GRcade Indie Games chat thread

Anything to do with games at all.
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OrangeRKN
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PostRe: GRcade Indie Games chat thread
by OrangeRKN » Fri Oct 11, 2019 6:21 pm

Outer Worlds looms on my horizon also.

How is My Time in Portia? I've been hovering over it for a while. If there is a lot of town building I'll like it, but not enough adventuring puts me off - I can't get into Harvest Moon and so I've avoided Stardew for its similarity. I liked Moonlighter but ultimately got bored of its repetitive dungeons.

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PostRe: GRcade Indie Games chat thread
by Ironhide » Fri Oct 11, 2019 7:11 pm

OrangeRKN wrote:Outer Worlds looms on my horizon also.

How is My Time in Portia? I've been hovering over it for a while. If there is a lot of town building I'll like it, but not enough adventuring puts me off - I can't get into Harvest Moon and so I've avoided Stardew for its similarity. I liked Moonlighter but ultimately got bored of its repetitive dungeons.


Stardew Valley is more like Rune Factory than the normal Harvest Moon games due to the light adventuring and crafting elements.

The only differences being the dungeons are randomly generated and you can't plant crops inside them like you can in the RF games.

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PostRe: GRcade Indie Games chat thread
by OrangeRKN » Sat Oct 12, 2019 4:01 am

Didn't realise stardew had dungeons at all! Might try it out

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PostRe: GRcade Indie Games chat thread
by Tafdolphin » Sat Oct 12, 2019 7:35 am



Hmm. Having played an hour or so of Eliza, another game I need to talk about in here, I can't help feel this is a bad choice. Neo Cab is good, and very well written, but its narrative design is pretty standard.

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PostRe: GRcade Indie Games chat thread
by OrangeRKN » Mon Oct 14, 2019 11:08 am

The central premise of being a cab driver is such a neat one, so I would guess it's partly just down to that - which seems cruel to say when Night Call has equal claim to it!

Meanwhile I've been hooked on Overland still. I managed to complete it in one run with retries enabled, and then last night I finished it in one run without. The game is really good for that roguelike emergent and personal storytelling - I find it really compelling.

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PostRe: GRcade Indie Games chat thread
by Tafdolphin » Mon Oct 14, 2019 11:17 am

OrangeRKN wrote:The central premise of being a cab driver is such a neat one, so I would guess it's partly just down to that - which seems cruel to say when Night Call has equal claim to it!


We always knew Neo Cab would get more attention simply as it's better connected. A bunch of guys from the Firewatch team worked out it, as well as writers like Leigh Alexander. Its release announcement was a 4 page spread in Edge so we always knew it was going to be a luvvie darling of the indie industry. And, to be fair, its design is better than Night Call's, I just don't think it's good enough to win an award given the other games that probably qualified.

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PostRe: GRcade Indie Games chat thread
by kazanova_Frankenstein » Mon Oct 14, 2019 12:07 pm

Tafdolphin wrote:

Hmm. Having played an hour or so of Eliza, another game I need to talk about in here, I can't help feel this is a bad choice. Neo Cab is good, and very well written, but its narrative design is pretty standard.


I have only learned of Eliza earlier today. Looks exactly like me kinda game. Price point seems right for a relatively short experience also.

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PostRe: GRcade Indie Games chat thread
by Tafdolphin » Mon Oct 14, 2019 12:30 pm

kazanova_Frankenstein wrote:
Tafdolphin wrote:

Hmm. Having played an hour or so of Eliza, another game I need to talk about in here, I can't help feel this is a bad choice. Neo Cab is good, and very well written, but its narrative design is pretty standard.


I have only learned of Eliza earlier today. Looks exactly like me kinda game. Price point seems right for a relatively short experience also.


I've only played an hour or so but it is excellent. The writing is superlative.

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PostRe: GRcade Indie Games chat thread
by Ironhide » Mon Oct 14, 2019 2:58 pm

OrangeRKN wrote:Didn't realise stardew had dungeons at all! Might try it out


There's two dungeons, the first one is a mine with 120 randomly generated floors where your progress is saved every 5th floor, the second, a desert tomb is made available later, it's infinite but progress doesn't get save (unless you mod the game) and its extremely challenging.

Even with the odd control setup I use, I can do the mines with relative ease but the tomb is virtually impossible, I think the deepest I've managed is 8 floors before getting KO'd.

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PostRe: GRcade Indie Games chat thread
by ITSMILNER » Tue Oct 15, 2019 9:43 pm



Neat looking 2D adventure coming 2020

Long Live Switch Squad!
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PostRe: GRcade Indie Games chat thread
by Tafdolphin » Thu Oct 17, 2019 10:53 am

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Started playing Disco Elysium or, as it was previously known, No Truce with the Furies. Which is a much better name, but I imagined they changed it as it's easily misread as a game about going to war with people in fur-suits.

