PATCH NOTES FOR 1.0.2
FEATURE
Added a "Sort" button to the Inventory and Storage screens.
NOTABLE GAME BALANCE AND DIFFICULTY CHANGES
Doubled base durability of most weapons and armors.
Doubled duration / durability of all torches.
Mosquitos in the Grasslands do not spawn until 1 Super Chip is turned in.
Damage and HP for some of the early tier 2 creatures have been lowered a bit.
Toxicology Badge now provides 90% gas damage resistance instead of full immunity.
Javamatic fight spawns less creatures in single player now to make it less difficult.
OTHER CHANGES
Relocating a building will no longer be canceled if you stumble into combat with a creature.
BURG.L will now only give Artificer quests for items the player has not yet crafted.
Mant combo attacks no longer interrupted via perfect blocks.
Mant damage slightly increased.
Quartzite and Marble of all tiers now default stack to 99 (cannot be upgraded further via milk molars).
Slightly increased the stamina cost of staff attacks.
Spiny Water Fleas now have a very small chance to drop Pond Moss when looted.
Text chat messages filter for profanity.
Edible mushrooms placed under all large mushrooms in the Upper Yard.
O.R.C. EMP Bomb applies a large DoT (damage over time) to to O.R.C. creatures that are hit with it.
The field station near the outskirts of the Stump area has been moved into the Stump itself for higher visibility and utility.
You can remove a Surveyor Resource waypoint from inside the default Map screen (no longer have to be at a Surveyor to do it).
Slime mold light sources and the Firefly Headlamp light color has been desaturated a bit to not cast an overly lime green color on everything.
Getting a 100% on the Game Report Card requires completing all of the MIX.Rs now.