[GRdev] Hobbyist game development

Anything to do with games at all.
User avatar
That's not a growth
Member
Joined in 2008

PostRe: [GRdev] Hobbyist game development
by That's not a growth » Fri Nov 20, 2020 8:20 pm

It's quite old now, but I went through a couple of 'cooking with unity' videos a few years ago - and ended up using some of the theory to help my brother make scratch space Invaders.

At least while you're waiting for better answers you have something playable within a few hours.

User avatar
Karl_
Dr. Nyaaa~!
Dr. Nyaaa~!
Joined in 2008
Contact:

PostRe: [GRdev] Hobbyist game development
by Karl_ » Fri Nov 20, 2020 8:27 pm

I'm guessing Unity might be quite intimidating as a very first development tool?

Saying that, if you have good tutorials I think anything can work!

more heat than light wrote:Hey dudes. I am in an awful state at the moment and it's making me re-evaluate a few things. Where would be the best place to start for someone with absolutely no experience at all to learn to make a simple videogame? Cheers in advance.

I think Game Maker is supposed to be pretty good for people with less experience, if you're looking to make general 2D games. It can make games in the vein of Pong, Gradius, Super Mario Bros, Final Fantasy, and so on.

There are some genre specific tools I've heard are beginner friendly - Twine for interactive fiction and RenPy for visual novels.

User avatar
more heat than light
Member
Joined in 2008
AKA: mhtl
Location: Leicestershire

PostRe: [GRdev] Hobbyist game development
by more heat than light » Fri Nov 20, 2020 8:31 pm

Thanks guys, was kinda just looking for a pointer in the right direction, just randomly searching earlier was bringing up all kinds of stuff. Appreciate it. :-)

jawafour wrote:You definitely have the biggest one, mhtl - it's strawberry-floatin' massive!
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: [GRdev] Hobbyist game development
by Jenuall » Tue Nov 24, 2020 10:46 am

Jump straight in with coding your own game engine, it's the only way.

Make sure you do it in C as that's a nice, approachable language. ;)

But yeah as TNAG and Karl say there are various options - Unity and Unreal are a bit more heavyweight than Game Maker Toolkit but there are a huge number of tutorials (both written and video based) out there to get you going whichever avenue you choose to explore.

There are paid training options as well. I signed up for an "intro to Unity" course on Udemy a few years back and it was really useful. Only cost about £10 as it was a deal and you got plenty of material to help you out.

Image

Return to “Games”

Who is online

Users browsing this forum: Fisher, OldSoulCyborg and 169 guests