[GRdev] Hobbyist game development

Anything to do with games at all.
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Tafdolphin
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PostRe: [GRdev] Hobbyist game development
by Tafdolphin » Sat May 11, 2019 11:36 am

I abandoned one as it was simply too complex. Gave up on another as I moved away from twine to Ink. Completed one for a gamejam (which I posted in here!). Lost the entirety of one due to bad file organisation, possibly maybe. Started and completed a super simple one about getting up in the morning. Currently working on one about stumbling around an abandoned space station.

I have some real narrative ideas for IF games but actually creating them, putting them into ink and adding in all the code triggers and functions, is tiring to me. My interest is in the writing, not the coding, and oftentimes it feels like the latter takes precedence (I mean, obviously).

My aim at the moment is to get a relatively simple story done (the space station one) and see where we go from there.

Gemini73 wrote:You really are just an obnoxious little toad.

Yikes
Bloggy blog blog blog.

Night Call: a game what I worked on
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OrangeRKN
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PostRe: [GRdev] Hobbyist game development
by OrangeRKN » Sat May 11, 2019 3:30 pm

The effort involved between having an idea and seeing it realised often seems the bane of my existence, and funnily enough I probably feel it with writing more than anything else. Why can't the words just appear, y'know?

Definitely interested in seeing your space station project anyway, I liked the gamejam one you posted!

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jawafour
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PostRe: [GRdev] Hobbyist game development
by jawafour » Sat May 11, 2019 4:03 pm

OrangeRKN wrote:...I ended up writing URIMA ...

Oh, wow - nice going, Orange!

I've just had a go. Using the URL bar is ingenious! I did Level 0, 1 and 2 but haven't completed 3 yet. Great idea and coding, dude!

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OrangeRKN
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PostRe: [GRdev] Hobbyist game development
by OrangeRKN » Sun May 12, 2019 12:29 am

jawafour wrote:
OrangeRKN wrote:...I ended up writing URIMA ...

Oh, wow - nice going, Orange!

I've just had a go. Using the URL bar is ingenious! I did Level 0, 1 and 2 but haven't completed 3 yet. Great idea and coding, dude!


Cheers Jawa! As long as no one actually /looks/ at the code, I don't think it's particularly neat :lol:

I've made a couple more levels tonight, enjoying being able to concentrate just on the puzzle/level design now the code behind it is all done and (so far seemingly) bug-free.


https://twitter.com/OrangeRakoon/status ... 1800081408


https://twitter.com/OrangeRakoon/status ... 2558999553


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