Gran Turismo 5 - E3 Trailer

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kuliand
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PostRe: Gran Turismo 5 - E3 Trailer
by kuliand » Wed Jun 03, 2009 10:20 am

So is this going to be out this year?

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Cropolite
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PostRe: Gran Turismo 5 - E3 Trailer
by Cropolite » Wed Jun 03, 2009 10:25 am

kuliand wrote:So is this going to be out this year?

Nope :(

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Eighthours
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PostRe: Gran Turismo 5 - E3 Trailer
by Eighthours » Wed Jun 03, 2009 10:30 am

This looks very nice, but coming out after Forza (with no release date) and having no proper gameplay demo at E3 leaves me shaking my head in disbelief.

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captain red dog
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PostRe: Gran Turismo 5 - E3 Trailer
by captain red dog » Wed Jun 03, 2009 11:05 am

Eighthours wrote:This looks very nice, but coming out after Forza (with no release date) and having no proper gameplay demo at E3 leaves me shaking my head in disbelief.

That is exactly how I feel. The WRC bit in particular has me very excited, hopefully it will have all the stages, but the sheer scale of the game makes me wonder if the task is too large to get out in any reasonable timescale. Polyphony have trouble with that as it is.

No release date suggests to me Christmas 2010 at the very earliest.

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satriales
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PostRe: Gran Turismo 5 - E3 Trailer
by satriales » Wed Jun 03, 2009 12:10 pm

captain red dog wrote:
Eighthours wrote:This looks very nice, but coming out after Forza (with no release date) and having no proper gameplay demo at E3 leaves me shaking my head in disbelief.

That is exactly how I feel. The WRC bit in particular has me very excited, hopefully it will have all the stages, but the sheer scale of the game makes me wonder if the task is too large to get out in any reasonable timescale. Polyphony have trouble with that as it is.

No release date suggests to me Christmas 2010 at the very earliest.

It's still due to be released this fiscal year (so before the end of March) but it really wouldn't surprise me if gets delayed again.

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Cropolite
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PostRe: Gran Turismo 5 - E3 Trailer
by Cropolite » Wed Jun 03, 2009 12:13 pm

Can't we now race the WRC cars simultaneously :D

It was implemented in WRC Rally Evolved, but only four cars were allowed and it was one player. Was GT5P multiplayer offline?

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cooldawn
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PostRe: Gran Turismo 5 - E3 Trailer
by cooldawn » Wed Jun 03, 2009 5:20 pm

From NeoGAF.

Interview: Inside Line Talks to Kazunori Yamauchi, Father of Gran Turismo wrote:IL: Any details on when Gran Turismo 5 will be released in the U.S.?

Yamauchi: It's not decided yet.


IL: But I couldn't help but notice the NASCAR and WRC licenses in the GT5 trailer you released today at E3. Why, in particular, did you decide to add NASCAR?

Yamauchi: NASCAR is a very North American motorsport. In Japan, we're very European-oriented in terms of racing, and NASCAR has always been sort of a far existence for us -- we don't know very much about it. I actually had a chance to watch NASCAR in person a while back, and the experience was very eye-opening. We just thought that having this amazing series, including it in the Gran Turismo world, we would have WRC on one side and that would be the European angle and you would have NASCAR for the North American perspective -- that would really widen the field of the game.


IL: I also noticed the damage to the STI in the trailer, so should I take that as a hint that this will be the first Gran Turismo game that shows visible damage when people crash into a wall?

Yamauchi: Yes.


IL: How difficult is it to incorporate that into a racing simulation?

Yamauchi: It's just the order of priority. You have to get the shape of the car and the physics completely perfect to call it a simulator to begin with. Deformation was just something that's lower on the list of priorities to do for a game.


IL: Are you concerned about Forza 3 beating GT5 to market?

Yamauchi: I don't really know that much about the other games that are out.


IL: I want to ask you about automated manual transmissions. The GT-R has one. You have a similar transmission in the Mitsubishi Evo. The Audi R8 has R-tronic, just a single clutch, but there are an increasing number of these transmissions on the market. Does this have any implications as far as designing driving games, because it's technically a manual transmission but it functions more like an automatic. Yet, in video games, you have the choice of one or the other. Is this going to force you to rethink how you design games and actually have animation of the driver shifting with paddles?

Yamauchi: Internally, all these types of transmissions are replicated in our games. Of course, you have single- and dual-clutch versions, but the shift timing and torque application and time lag of the shift and all the gearbox characteristics are actually replicated accurately in our games. For example, in GT5 Prologue, the 2007 Ferrari F1 car uses a seamless shifter and that's simulated accurately as well.


IL: In the 20-minute documentary that came out when GT5 Prologue was released, you said your vision for what a racing game could be was only 10-15 percent complete. Do you think you might be at 50 percent when the full version of GT5 comes out?

Yamauchi: That's probably a good figure.


IL: In the full version of GT5, do you think there will be any more distinction between U.S-specification and JDM-specification of Japanese-brand car, because for instance now if you choose to race a WRX STI, then you have a right-hand-drive car with the 2.0-liter engine that's offered in Japan (which arguably performs better), but would there ever be an option to choose a left-hand-drive model with the 2.5-liter engine that's used here?

Yamauchi: It's always a possibility that we'll do something like that, but ever since we made the transition to the PS3-based Gran Turismo 5 Prologue and beyond, one car takes so long to make. If we have a right-hand-drive and a left-hand-drive model, it might take 3 or 4 months to create each one. We just have to weigh our priorities of what we can do and can't do.


IL: In the full version of GT5, are you going to let players choose different models and brands of tires to alter the handling characteristics of their cars and increase the realism of the game?

Yamauchi: It's very important to do that.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
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Eighthours
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PostRe: Gran Turismo 5 - E3 Trailer
by Eighthours » Wed Jun 03, 2009 5:25 pm

So deformation is actually in, then? At last! I suppose it remains to be seen exactly how it will be implemented.

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Christopher
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PostRe: Gran Turismo 5 - E3 Trailer
by Christopher » Wed Jun 03, 2009 5:26 pm

Eighthours wrote:So deformation is actually in, then? At last! I suppose it remains to be seen exactly how it will be implemented.


He did say he wouldn't do it unless it would be game affecting. Also Rally and NASCAR would require realistic damage, other wise it would be silly with the bumper cars of before.

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Yungstar 2006
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PostRe: Gran Turismo 5 - E3 Trailer
by Yungstar 2006 » Wed Jun 03, 2009 5:35 pm

Eighthours wrote:This looks very nice, but coming out after Forza (with no release date) and having no proper gameplay demo at E3 leaves me shaking my head in disbelief.


this

Newcastle 1 - 5under1and 1 ;-)
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cooldawn
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PostRe: Gran Turismo 5 - E3 Trailer
by cooldawn » Wed Jun 03, 2009 5:51 pm

Eighthours wrote:So deformation is actually in, then? At last! I suppose it remains to be seen exactly how it will be implemented.

It's not surprising news though...he did say quite a while back damage will be in.

Obviously, with the WRC and NASCAR licenses, it would be quite strange for damage not to be included. However, I still maintain that damage will only be on racing spec cars and not production models.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver

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