Wow, you weren't kidding:
Eurogamer wrote:I still worry a little. I worry that the endless chug that Onrush wants to create - you are surrounded by cars, so many of them, absolutely all of the time - may lead, perversely, to a slight flattening of affect. When everything is exciting, is anything really that exciting?
I can totally see why they've gone this way - racing games have a core loop that is essentially the same regardless of if you're playing iRacing or Mario Kart - drive fast, win race. I heard some guys talking in GAME earlier today as I was passing through saying that "car games are boring, you just drive round and round".
For Onrush they've cribbed all the bits from other genres; Titanfall's AI fodder bots to pad out events and making takedowns like getting kills in multiplayer shooters etc. I was also watching a documentary on the iplayer about concept car designs in the 50s and 60s and one of GM's designers said something like about not being able to make too many changes too drastically or else people will not get it and be left behind. In this case I think they've had some great ideas, but personally I'd rather this have been a mode in a more traditional Motorstorm pseudo-sequel than the premise of the whole game.