Half-Life: Alyx l Quarantine In City 17

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OldSoulCyborg
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PostRe: Half-Life: Alyx l Quarantine In City 17
by OldSoulCyborg » Tue Mar 24, 2020 6:44 pm

Victor Mildew wrote:id imagine playing with the stock Vive wands would be pretty gooseberry fool, so I'm really glad I got them now.


Eh, it's alright. Biggest issue for me is moving with those touchpads instead of with sticks. By default you have to click the pads in order to move, but the clicking mechanism on those touchpads has a notoriously high fail rate.
My wands have the issue which means sometimes I'll click the touchpad but won't actually move.
I changed the controls so I don't have to click in order to move, which leaves me with the slightly less annoying issue of sometimes moving when I don't intend to (when I accidentally brush my thumb against the touchpad).
Aside from that it's fine. I can even crush cans by pressing the grip button (though there's no fine grain control over how much I crush the can like there is with the Index controllers).

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Knoyleo
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Knoyleo » Tue Mar 24, 2020 7:19 pm

Also, I'm playing this through the Quest, streaming from my PC via Virtual Desktop, and it's pretty much flawless. Hard to judge the impact of any visual compression, (besides major transitions like opening or closing menus,) when I'm playing in potato mode anyway, but the lag is imperceptible, and performance is steady.

Standing set up, with sick movement for me, too.

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CitizenErased
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PostRe: Half-Life: Alyx l Quarantine In City 17
by CitizenErased » Tue Mar 24, 2020 8:40 pm

Knoyleo wrote:
Victor Mildew wrote:
CitizenErased wrote:
Victor Mildew wrote:
Buffalo wrote:
Victor Mildew wrote:The V1 lighthouses that came with the Vive.


Do you think this could come to something like the PS4, mate?


The tracking on the PSVR is so bad that while I'm sure visually it can be done, it would be a gooseberry fool show with those controllers. Perfect 1:1 tracking is needed and PSVR just can't do it.

@citizenerased. The rift controllers have full finger tracking don't they? I imagine you're experience to be the same as index mostly.


The Quest currently has full finger tracking with no controller but the Rift S doesn't as of now. It does however seem the Index use in Alyx is mostly limited to squeezing cans etc so I don't feel I'm missing anything.


I meant the controller itself, I'm sure the oculus had finger tracking before the index did.

I didn't think about crushing stuff :o

Quest has finger tracking, but not in any real games yet. It works on the main menu, and in some side loaded tech demos, but that's it.

The touch controllers can tell if you have your fingers on the button or not, so you have totally open hand, non - index fingers brought in, and non index fingers clenched, and the same separate levels for your index fingers, and thumbs on the joysticks.

____


I got the game running! It gave me a warning on boot up about the system not being up to snuff, but it runs fine on low


There does appear to be a bug in the game were it tells you that even if you have a beast of a PC.

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Victor Mildew
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Victor Mildew » Tue Mar 24, 2020 8:51 pm

The bit i just did :dread:

nope nope nope nooooope

Hexx wrote:Ad7 is older and balder than I thought.
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Knoyleo
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Knoyleo » Tue Mar 24, 2020 9:57 pm

Just got the shotgun. :dread:

Oh god, this is intense, and the pacing feels spot on so far. The blind panic as you fumble with a reload as headcrab zombies surround you is something else.

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OldSoulCyborg
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PostRe: Half-Life: Alyx l Quarantine In City 17
by OldSoulCyborg » Tue Mar 24, 2020 10:22 pm

Victor Mildew wrote:The bit i just did :dread:

nope nope nope nooooope


Starts with an F, ends with a lashlight?

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Victor Mildew
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Victor Mildew » Tue Mar 24, 2020 10:36 pm

OldSoulCyborg wrote:
Victor Mildew wrote:The bit i just did :dread:

nope nope nope nooooope


Starts with an F, ends with a lashlight?


Yep. strawberry floating hell :lol: :dread:

Snapping the shotgun closed terminator style 8-) Only discovered by accident near the end of tonight's play that you can put more ammo in it at once rather than just a few rounds :fp:

Like the way you can pop the last round of the pistol out without shooting by sliding the top of the gun, thereby not making noise (useful if you can see enemies and want a full clip without alerting them).

For those using the right stick to turn, I also found you can nudge it back to take a small step back in game, which is quite handy for the slower moving enemies.

Reloading under pressure :dread:

Hexx wrote:Ad7 is older and balder than I thought.
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LewisD
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PostRe: Half-Life: Alyx l Quarantine In City 17
by LewisD » Wed Mar 25, 2020 12:45 pm



How cool is this :D

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Memento Mori
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Memento Mori » Wed Mar 25, 2020 12:50 pm

Knoyleo wrote:
I still fully plan to upgrade my PC this year, so I'll get to try it out in a better performing version, but I'm stoked that it works so well already.

