Half-Life: Alyx l Quarantine In City 17

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Photek
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PostRe: Half-Life: Alyx Announced
by Photek » Thu Nov 21, 2019 8:38 pm

Hoping Windows VR is compatible with the Next Gen Xbox...

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PostRe: Half-Life: Alyx Announced
by Meep » Thu Nov 21, 2019 9:07 pm

VR is still too expensive for me. I suppose I could afford it, but I would never use it enough to justify the expense when I could put it towards a new console or GPU.

I look forward to playing this at some point though it may be years down the line.

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PostRe: Half-Life: Alyx Announced
by Saint of Killers » Thu Nov 21, 2019 9:17 pm

Difficult to get hyped when I have no idea when I'll play it. But it was cool seeing that world and hearing familiar sounds again.

They're over there, by their theremin.
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PostRe: Half-Life: Alyx Announced
by Memento Mori » Thu Nov 21, 2019 9:51 pm

*Searches for Valve Index on Steam*

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PostRe: Half-Life: Alyx Announced
by Karl_ » Thu Nov 21, 2019 9:59 pm

Saint of Killers wrote:Difficult to get hyped when I have no idea when I'll play it. But it was cool seeing that world and hearing familiar sounds again.

Victor/Devlin trolling aside, it looks really cool and I've been looking forward to Half-Life "3" (I guess this is more like a prequel to 2!) forever, but I don't even have a gaming PC right now - I don't even have a monitor - and I can't ever see myself being able to drop what would probably add up to at least £1,800 to play it. :(

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PostRe: Half-Life: Alyx Announced
by Dual » Thu Nov 21, 2019 10:01 pm

TV Dinner wrote:*Searches for Valve Index on Steam*

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PC gaming everyone

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PostRe: Half-Life: Alyx Announced
by Tramp-arse » Thu Nov 21, 2019 10:06 pm

Am I right in thinking this is Valve Index only? No way to play on a Rift unless you find some creative workaround?

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PostRe: Half-Life: Alyx Announced
by Victor Mildew » Thu Nov 21, 2019 10:13 pm

Tramp-arse wrote:Am I right in thinking this is Valve Index only? No way to play on a Rift unless you find some creative workaround?


Any steamVR compatible VR device.

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Victor Mildew
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PostRe: Half-Life: Alyx Announced
by Victor Mildew » Thu Nov 21, 2019 10:14 pm

Apparently the same length as half life 2! HRRRNNGGGGG

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PostRe: Half-Life: Alyx Announced
by Knoyleo » Thu Nov 21, 2019 10:16 pm

Victor Mildew wrote:Apparently the same length as half life 2! HRRRNNGGGGG

:datass:

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PostRe: Half-Life: Alyx Announced
by Xeno » Thu Nov 21, 2019 10:26 pm

Play this in March then Cyberpunk in April. Next year should be a blast.

Tramp-arse wrote:Am I right in thinking this is Valve Index only? No way to play on a Rift unless you find some creative workaround?


The steam page mentions a few headsets Valve Index, HTC Vive, Oculus Rift, Windows Mixed Reality, but as Victor has said anything that can run SteamVR should be fine.

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PostRe: Half-Life: Alyx Announced
by Cheeky Devlin » Thu Nov 21, 2019 10:29 pm

To be fair the Index is the most expensive VR system you can get just now.

The Vive and Rift are both cheaper (But admittedly still not cheap) and will be supported by the game.

But it's the same old issue with PC games made a worse, the initial hardware outlay is a lot and in most cases one single game isn't enough to justify it. So I can appreciate that it sucks if you're on the wrong side of that equation.

I think a massive game like this is important for VR and I think this will do a lot in terms of pushing adoption to a lot of people.

I've said it before and I'll keep saying it, but VR is the new frontier. It's experimental and it's weird and it's often times a little janky, but it's the biggest leap in tech/gameplay since the move to 3D and it's some of the most exciting and thrilling gameplay I've experienced in years.
Not everything works and there are some bad games out there, but it's very early days and it's a thrill watching developers getting to grips with it. Even the small throw away "experiences" are fantastic as bite sized snacks. The other night I performed a knee replacement surgery and the night after that I was free climbing. The point is that it opens the door to gameplay and experiences that just aren't possible with flatscreens and it makes motion controls make sense.

It's not for everyone, not yet and possibly not for a very long time either, but when the next-gen just looks to be yet more of the same types of gameplay it's the only place that is offering something that I've never seen before.

I look forward to the point where good quality VR is affordable (And I think PSVR2 could be it) as everyone should be able to see just what is possible and have that available to them without having to take out a second mortgage.

In the meantime if you get a chance to really spend some time with VR I would suggest giving it a go.

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PostRe: Half-Life: Alyx Announced
by Cheeky Devlin » Thu Nov 21, 2019 10:38 pm

Some interesting bits here:
https://www.pcgamer.com/half-life-alyx- ... g-we-know/

Minimum System Specs
MINIMUM:
OS: Windows 10
Processor: Core i5-7500 / Ryzen 5 1600
Memory: 12 GB RAM
Graphics: GTX 1060 / RX 580 - 6GB VRAM


Alyx will feature "all the hallmarks of classic Half-Life" including "world exploration, puzzle solving, visceral combat, and an intricately woven story that connects it all with the characters iconic to the Half-Life universe." The story is set between the events of Half-Life and Half-Life 2 and sees Alyx and her father Eli secretly mounting a resistance to the brutal occupation of Earth by the Combine, mysterious invading aliens. "As Alyx, players take the fight to the Combine to save the future of humanity."


"Early on we decided it was important that playing as Alyx felt different to playing as Gordon Freeman," says Coomer. "Alyx being an active participant in conversations made it much, much easier to incorporate narrative into the game in natural ways, and as a result there's a higher density of storytelling over the course of the game."


