I abandoned one as it was simply too complex. Gave up on another as I moved away from twine to Ink. Completed one for a gamejam (which I posted in here!). Lost the entirety of one due to bad file organisation, possibly maybe. Started and completed a super simple one about getting up in the morning. Currently working on one about stumbling around an abandoned space station.
I have some real narrative ideas for IF games but actually creating them, putting them into ink and adding in all the code triggers and functions, is tiring to me. My interest is in the writing, not the coding, and oftentimes it feels like the latter takes precedence (I mean, obviously).
My aim at the moment is to get a relatively simple story done (the space station one) and see where we go from there.
The effort involved between having an idea and seeing it realised often seems the bane of my existence, and funnily enough I probably feel it with writing more than anything else. Why can't the words just appear, y'know?
Definitely interested in seeing your space station project anyway, I liked the gamejam one you posted!
Managing VLAN configurations across your CISCO kit could be a fun mini game. It would be like Pipe Mania / Pipe Dream except all of the pipes leak, they are all different sizes and have incompatible connectors!
What about a horror game based on an IT support worker. You've got to keep your sanity up while being inundated by stupid questions from users, random IT infrastructure changes and management speak. The more you endure the more you start to hallucinate.
Oh yeah also it's a colocation data centre as that's all I know. Was thinking of keeping it quite simple. You'd have to install power connections, backup generators, security to stop spy's or vandals, install sufficient cooling, kitchen and entertainment to keep customers happy, loading bay and enough room between aisles for customers to install their kit. Cleaners, tech team for research etc.
The biggest problem is going to be making it easy to understand what a colocation data centre actually is, and trying to make people want to play it. I do have a few ideas to make it more 'fun' and add some humour.
Not strictly Game DEV stuff but I've been working through a course on Blender. Just finished a section on making Chess pieces. Think it went alright. The top two use Eevee rendering the bottom two are ray traced.
So I'm in the very early stages (read: barely even started) but I'm working on a fan project. It's called The Videogames Realm, and it's essentially recreating some of my favourite worlds in videogames, which will then be explorable when finished. Orange Rakoon suggested posting to this thread so I'll share updates on here. I'm using a toy-esque artstyle, to help keep the aesthetic of the older sprite-based games.
#Update 1 - a splash-screen poster from Ness' neighborhood, Onett (Earthbound, SNES)
OrangeRKN wrote:I think it'd be nicer to see it fully lit in daytime - especially because the photo-realistic moon looks a little out of place!
Are you planning on trying out texturing on any of the models?
Great point about the photo realistic moon The next pic will feature daytime, this one was night time to reflect the beginning of Earthbound where it's night time. Where would you suggest adding textures? Texturing is always good but what kind of textures can I do that keeps it looking toylike? Toys don't really have textures but if you know some places it could be implemented or have some ideas lemme know!