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It's...fascinating. Ostensibly it's one of those new isometric RPGs in the vein of the Planescapes and Fallouts of old. But it's also an unwieldly beast that's hard to categorise, mainly due to the way it deals with skills and leveling.

On paper you're playing an established character, a detective who drank so hard he obliterated his memory. In practice, you're actually playing as various elements of this man's psyche as they battle over control of the meat sack they vaguely command.

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There are 24 differing elements, from Logic and Reaction Speed to batshit presenses like Inland Empire and Conceptualisation. Each serves as part of the upgrade tree, but each also interjects in the moment to moment playing of the game. So, for example, say you're strong in Encyclopedia and weak in Electro-Chemistry. You find a stash of drugs. The former will pass a passive skill check and tell you the type of drugs these are and exactly how terrible they are for you, and Electro-Chemistry, having failed its roll, will barge in and demand you get high immediately. You as the player then get to choose what to do.

It's a completely unique take on the system and it's absolutely mind boggling. For one it means every playthrough will be completely different as you cycle through which elements to improve. In my playthrough I'm playing an intelligent, charming guy who's incredibly weak and clumsy. This means I'm constantly passing passive Encyclopedia checks, so I know a lot about the world, but also failing a lot of physical ones, meaning my way is often barred as I search through ruins and derelict apartment buildings.

All this surrounds the game itself which is apparently a detective story. There's a corpse in a tree, you have to figure out who killed it. Of course it's not as simple as that, and the world is fascinating and, bucking the trend somewhat, incredibly political. One of the key ways your character is defined is by accumulating traits that can then be internalised. Gameplay wise these provide passive bonuses but narratively and, in terms of the dialogue choices you get, they define your character's beliefs and personality. These are so strawberry floating good I had to take some screenies with my phone:

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These appeared unprompted, taken from a giant pool and activated according to my dialogue choices. So my dude is a communist radical feminist, and became one organically through dialogue rather than the choosing of an archetype (you can actually choose to activate and deactivate each of these perks as you wish, but still).

Needless to say I'm strawberry floating loving it. It's brilliantly written, uproariously funny and artistically distinct from just about any other game I've ever seen.

Night Call: a game what I worked on. Out now!
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PostRe: GRcade Indie Games chat thread
by kazanova_Frankenstein » Thu Oct 17, 2019 11:30 am

Tafdolphin wrote:Image

Started playing Disco Elysium or, as it was previously known, No Truce with the Furies. Which is a much better name, but I imagined they changed it as it's easily misread as a game about going to war with people in fur-suits.

Screenies
Image
Image


It's...fascinating. Ostensibly it's one of those new isometric RPGs in the vein of the Planescapes and Fallouts of old. But it's also an unwieldly beast that's hard to categorise, mainly due to the way it deals with skills and leveling.

On paper you're playing an established character, a detective who drank so hard he obliterated his memory. In practice, you're actually playing as various elements of this man's psyche as they battle over control of the meat sack they vaguely command.

Image


There are 24 differing elements, from Logic and Reaction Speed to batshit presenses like Inland Empire and Conceptualisation. Each serves as part of the upgrade tree, but each also interjects in the moment to moment playing of the game. So, for example, say you're strong in Encyclopedia and weak in Electro-Chemistry. You find a stash of drugs. The former will pass a passive skill check and tell you the type of drugs these are and exactly how terrible they are for you, and Electro-Chemistry, having failed its roll, will barge in and demand you get high immediately. You as the player then get to choose what to do.

It's a completely unique take on the system and it's absolutely mind boggling. For one it means every playthrough will be completely different as you cycle through which elements to improve. In my playthrough I'm playing an intelligent, charming guy who's incredibly weak and clumsy. This means I'm constantly passing passive Encyclopedia checks, so I know a lot about the world, but also failing a lot of physical ones, meaning my way is often barred as I search through ruins and derelict apartment buildings.

All this surrounds the game itself which is apparently a detective story. There's a corpse in a tree, you have to figure out who killed it. Of course it's not as simple as that, and the world is fascinating and, bucking the trend somewhat, incredibly political. One of the key ways your character is defined is by accumulating traits that can then be internalised. Gameplay wise these provide passive bonuses but narratively and, in terms of the dialogue choices you get, they define your character's beliefs and personality. These are so strawberry floating good I had to take some screenies with my phone:

Image
Image


These appeared unprompted, taken from a giant pool and activated according to my dialogue choices. So my dude is a communist radical feminist, and became one organically through dialogue rather than the choosing of an archetype (you can actually choose to activate and deactivate each of these perks as you wish, but still).

