GTA on Wii "didn't really feel natural"

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Sarge

PostGTA on Wii "didn't really feel natural"
by Sarge » Mon Sep 22, 2008 10:21 am

Rockstar Games' co-founder Dan Houser has revealed why the company has so far shied away from releasing a Grand Theft Auto title on the Wii.

"It didn't feel natural to us, I guess," he told Nintendo Power in a recent interview, and went on to explain why Rockstar chose the DS for its upcoming handheld title, Grand Theft Auto: Chinatown Wars.

"It really was that the DS felt like it had a lot of interesting challenges that would be totally different from what we'd done in the past," Houser explained.

"The stylus and the chance to use minigames in that way was really interesting and exciting to us, and we thought we could integrate seamlessly between those two modes. And it would be the chance to make something really good on a handheld with our handheld-focused team. That was really why we went that way.

But Houser hasn't ruled out making a Grand Theft Auto game on the Wii eventually: "We haven't really done any concrete, major thinking about the Wii, one way or another. They're sort of separate issues."

Never say never. Thanks, Nintendo Everything.

In the meantime, Rockstar is gearing up for the release of the highly anticipated GTA: Chinatown Wars on DS in the "winter".


clicky

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Memento Mori
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AKA: Emperor Mori

PostRe: GTA on Wii "didn't really feel natural"
by Memento Mori » Mon Sep 22, 2008 10:24 am

No San Andreas Stories?

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TheTurnipKing
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PostRe: GTA on Wii "didn't really feel natural"
by TheTurnipKing » Mon Sep 22, 2008 10:52 am

I call bullshit on this.

Sarge wrote:
Rockstar Games' co-founder Dan Houser has revealed why the company has so far shied away from releasing a Grand Theft Auto title on the Wii.

"It didn't feel natural to us, I guess," he told Nintendo Power in a recent interview, and went on to explain why Rockstar chose the DS for its upcoming handheld title, Grand Theft Auto: Chinatown Wars.

"It really was that the DS felt like it had a lot of interesting challenges that would be totally different from what we'd done in the past," Houser explained.

"The stylus and the chance to use minigames in that way was really interesting and exciting to us, and we thought we could integrate seamlessly between those two modes. And it would be the chance to make something really good on a handheld with our handheld-focused team. That was really why we went that way.


clicky

Yes, because we all know that a game on the Wii means that there's absolutely nothing like a stylus available and the possibility of having a lot of minigames is positively ruled out by the Wii hardware.

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Rik
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PostRe: GTA on Wii "didn't really feel natural"
by Rik » Mon Sep 22, 2008 10:56 am

They will cash in eventually with a compilation or remix of the last gen games, money for old rope.

Neogaf: Riky
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Christopher
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PostRe: GTA on Wii "didn't really feel natural"
by Christopher » Mon Sep 22, 2008 10:59 am

If they did a cell shaded full 3D GTA on Wii I'd be all over that gooseberry fool.

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Alvin Flummux
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PostRe: GTA on Wii "didn't really feel natural"
by Alvin Flummux » Mon Sep 22, 2008 11:15 am

suzzopher wrote:If they did a cell shaded full 3D GTA on Wii I'd be all over that gooseberry fool.


I think we all would.


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