cyberpunk possibly topping it.

Think I'm with you on both points.

Re: Ghost of Tsushima - Fields of gold - E3 2018 gameplay trailer

Posted: Tue Jun 12, 2018 12:24 pm
by Venom
It looked phenomenal. The tempestuous weather, the overcast sky, the shadows covering half a hill, the wind blowing everything and the beautiful colours of the leaves.