Right then, project cars 3.
I had about an hour and a half on it this morning, and I'm pretty unimpressed. First thing that hits you is this gaudy mobile game type presentation, and a TOTALLY RAD AND STREET voice over lady who is saying how COOL it will be to OWN YOUR OWN WHEELZ
I don't give a gooseberry fool, but that's the tone it's giving you. You're forced in to a race first thing, which was laughably easy (but then it's serving as a tutorial). I did the first tier of events with all assists off to supposedly put at SIM settings. This is nowhere close to being a SIM. It's very much need for speed, grid and driveclub like, which is great if you're after that, but this is PC3, and if youre calling it that then I don't know why you'd do this.
It looks strawberry floating awful too, exacerbated for my due to using VR, but it looks like a mobile game for the most part, very very poor.
I did have a go on the rivals mode, which to be fair I did really enjoy. You get 20 attempts to set a time and that's that. This means there's some pressure to every lap, plus you have a chance to set a top time as nobody can just sit and spend a day lapping one track to get thst one perfect lap (
). I ended up 7th overall on one of those. It was good fun, but the handling is so strange, 90% of the time it's like grid, then you touch certain curbs and it's like a SIM setting is trigger and it gives you tail happy physics for a few seconds before gluing to the track again.
Here's some of my hot lap gameplay. Note the amazing graphics and totally realistic SIM handling
Edit: oh yeah, in each race I was able to overtake the entire field within a couple of corners, sometimes half the cars in one go.