GR Racing Game Thread - Grid reboot coming september

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Trelliz
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PostRe: GR Racing Game Thread - Grid reboot coming september
by Trelliz » Sun Dec 01, 2019 10:35 am

I'm having a bit of a second wind with racing games, as I realised they are perfect for dipping in for quick sessions, especially on the more arcade/sim-cade end of the spectrum as I do not have time in my life for super-serious no-fun simulators, however "better" they might be. I also redownloaded GT Sport thinking i'd have to start again after I deleted my save when I quit last time, however it found my old save on their servers and redownloaded it, so I can carry on where I left off :datass:.

Might reinstall Driveclub (RIP in peace) to just blast through the singleplayer stuff as well.

Tragic Magic wrote:I'm giving esteem a name of crafty Fu mining pinitz strawberry float me I live roasted ponuts

Never pre-order or pre-purchase a console, game or season pass.
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Monkey Man
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PostRe: GR Racing Game Thread - Grid reboot coming september
by Monkey Man » Thu Dec 05, 2019 8:20 am

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Got my code so with no NDA I'll be streaming it on Mixer sometime on Friday. It's a F2P Casual racer. https://mixer.com/chimps

All beta invites have been sent out and we're almost ready to begin! Whether you're on Steam, Nexon Launcher or Xbox One, you can now begin to download KartRider: Drift's beta client and be ready to race once the Closed Beta begins! Please remember to check your Closed Beta invite email for instructions on how to redeem your beta code on your platform of choice.

DECEMBER CLOSED BETA PERIOD:

GMT: 1:00 AM Friday, December 6 - 1:00 AM Monday, December 9


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Trelliz
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PostRe: GR Racing Game Thread - Grid reboot coming september
by Trelliz » Thu Dec 05, 2019 9:25 am

If it's f2p what's the catch in terms of monetisation?

Tragic Magic wrote:I'm giving esteem a name of crafty Fu mining pinitz strawberry float me I live roasted ponuts

Never pre-order or pre-purchase a console, game or season pass.
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Monkey Man
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PostRe: GR Racing Game Thread - Grid reboot coming september
by Monkey Man » Thu Dec 05, 2019 9:59 am

Trelliz wrote:If it's f2p what's the catch in terms of monetisation?

I assume you can buy skins for your driver & cart like Fortnite etc.

This is a free-to-play game, and the different ways you can edit your driver and vehicle are virtually bottomless. You can change the character behind the wheel, and each of those characters has their own tree of skins. You equip a car shell, and then change the front or the bumper, or the sponsorship wrapper, and give it a fresh coat of paint. You can even change the texture of your exhaust fumes. Do you want your car to spew nothing but gold coins? KartRider Drift hears you loud and clear. Most of these changes seem cosmetic, but each car, if not the variables within each car, is stocked with a set of statistics that affect handling and acceleration. There can be a meta in KartRider if you look hard enough.

All of this hints at a fairly comprehensive monetization model whirring behind the scenes. The original KartRider leverages an encyclopedia-sized in-game store, and while Choi tells me the company hasn't decided firmly on what its progression infrastructure will look like, I'd expect the same tradition to carry over here. (Choi also hints at a Battle Pass-like system, which should take the bite out of the constant microtransactions, at least a little bit.)

https://uk.ign.com/articles/2019/11/14/ ... kart-racer

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