Needless to say I'm strawberry floating loving it. It's brilliantly written, uproariously funny and artistically distinct from just about any other game I've ever seen.


This game looks great. Unfortunately I do not have a pc, but I hope it makes it to console at some point. It sounds like nothing I have ever played before, which is exciting at this point in my life.

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PostRe: GRcade Indie Games chat thread
by OrangeRKN » Fri Oct 18, 2019 10:37 am

Disco Elysium is one of those really interesting looking games that I'll probably never play. For all it's novelty... I just really don't gel with isometric RPGs :(

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PostRe: GRcade Indie Games chat thread
by Monkey Man » Fri Oct 18, 2019 8:44 pm



Out on 23rd Oct on PC/XB1/PS4, free with Game Pass or £17.99.

Eurogamer - Recommended.

This is a game with a link to Trials, sure: you can focus on your completion times and you can chisel every last second out of the track. But what it really reminds me of is a tree, of all things, that used to stand in a sad little park opposite a house I lived in way back. For most of the year this tree was gnarly and shapeless, a mess of sharp twigs and blackened urban-tree bark. But one winter it snowed, and I awoke to see that what I'd always thought was a tree was really a single, curving stroke of white, a painter's line picked out in settled snow on the trunk. To find the shapes in nature a game has to first feel a bit like actual nature. Lonely Mountains: Downhill is genuinely transporting.

https://www.eurogamer.net/articles/2019 ... e#comments

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PostRe: GRcade Indie Games chat thread
by Monkey Man » Thu Oct 24, 2019 7:14 pm

Checked out Lonely Mountain Downhill after all the good reviews tonight to pass the time until Outer Worlds releases. Fun game and definitely has that "one more go" feeling. With all the short cuts they'll be some crazy times on there but I mostly just stuck to the easy route. Had some very soft image quality at some points on OG XB1. Chose the L/R control scheme which went better than I thought.

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PostRe: GRcade Indie Games chat thread
by Ironhide » Thu Oct 24, 2019 10:12 pm

Monkey Man wrote:Checked out Lonely Mountain Downhill after all the good reviews tonight to pass the time until Outer Worlds releases. Fun game and definitely has that "one more go" feeling. With all the short cuts they'll be some crazy times on there but I mostly just stuck to the easy route. Had some very soft image quality at some points on OG XB1. Chose the L/R control scheme which went better than I thought.


How complicated are the controls?

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PostRe: GRcade Indie Games chat thread
by Monkey Man » Thu Oct 24, 2019 10:44 pm

Ironhide wrote:
Monkey Man wrote:Checked out Lonely Mountain Downhill after all the good reviews tonight to pass the time until Outer Worlds releases. Fun game and definitely has that "one more go" feeling. With all the short cuts they'll be some crazy times on there but I mostly just stuck to the easy route. Had some very soft image quality at some points on OG XB1. Chose the L/R control scheme which went better than I thought.


How complicated are the controls?

Very simple. LT - Brake, RT - Accelerate & A - Boost. Then you can choose from 3 steering options - Left/Right, Left/Right inverted or Screen based.

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PostRe: GRcade Indie Games chat thread
by Monkey Man » Mon Oct 28, 2019 9:47 am



Night School Studio's Afterparty, the next game from the Oxenfree developers. Afterparty tells the story of two friends, Milo and Lola (Khoi Dao and Janina Gavankar, respectively), who find themselves in Hell and trying to escape, believing they've wrongly ended up there.

The only way out? Outdrink Satan (The Walking Dead's Dave Fennoy). But the path there is not so easy, and Afterparty's gameplay will have players choosing dialogue, drinking cocktails of the underworld, and navigating the bar scene in Hell on the way to Satan's.

Afterparty will be released on October 29 for PC and Mac, PS4, and Xbox One.


Free with XB1 Game Pass.
8.5 from IGN - https://www.youtube.com/watch?v=zgGA_Nl3Srg & 80% from PC Gamer - https://www.pcgamer.com/afterparty-review/

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PostRe: GRcade Indie Games chat thread
by Saint of Killers » Fri Nov 01, 2019 6:55 am

Disco Elysium coming to Xbox One and PS4 next year - https://www.eurogamer.net/articles/2019 ... -next-year

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S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: GRcade Indie Games chat thread
by ITSMILNER » Fri Nov 01, 2019 7:46 am

Liking the look of Moving Out which is due on all current systems in 2020


Long Live Switch Squad!

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