GRcade's Recommended XBLIG pg 1 updated 27/09

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Yungstar 2006
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by Yungstar 2006 » Tue Feb 09, 2010 9:43 am

qupe wrote:This game is coming soon.

Your Doodles are Bugged and only 80 points =)



just bought this, great fun and a bit of a bargain.

Newcastle 1 - 5under1and 1 ;-)
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degoose
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by degoose » Tue Feb 09, 2010 9:47 am

Yungstar 2006 wrote:
qupe wrote:This game is coming soon.

Your Doodles are Bugged and only 80 points =)



just bought this, great fun and a bit of a bargain.



wow that looks very interesting, looks like i will be buying that one :)

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mokeyjoe
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by mokeyjoe » Tue Feb 09, 2010 2:14 pm

I saw that yesterday but wasn't sure what to make of it. Looks more of a puzzler than I thought it wa. How long is it? I really enjoyed Gerbil Physics but it was too short. Still, I'm not really going to complain for the price of 65p, lol.

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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by qupe » Tue Feb 09, 2010 3:44 pm

mokeyjoe wrote:I saw that yesterday but wasn't sure what to make of it. Looks more of a puzzler than I thought it wa. How long is it? I really enjoyed Gerbil Physics but it was too short. Still, I'm not really going to complain for the price of 65p, lol.


The game has several ways of playing it and when you complete it the dev has stated this

"if you solve all 20 main doodles, you unlock the "Free Play Arena". That's an empty canvas + unlimited ink + 1000 bugs to play with. There can doodle to your heart's content. :) It even saves your creation (and the bug positions) on exit, so you can come back to it later. Want to write your own name and see the bugs crawl over it? Or create a rabbit warren or tunnels and chambers like in an ant-colony, populated by bugs? Or whatever else? That's where you can do it!"


Have any of you tried Earth Shaker?



Quick summary of some recent releases

Drunk Zombies (80 points)

- Terrible Demo
- Rubbish graphics
- Slow controls
- Rubbish game

Just avoid it.

Yet Another Zombie Defense (80 points)

+ Lots of weapons

- Small visible play area
- Little variety (the level is the same each time in the demo no scenary change)
- Highly repetitive

It's worth a trial cause lots seem to like it but there is just not enough variety for me.

Hard 2 Morrow (240 points)

+ Nice presentation

- Rubbish demo
- Basically pong
- Could not see my score (probably missing something)
- Can't turn those stupid splash effects off in the demo.

Was hoping this would be like Wind Jammers on the NeoGeo but nope. Demo is going to lose this game tons of sales. Showed promise but failed to deliver.


Horn Swaggle Islands is now 80 points and Angry Barry is now 240 points. Also download and trial Wool (80 points) it is a decent little game.


Do any of you have high scores for any games? Let me know I have posted some at the beginning of this thread but was thinking of opening an Indie game challenge thread in the Challenges section of the site.


What are your top 10 Indie games? How many games do you reckon you have purchased?

qupe
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by qupe » Sun Feb 21, 2010 10:51 pm

as mentioned above Horn Swaggle Islands is 80 points now. It's a decent real time strategy game that picked up good reviews when it was 400 points, a steal for 80 points



Shellblast HD - again not a new game but reduced now to 80 points. A decent game that once you get used ot the controls is easily worth the 80 points asked.



a recently released game that people may like is Kaleidiscope (240 points)



It's a decent platform game. It has a few issues that are being ironed out in a patch. Give it a trial.


I'd also like to mention that I have created a Facebook group and Fan Page as I am trying to promote Indie games, there are some decent games out there seriously. Granted there is a lot of tosh but that is the same on any service.

The group and page are both works in progress the links are as follows:

http://www.facebook.com/pages/Xbox-Indi ... 820?ref=ts

http://www.facebook.com/group.php?gid=3 ... 801&ref=ts

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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by HSH28 » Sun Feb 21, 2010 11:00 pm

I bought a few more Indie games in the last week, some really good stuff.

I'm very impressed by Kaleidiscope, puts a lot of XBLA titles to shame.

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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by qupe » Sun Feb 21, 2010 11:20 pm

HSH28 wrote:I bought a few more Indie games in the last week, some really good stuff.

