GR Racing Thread - now under new (F1) management

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Victor Mildew
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PostRe: GR Racing Thread - now under new (F1) management
by Victor Mildew » Sun Nov 12, 2023 2:27 pm

Iracing is 25% off at the moment so I've reactivated my subscription. Not played it for over a year! I got $10 referral credit from a friend too so I'm going to put it towards a car.

Running everything maxed out at 144fps :datass:

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Hexx wrote:Ad7 is older and balder than I thought.
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DarkRula
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PostRe: GR Racing Thread - now under new (F1) management
by DarkRula » Mon Nov 13, 2023 1:16 pm

Not exactly a racing game, but Euro Truck Sim is another that's hugely immersive in VR. Properly optimised (currently only in beta), it could be the ultimate way to play. Now, if only there were a mod for Farming Sim...

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Victor Mildew
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PostRe: GR Racing Thread - now under new (F1) management
by Victor Mildew » Mon Nov 13, 2023 8:47 pm

I tried eurotruck in VR yonks ago, and it was pretty good. Strange that it's still in beta.

Amazed farm sim doesn't support it really, your think it would be really popular.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: GR Racing Thread - now under new (F1) management
by DarkRula » Tue Nov 14, 2023 10:06 am

It is weird to still be in beta all these years later, but I guess they just aren't actively working on it. Or at least are very slowly.

As for Farming Simulator, I took a look yesterday for anything that could get it working in VR. For FS19, there's a site called VorpX that adds VR functionality to it and a fair few other games, but I didn't find anything else regarding VR mods. At least ones that weren't complicated. I also did find that Giants are looking into VR implementation, which they announced at FarmCon 2021. So perhaps their next main game will support it. I guess we'll see next year, if a new game is coming then.

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LewisD
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PostRe: GR Racing Thread - now under new (F1) management
by LewisD » Tue Nov 14, 2023 11:35 am

Finished my first season in F1 manager 23.
Ended up 7th with McLaren. Had to boot Oscar Piastri as he was dire, and replaced him with Alonso.

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Won the DHL fastest pitstop championship.
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I think the 7th place was down to me misunderstanding car development though. Ended the season with most of the parts on the car still on their first iteration.

And starting the race with the least amount of fuel and telling drivers to conserve from the get go is now my go-to method. Feels like cheating.
If you qualify 17th~ you can make up 8 spaces in a few laps from the car being so much lighter.

Just need to figure out how to qualify better.

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Victor Mildew
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PostRe: GR Racing Thread - now under new (F1) management
by Victor Mildew » Tue Nov 14, 2023 2:21 pm

LewisD wrote:Finished my first season in F1 manager 23.
Ended up 7th with McLaren. Had to boot Oscar Piastri as he was dire, and replaced him with Alonso.

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Won the DHL fastest pitstop championship.
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I think the 7th place was down to me misunderstanding car development though. Ended the season with most of the parts on the car still on their first iteration.

And starting the race with the least amount of fuel and telling drivers to conserve from the get go is now my go-to method. Feels like cheating.
If you qualify 17th~ you can make up 8 spaces in a few laps from the car being so much lighter.

Just need to figure out how to qualify better.


The graphics are on point, and I bet having the bang up to date roster helps get invested in whats going on. Looks like it's a bit unrealistic though with the final drivers table :lol: If only it was Hamilton at the top again!

My mate sorted me out with a free copy of pc WRC this morning, so I'll be trying that out at some point soon.

Hexx wrote:Ad7 is older and balder than I thought.
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Roonmastor
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PostRe: GR Racing Thread - now under new (F1) management
by Roonmastor » Thu Nov 16, 2023 3:30 pm

Lewis having a very different season to me. The Mercs are horrendous in my season, rarely make Q3 but do make places in the races.

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Robbo-92
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PostRe: GR Racing Thread - now under new (F1) management
by Robbo-92 » Thu Nov 16, 2023 4:00 pm

Look forward to reading your thoughts on WRC when you’ve put a few hours into it Ad, from what I’ve watched it looks a lot more promising than the F1 games of late, but I do appreciate I’ve taken a dislike to those over the last few years.

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Victor Mildew
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PostRe: GR Racing Thread - now under new (F1) management
by Victor Mildew » Thu Nov 16, 2023 10:30 pm

Robbo-92 wrote:Look forward to reading your thoughts on WRC when you’ve put a few hours into it Ad, from what I’ve watched it looks a lot more promising than the F1 games of late, but I do appreciate I’ve taken a dislike to those over the last few years.


