[GR REVISITS] XCOM: Enemy Unknown

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Post[GR REVISITS] XCOM: Enemy Unknown
by Dual » Sun Oct 18, 2015 12:34 pm

Dusted off my ps3 copy of this last night and started a new game. I struggled the first time with resource management and couldn't respond efficiently enough to a one of the difficult story missions which ended up with a game over.

Now I've knocked the difficulty down a notch I'm finding it a more enjoyable experience so far.

Few questions:

- France are in total panic mode. Can I save the surrender monkeys?
- how do i get money?

Any other tips would be appreciated!

Also apply below to have your forum name enrolled into my ultimate team of badasses.

Last edited by Dual on Sun Oct 18, 2015 3:45 pm, edited 1 time in total.
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PostRe: [GR REVISITS] XCOM: Enemy Unknown
by chalkitdown » Sun Oct 18, 2015 1:11 pm

One of my favourite PS3 games (even if it runs like gooseberry fool on PS3). I too, was confused and overwhelmed by the base management stuff, but it ended up being my favourite aspect of the game, so much so that I would've had no problem playing an entire game of the management part only.

Bummed out the sequel is PC only.

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PostRe: [GR REVISITS] XCOM: Enemy Unknown
by Cuttooth » Sun Oct 18, 2015 6:37 pm

chalkitdown wrote:Bummed out the sequel is PC only.

Thought this was a slightly odd choice for Firaxis, if only because XCOM controls pretty well with a pad all in all.

Did it simply not sell especially well on consoles, because to go from all platforms (including iOS and Android!) to just PC is a pretty fundamental call. Should be interesting though, from the sounds of it, it seems a little more in tune with the original X-COM and more mod friendly.

Oh also, Captain Cuttooth pls Dual.

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