I'm very impressed by Kaleidiscope, puts a lot of XBLA titles to shame.


What did you get? There is some really good stuff out there. The amount of games you can pick up for 80 points is something like 500 of the 800 available. Granted there is a lot of crap in there too.

The past week hasn't produced too much, Anger Management and Omoti (with it's Ico rip off cover) are dreadful. Seriously do not try Omoti, never have I played something so pointless before.

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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by HSH28 » Mon Feb 22, 2010 11:36 pm

qupe wrote:
HSH28 wrote:I bought a few more Indie games in the last week, some really good stuff.

I'm very impressed by Kaleidiscope, puts a lot of XBLA titles to shame.


What did you get? There is some really good stuff out there.


Yep, got...Gerbil Physics, Ninja Bros, Soul, Leave Home and Kaleidiscope.

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mokeyjoe
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by mokeyjoe » Tue Feb 23, 2010 12:02 am

HSH28 wrote:
qupe wrote:
HSH28 wrote:I bought a few more Indie games in the last week, some really good stuff.

I'm very impressed by Kaleidiscope, puts a lot of XBLA titles to shame.


What did you get? There is some really good stuff out there.


Yep, got...Gerbil Physics, Ninja Bros, Soul, Leave Home and Kaleidiscope.


Some good choices there. I downloaded Kaleidoscope but haven't got round to playing it yet.

So, what's the deal with Fish Listening to Radio, it's got a really high rating but, eh? Sure it looks cute but where's the game?

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Hugo Stiglitz
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by Hugo Stiglitz » Tue Feb 23, 2010 12:05 am

You should really pick up Banana Splits, an absolute steal at 80msp.

Platypus is another fantastic game, significantly better than most of the recent Live Arcade releases.

Your Doodles are Bugged is another better than recent LA releases title.

Soul, well I didn't really get on with Soul. It's visually impressive but the gameplay is too trial and error.

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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by qupe » Wed Feb 24, 2010 12:47 pm

Hugo Stiglitz wrote:You should really pick up Banana Splits, an absolute steal at 80msp.

Platypus is another fantastic game, significantly better than most of the recent Live Arcade releases.

Your Doodles are Bugged is another better than recent LA releases title.

Soul, well I didn't really get on with Soul. It's visually impressive but the gameplay is too trial and error.


There is an update to Soul that removes that screaming that happens every so often after you die. Good move.

There is also an update coming for Kaleidoscope that makes the game a little smoother, not released just yet though.

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tomvek
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by tomvek » Thu Feb 25, 2010 2:33 pm

Xbox Indie Games Roundup

Many years ago, I used to drive the owner of my local record shop insane. His tiny Stalybridge music boutique was also the only place in town that sold computer games - or at least offered a selection of bargain-priced Mastertronic and Firebird budget classics.

Rather than have them take up precious shelf space in a cramped, gloomy shop roughly the size of a toilet cubicle, he instead had all the cassette inlays in a ring binder. I'd spend up to an hour at the counter every Saturday, flicking backwards and forwards through this holy binder, trying to work out which two-quid classic to risk my pocket money on.

The shop in question has long since gone, of course, but I like to think that my weekly visits helped to keep it going. I certainly never saw anyone else in there. It did appear in the background of Jossy's Giants once, so that's something.

I don't miss it though, because I get much the same feeling now flicking through the Xbox Indie Channel, even though the presence of trial versions removes the uncertainty - and therefore part of the fun - of taking a gamble on a cheap unknown property.

It's also clear that the indie community is getting better at teasing interesting shapes out of the XNA development kit. Judging by the past month of uploads, the number of half-baked applications and avatar-based distractions is dropping and more actual proper games are taking their place. This can only be a good thing.

Earth Shaker (80 MSP)

Rather fittingly, since the Indie Games channel puts me in a nostalgic mood, this remake of a self-proclaimed 1990 Spectrum "classic" by Michael Batty makes no effort to pretty up its 8-bit origins for the 21st century. Plinky, parpy Sinclair music, colour-clashing sprites, it's all here and deliciously retro.

The game's pretty great as well, though as a blatant riff on the old Boulder Dash / Repton template it doesn't have to do much beyond sticking with a formula that works. As you might expect, you move left, right, up and down in an underground arena, collecting gems and dodging the rocks that drop when you dig out the supporting soil beneath them. Careful planning is required to avoid being squished, or worse, burying a gem under a pile of immovable boulders.

