Updated to the latest version!
https://orkn.uk/unawakening- Improved movement ("bump" around edges and better screen transitions, plus I refactored the code to minimise duplication).
- Interaction/dialogue implemented, currently you can read signs (and interact with the rooster statue and the village well). Press J to interact in the direction you are facing (you can't tell because you're a red square, but you will be facing in the direction you last tried to move).
- Entering doors written in, sort-of demonstrated by the shrine door taking you to the house on the beach (and vice versa).
Would love any feedback, especially with regards to how movement/the collision detection feels now
EDIT:
Captain Red Square is dead! Replaced by the enigmatic Private Placeholder, complete with the most basic of walking animations. I think it improves the experience somewhat, even if I'd like to draw someone a little better looking to take his place! There are also a couple more interaction points hidden around.
EDIT 2:
Made some improvements to the player animation.
- Private Placeholder now "pushes" against walls when walking into them. This is only an animation/visual change, but I think it makes the collision detection feel better!
- A grass sprite gets overlaid on the player character when walking through long grass.
I also slightly tweaked the placeholder sprites so it's looking a little better