I had a quick go on it this evening and recorded my last run for you (not pictured is the 10 minutes I spent looking for the VR activation setting to then learn it doesn't support it yet :x ):



First impressions are good. It's definitely easier than Dirt really 2.0, as this is supposed to be a 100% gravel loose surface but it's got so much grip that you don't really need to slide through the corners, you can take them with more track like racing lines. What it does mean is you can push more and get away with it, which will probably make for a more fun game to play long term in the end.

Graphics are ok, not as good as dirt rally 2.0 but then I've only seen this one course so far.

Hexx wrote:Ad7 is older and balder than I thought.
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Robbo-92
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PostRe: GR Racing Thread - now under new (F1) management
by Robbo-92 » Thu Nov 16, 2023 11:30 pm

Victor Mildew wrote:
Robbo-92 wrote:Look forward to reading your thoughts on WRC when you’ve put a few hours into it Ad, from what I’ve watched it looks a lot more promising than the F1 games of late, but I do appreciate I’ve taken a dislike to those over the last few years.


I had a quick go on it this evening and recorded my last run for you (not pictured is the 10 minutes I spent looking for the VR activation setting to then learn it doesn't support it yet :x ):



First impressions are good. It's definitely easier than Dirt really 2.0, as this is supposed to be a 100% gravel loose surface but it's got so much grip that you don't really need to slide through the corners, you can take them with more track like racing lines. What it does mean is you can push more and get away with it, which will probably make for a more fun game to play long term in the end.

Graphics are ok, not as good as dirt rally 2.0 but then I've only seen this one course so far.


Having never played DiRT Rally 2.0 (was always on my list to buy, but never got round to it, even when it came to Game Pass), it looks pretty good in my opinion, sounds like a nice blend on the physics side too, thats the kind of realism Forza should have gone for too in my opinion, rather than what we got.

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Victor Mildew
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PostRe: GR Racing Thread - now under new (F1) management
by Victor Mildew » Mon Nov 20, 2023 10:57 pm

Did a couple more WRC time trials. Clonk the walls a bit and nearly roll it at one point, but I like that you can get away with it and carry on. Starting to enjoy it more than Dirt and I'll probably play the campaign this time as it feels more like a classic Colin McRae game.




Hexx wrote:Ad7 is older and balder than I thought.
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Robbo-92
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PostRe: GR Racing Thread - now under new (F1) management
by Robbo-92 » Wed Nov 29, 2023 2:01 pm

Has WRC had many patches yet? Hoping to wait till its had a couple before downloading it and playing the 5 hour trial before then waiting for a sale to buy it.

Might get F1 Manager 23 started up first though and see how far I can get Williams up the grid, I still plan on sacking Sargent for someone like Tsunoda ASAP and signing both Albon and my second driver to the maximum length contracts I can (as that will probably see me through my time with the game, outside maybe a season as Red Bull to sack Verstappen :lol: ). I don't see myself sitting through many practice sessions like I did at the start of my time with F1 Manager 22, I'll just skip to quali and tweak the setup between sessions.

Edit, made a start as Williams, so far it feels identical to the 2022 game, with a couple more menus to navigate when upgrading cars and managing staff, which is always good in a management game, but one aspect that feels a bit harsh already is the car development durably section, I upped it by two clicks and nearly all the performance was into the red, I'll be leaving it on balanced then :lol:

Got Tsunoda and Bearman being scouted ASAP, got a few of the cheaper factory upgrades being done, few parts in design, will do the opening race soon as well. Albon qualified in 14th, Sargent in 20th, even if I can creep into the points a handful of times this season I'll be very happy, planning on focusing on research for the following season as soon as I can anyway, so fingers crossed the board is happy with lacklustre performances in the first year!

One negative I've noticed already is how clunky the cars still look out on track, which is a carry over from the 22 game, its a shame how poor this aspect looks when the general look of the game is very polished. Don't think I'll put as many hours into this years game as last years (think it was nearing 100 once I won the WDC and WCC), but will probably enjoy putting time into it in the offseason.

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Victor Mildew
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PostRe: GR Racing Thread - now under new (F1) management
by Victor Mildew » Thu Nov 30, 2023 4:40 pm

I remember back on the really old f1 manager game I used to play that the on track motion really spoiled to illusion. Daft stuff like an overtaking car getting ahead at an apex and then just stopping then the car behind just going around them.

Hexx wrote:Ad7 is older and balder than I thought.
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Cheeky Devlin
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PostRe: GR Racing Thread - now under new (F1) management
by Cheeky Devlin » Thu Nov 30, 2023 5:41 pm

Yeah the animation in the races is still "off" for want of a better term. It just doesn't look right.
I would like them to get that sorted for the next game. Assuming they are putting out one next year.