There are a couple of twists thrown into the mix. Perky jelly beans top up your timer, and in the latter of the 30+ levels you need to carefully ration these lifelines to get the job done. Bubbles can also be used to prop up tumbling items, while gimmicks like anti-gravity and teleports are also introduced to keep you on your pixellated toes.

Control is a touch stiff, which can lead you to prod your character a step too far, but that's about the only enduring technical criticism. Nimbly balancing easy nostalgia with a game that justifies your affection, and boasting a level designer to boot, this is a bargain at just 80 Microsoft Points.

8/10

Inevitable Outcome (240 MSP)

Taking the immediacy of the twin-stick shooter, slowing it right down and blending in elements of co-operative survival horror, Inevitable Outcome may not reinvent the wheel but it at least gives the wheel an interesting coat of paint.

Viewed from the traditional top-down perspective, you must fend off an endless tide of brutish slug creatures as they slurp and slither towards you. To begin with you just have a pistol with infinite ammo and a couple of grenades, but more weapons can be picked up as they spawn. Shotguns, rifles, even laser guns all appear at random.

The game's gimmick is that day turns to night, and what was reasonably tricky in daylight becomes savagely difficult in pitch blackness, with only a weak torch to locate the encroaching creatures. Soon enough you're watching the game clock, praying for the morning so you can actually see where the bastards are.

For each full day you survive, you get one upgrade. Move faster, do more damage, get a better torch... it's all obvious, yet very useful, stuff. The title does rather give the ending away though - one way or another, you're going to die. It's just a question of how long you can last.

The main problem is the gluey movement, which makes survival even more unlikely. I know if I were being harassed by demonic slugs, I'd move a lot faster than the dawdling pace available here. The aiming also feels a little off sometimes, with shots skimming to either side of an enemy only feet away from you.

Four player co-op spices things up, however, and the lighting effects as night falls are genuinely excellent. More variety in the enemies would be welcome, and might make the choice of weapons more strategic, but this is still an above-average twist on a tired formula.

6/10

Kaleidoscope (240 MSP)

One of the finalists in the 2009 XNA Dream Build Play contest, Morsel's endearing platformer is best described as LocoRoco meets Wizball.

You play as Tint, a minimalist black splodge tasked with bringing colour back to his monochrome world. You do this by collecting blobs of pigment scattered around the sprawling levels.

With each drop of colour gathered, a touch more colour is added to the scenery. So, for example, the more blue and green paint spots you find, the more green seeps back in to the palette. It's a lovely idea, and while the visual style feels a little too self-consciously indie-cute there's no denying that it looks delightful.

There are some issues holding it back from greatness, though. Forcing players to start each level over, with all enemies restored, whenever they find one of the three primary colour globes hidden in each stage is a fairly clumsy way of padding things out.

There are also some off-putting collision and control hiccups that make the trickier sections a pain to navigate, even with the game's generously infinite lives. A patch is apparently planned, but until that arrives it's enough of a hurdle to dull the shine of an otherwise promising title.

7/10

Adventures of Sid (240 MSP)

A satisfying platformer in the style of those not-quite-Mario games that populated the Amiga, the disarmingly loopy Adventures of Sid harks back to a time when tomatoes were acceptable gaming heroes, and bees, penguins and teddy bears could be deadly foes.

In terms of gameplay it's much as you'd expect - double-jump around the scenery, picking up coins and gems, then find the exit. It's never entirely clear why you're collecting these things, and since the game doesn't seem to mind if you don't find them all, it falls to the exploration to provide the entertainment.

Thankfully, Sid inhabits a remarkably well-designed game world. The early levels are a little bland, but as you progress through the 16 enormous stages - divided into themed sections of four, with a boss battle in the final chapter of each - you begin to realise that there's been real thought and attention to detail in the structure of this game. There are dozens of nooks and crannies to dig around in, and finding everything in the game will be a serious undertaking.

It's perhaps lacking the drive that compels you to complete a truly great platformer, and the double-jump is just a little too twitchy for comfort, but those are small quibbles considering how much the game gets fantastically right. In proper Monty Mole fashion, there's also a Christmas special available, should you fancy it.