While Alyx was portrayed by Merle Dandridge in Half-Life 2, the younger version of the character in Half-Life: Alyx has been recast. This time Alyx will be played by Ozioma Akagha, an actor who has starred in a number of videogames including Wolfenstein II: The New Colossus and Mirror's Edge: Catalyst. "Casting choices are incredibly hard, especially considering the time gap," says Coomer. "But when we heard Ozioma's performance we knew we'd found the right Alyx."


Maybe it's not a surprise—it's hard to imagine a Half-Life game without the mysterious G-Man, who even appeared in the mostly Gordon Freeman-less Half-Life: Opposing Force and Blue Shift. But it's great to have it confirmed, and once again G-Man will be voiced by Mike Shapiro.

We'll also see the return of the alien Vortigaunts, once again voiced by Tony Todd. Ellen McClain (the voice of GLaDOS in the Portal series) is returning as the sinister synthesized voice of the Combine Overwatch.

Alyx's father, Eli Vance, will make an appearance, although he's been recast after the sad death of his original voice, Robert Guillaume, in 2017. "The new voice of Eli, James Moses Black, has big shoes to fill," says Coomer. "But we're all excited about his performance and can't wait for players to hear it." Black has appeared in This is Us and 24: Legacy, among many other film and television roles.


Before the Zero Point Energy Field Manipulator (sorry, gravity gun) was invented and given to Gordon Freeman in Half-Life 2, Alyx had gravity gloves. We can assume these can be used in a similar fashion as the gravity gun, to lift, pull, and throw objects around. But there's probably a lot more you can do with them in VR. A screenshot also shows them displaying what we assume is Alyx's health status—three hearts are shown on the left-hand glove.


Original Half-Life writer Marc Laidlaw left Valve in 2016 after 18 years with the company, so he won't be taking the lead on Half-Life: Alyx. "As with all Valve games, the writing is a collaboration between the writers and all the animators, actors, and the level designers who implement the narrative within the game itself," says Coomer. "While Marc hasn't worked on Half-Life: Alyx directly (he's probably lying on a beach somewhere), he's been generous with his time answering all the writers' questions throughout the game's development."


Alyx's store page on Steam notes that you'll be able to rip headcrabs off your face and throw them at Combine soldiers.
:D :datass:

Gabe Newell is excited

"Virtual reality has energized us," the Valve founder says. "We've invested a lot of ourselves in the technology. But we're also game developers at heart, and to be devoting ourselves to a VR game this ambitious is just as exciting. For that to come in the form of Half-Life feels like the culmination of a lot of things we care a lot about: truly great games, cutting edge technology, and open platforms." It's odd hearing Gabe Newell talking openly and candidly about a new Half-Life game. Maybe the Half-Life 3 jokes will stop now? Nah.


Half-Life: Alyx is undoubtedly optimized for the Valve Index and its knuckle controllers, but Valve isn't limiting the hardware you can play it on. It'll be compatible with the HTC Vive, Windows Mixed Reality, Oculus Rift, and Oculus Quest if you have the PC link cable.

It'll also support room scale, standing, or sitting play, and includes three movement options: teleportation, "shift" (which means you "smoothly zoom" between points), and regular analog stick walking and running.

Owners of any part of the Valve Index kit, including just the controllers, will get Half-Life: Alyx free. Those who own any Index hardware before the end of 2019 will get a few bonuses, including "alternate gun skins to embellish Alyx's arsenal."

It'll be Steam Workshop compatible, too, according to the official site. "A set of Source 2 tools for building new levels will be available for the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components."


That's most of the article to be fair. :slol:

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PostRe: Half-Life: Alyx Announced
by Xeno » Thu Nov 21, 2019 10:40 pm

The mod scene is going to go nuts with the tools released with this.

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PostRe: Half-Life: Alyx Announced
by Cheeky Devlin » Thu Nov 21, 2019 10:44 pm

Xeno wrote:The mod scene is going to go nuts with the tools released with this.

There's gonna be some interesting stuff for sure.

I'm looking forward to the Game Awards to see what else they show there.

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PostRe: Half-Life: Alyx Announced
by Victor Mildew » Thu Nov 21, 2019 10:46 pm

MINIMUM:
OS: Windows 10
Processor: Core i5-7500 / Ryzen 5 1600
Memory: 12 GB RAM
Graphics: GTX 1060 / RX 580 - 6GB VRAM


Uh oh :dread: I've got an i5-6600k. I've not had any issues with games so far as my pc was hi spec when I got it, but do steam games flat out refuse to load if the specs aren't met? I've got 32gb of ram and a 1070 so those aren't an issue.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Half-Life: Alyx Announced
by Jenuall » Thu Nov 21, 2019 10:48 pm

It looks and sounds absolutely brilliant and will certainly shift a chunk of VR kit which can only be a good thing for the continued development of this new area.

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PostRe: Half-Life: Alyx Announced
by Xeno » Thu Nov 21, 2019 10:51 pm

It will probably run fine but if you are up for a new cpu a 9600k is £200

The only game I have had issues with is DCS in VR, that strawberry floater is still single core and will take a bit of time to transfer to vulkan and a more multi core usage.

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PostRe: Half-Life: Alyx Announced
by Victor Mildew » Thu Nov 21, 2019 10:54 pm

Just thinking, the g-man is going to be terrifying just stepping out of the darkness at you :dread:

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Half-Life: Alyx Announced
by Victor Mildew » Thu Nov 21, 2019 10:54 pm

Xeno wrote:It will probably run fine but if you are up for a new cpu a 9600k is £200

The only game I have had issues with is DCS in VR, that strawberry floater is still single core and will take a bit of time to transfer to vulkan and a more multi core usage.


Thanks!

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