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Robbo-92
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PostRe: GR Racing Thread - now under new (F1) management
by Robbo-92 » Thu Nov 30, 2023 6:10 pm

I believe they are contracted to do a 24 game, not sure if they've got the contract up until 2025?

The animations for on track stuff look awful though, it still has the laughably poor problem of a driver locking up, going a metre off track and then stopping immediately even if there is no cars around them, its just off and very immersion breaking. I've just finished my first race with Williams, Albon finished 13th, Sargent in 19th, so they both made a place up, Albon did a one stop, Sargent a two stop, feels like it'll be a slog of a first season again with a low ranked team much like my time with Aston Martin in the 22 game, so I'm doing similar, trying to upgrade the cheaper facilities that might help me not get sacked, I'll then try and higher a couple of better members of staff towards the end of the year. Doubt I'll have the money to upgrade the facility that increases projects and engineer capacity, that was a big one in the first game.

Still think one huge thing they need to implement next is some sort of driver academy, could implement a system for finding young engineering talent as well via work placements etc. Actually managing a drivers career through F3 and F2 would be really satisfying, seeing if they have what it takes to do well in F1, a lot of the fan base seems to want the option to make your own team, which would be neat, but I feel there is quite a few other things that need to come before that.

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PostRe: GR Racing Thread - now under new (F1) management
by Cheeky Devlin » Thu Nov 30, 2023 6:31 pm

Yeah it needs to get what's there right first.

But F2 and F3 seasons should be in there. Like you said it would be cool to find a young rookie and slowly work them and the team up through the ranks.

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PostRe: GR Racing Thread - now under new (F1) management
by Robbo-92 » Thu Nov 30, 2023 7:48 pm

For the few who want to play it longer term as well, being able to improve your scouting team, to find better generated new drivers, for you to then decide whether to fund through F3 and F2 who add a fair bit of longevity in my opinion, the scouting in general could do with an overhaul, at the moment you just. get more data on current people you can hire, which is good, but theres no reason you can't tell your scouts what you want and they come up with a potential list of candidates from series outside of F1 who meet your needs, whether this be drivers or staff members.

Edit, got Jeddah quickly done this morning, Albon got 8th :datass: If I can nick a couple more points finishes I'll hopefully be good to focus on research for 2024, planning on getting 2 designs done for front/rear wing and then the underfloor, these were the key 3 areas in the 22 game, so hoping for my first season at least, these will see me right to achieve 8th in the WCC. Williams have a nice long term goal as well, score points in half of the races in 2025.

Edit 2, nabbed a single point in Australia thanks to two drivers colliding on lap one, despite being on 5 points, my technical chief is not happy :lol: Up to Baku now, research has opened up and there is a 10% decrease across everything, so not a huge shake up, but hopefully focusing on research will help be a little next season. Think I might keep Sargent for the opening year as well, he's not binned it yet like Tsunoda and Pastry already have, I really don't have the funds for a full rebuild, or don't want to spend money on one rather!

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PostRe: GR Racing Thread - now under new (F1) management
by Roonmastor » Sat Dec 02, 2023 7:47 pm

Robbo-92 wrote:Think I might keep Sargent for the opening year as well, he's not binned it yet like Tsunoda and Pastry already have, I really don't have the funds for a full rebuild, or don't want to spend money on one rather!


Lucky. My Sargeant must be getting kickbacks from the carbon fibre supplier.

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Victor Mildew
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PostRe: GR Racing Thread - now under new (F1) management
by Victor Mildew » Sun Dec 03, 2023 12:03 pm

Decided to play a bit of forza motorsport on the pc today as there's currently a logitech challenge running in it, and I love a good time trial competition :datass:

First off, I'm running what's not far off being a top spec pc, and I get a notification in game that the frame rate is locked to 60fps so it's fair on other competitors :simper: Get the strawberry float out of here with that gooseberry fool.

The driving model is pretty good, the wheel ffb is insanely strong if a little lumpy and bumpy rather than informative, but the actual feedback of grip from the track is rubbish. The brakes just feel dead, and you can only tell if you're going slow enough to make a corner from seeing it rather than instinctually feeling it. And then you can't feel the grip in the corner so you just understeer off at all times and again have to just look at when to accelerate out rather than feel the grip building up.

It also snaps to oversteer out of nowhere so you just have to hope it doesn't so it in a corner that you've taken fine 50 times in a row, as there's no warning.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: GR Racing Thread - now under new (F1) management
by Robbo-92 » Sun Dec 03, 2023 12:44 pm

Maybe I was getting confused between wheel feel and track feel, as I experienced very similar in parts to what you’re describing. A very odd experience in my opinion.

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