8/10

Brethren of the Coast

* Price: 240 Microsoft Points

One of the many great things about indie development is that it allows for minority tastes to be catered for. One such underserved audience is the maritime enthusiast, the methodical pace and strategically unique challenges of nautical combat proving too obscure for most commercial developers to bother with.

It's appropriate, then, that two seafaring games have arrived on the Indie channel in the past month. Marauder Madness is the lesser of the two, a slick but simplistic shoot-'em-up with galleons. Brethren of the Coast, on the other hand, is much more interesting.

It's a proper strategy game, for one thing, and it has no interest in dumbing down its naval niche. Your fleet of ships is slow, changing course takes time, and getting back up to speed from a dead stop takes even longer. Then there's the importance of the broadside assault, the distinctive problem of placing your vessels in the perfect place to take down enemy ships.

Despite some subdued Olde Worlde presentation, it's not a particularly attractive game to look at, but the ability to zoom up into the sky or right down to sea level is impressive and useful. There are also some clever scenarios designed to test more than just your skill at sailing around islands and lobbing cannonballs at the bad guys. You really do need to think on your feet, and the game offers little room for error.

Obviously, such a narrowly focused game won't be for everyone, but beneath the functional exterior lurks a game that will please anybody who ever spent a Sunday afternoon gluing a poop deck on a scale model of the HMS Victory.

7/10

http://www.eurogamer.net/articles/xbox- ... 10-roundup

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Matthew Doucette
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by Matthew Doucette » Thu Feb 25, 2010 2:49 pm

Here's some Decimation X high scoring videos:

4,269,071 - level 60 - http://youtube.com/watch?v=5M4s2diAGoc - AR superstar623
4,082,877 - level 58 - http://youtube.com/watch?v=ox0eFVh-bE0 - Xonatron
3,751,833 - level 57 - http://youtube.com/watch?v=JkLxZTjOAME - Dzag
2,627,768 - level 49 - http://youtube.com/watch?v=VrxxdtEO07I - Dzag
2,418,706 - level 46 - http://youtube.com/watch?v=uvaTgH2SWy4 - Xonatron
651,774 - level 24 - http://youtube.com/watch?v=0UnHC2CBuMA - SquirrelSH

If you want to add these to your first post.

UDPATE: Decimation X friends scoreboards (online scores) update is in playtest, so it's coming very soon!

EDIT: Apparently a 6.93 million level 73 top score has been achieved by AR superstar623... not recorded.

Matthew Doucette, Xona Games
qupe
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by qupe » Thu Feb 25, 2010 11:27 pm

SHOOT1UP is out (80 points)



Definitely a game for shoot em up fans and try and set some high scores =)

I have updated the first page with games people have recommended.

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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by qupe » Fri Feb 26, 2010 12:51 pm

qupe wrote:SHOOT1UP is out (80 points)



Definitely a game for shoot em up fans and try and set some high scores =)

I have updated the first page with games people have recommended.


You must all try this game is you love shoot em ups, bargain 80pts.

I just turn the speed down to 50% on chilled mode and scored 122,320,358 and then turned the game up to 200% on chilled and only got 4.435,790 :lol:

Hugo Stiglitz
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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by Hugo Stiglitz » Tue Mar 02, 2010 8:05 pm



Out now, 240msp.

:o

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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by qupe » Thu Mar 04, 2010 3:55 pm

Hugo Stiglitz wrote:

Out now, 240msp.

:o


How you doing with this Hugo? I was number 4 in the rankings with 13 million. haven't looked today.

Have any of you tried Soulcaster?


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PostRe: GRcade Recommended Xbox Indie Games - see pg.1 + hiscores
by Hugo Stiglitz » Thu Mar 04, 2010 5:09 pm

qupe wrote:
Hugo Stiglitz wrote:


Out now, 240msp.

:o


How you doing with this Hugo? I was number 4 in the rankings with 13 million. haven't looked today.

Have any of you tried Soulcaster?



I haven't played MH yet, been too busy with Uni work & playing other games. :fp:

Will definitely give it a go tonight.

Haven't tried SC yet, but the trailer looks interesting. Will download the trial.