That i5-2500k has to be the best value processor in history. :lol:

What are the rest of your system specs Knoy out of interest?

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Knoyleo
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Knoyleo » Wed Mar 25, 2020 12:56 pm

Memento Mori wrote:
Knoyleo wrote:
I still fully plan to upgrade my PC this year, so I'll get to try it out in a better performing version, but I'm stoked that it works so well already.

That i5-2500k has to be the best value processor in history. :lol:

What are the rest of your system specs Knoy out of interest?

RX 580 8GB
8GB RAM

I might try and stream some to youtube later this evening so you can see what the graphics look like with the low default settings.

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Victor Mildew
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Victor Mildew » Wed Mar 25, 2020 12:59 pm

LewisD wrote:

How cool is this :D


:wub:

Hexx wrote:Ad7 is older and balder than I thought.
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Kezzer
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Kezzer » Wed Mar 25, 2020 3:05 pm

Need to get my company to fund this for my Virtual training sessions...

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OldSoulCyborg
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PostRe: Half-Life: Alyx l Quarantine In City 17
by OldSoulCyborg » Wed Mar 25, 2020 7:49 pm

Knoyleo wrote:Also, I'm playing this through the Quest, streaming from my PC via Virtual Desktop, and it's pretty much flawless. Hard to judge the impact of any visual compression, (besides major transitions like opening or closing menus,) when I'm playing in potato mode anyway, but the lag is imperceptible, and performance is steady.

Standing set up, with sick movement for me, too.


I just took the plunge on Virtual Desktop out of curiousity. What does the Virtual Desktop Streamer window say your latency is when you're in VR? It's ~60ms for me (~50 if I use sliced encoding, but it's much less stable like that) and I personally find that to be very noticably laggy.

Visually it's great and I'm not seeing any obvious compression artifacts (they're there, I'm sure), but the lag kills it for me. That and the fact that the controller tracking is weirdly sensitive. Like if I lightly shake the controller in my hand from side to side (just barely moving it), in-game it'll start thrashing about wildly.

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Knoyleo
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Knoyleo » Wed Mar 25, 2020 7:55 pm

39ms is what it tells me the latency is. I am standing next to my router, basically, which is wired to the PC. The image compression is more noticeable in chapter 3 where there are more dark corridors, but still works well.

I just got past the bit where you get the flashlight. :dread:

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Victor Mildew
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Victor Mildew » Wed Mar 25, 2020 8:44 pm

This game is so good :toot:

I just had a big firefight, tried to physically duck behind some cover and sat on top of my pc tower :lol:

Hexx wrote:Ad7 is older and balder than I thought.
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OldSoulCyborg
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PostRe: Half-Life: Alyx l Quarantine In City 17
by OldSoulCyborg » Wed Mar 25, 2020 11:18 pm

Just had a bit of a test run of this on the Quest through Virtual Desktop and... it's actually quite good now. Not sure if it's something I did (messed around with some settings, can't remember what I changed), but I can totally see playing the game like this. Just need to find some decent headphones first.
As for an update on my progress (still quite early):
Haven't seen any combine so far, but I'm sure where there are manhacks the combine can't be far behind. And there are manhacks. I'm just about out in the daylight finally, and I think once I climb these stairs I may get my wish to finally fight something other than zombies and headcrabs (and manhacks).

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CitizenErased
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PostRe: Half-Life: Alyx l Quarantine In City 17
by CitizenErased » Thu Mar 26, 2020 1:28 am

Victor Mildew wrote:This game is so good :toot:

I just had a big firefight, tried to physically duck behind some cover and sat on top of my pc tower :lol:


With a heavy? if so, that was stressful as strawberry float. Felt like Terminator was hunting me down :lol:

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Buffalo
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Buffalo » Thu Mar 26, 2020 2:52 am

CitizenErased wrote:
Victor Mildew wrote:This game is so good :toot:

I just had a big firefight, tried to physically duck behind some cover and sat on top of my pc tower :lol:


With a heavy?


Rude, we don’t know how fat the lad is.

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Victor Mildew
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Victor Mildew » Thu Mar 26, 2020 5:53 am

CitizenErased wrote:
Victor Mildew wrote:This game is so good :toot:

I just had a big firefight, tried to physically duck behind some cover and sat on top of my pc tower :lol:


With a heavy? if so, that was stressful as strawberry float. Felt like Terminator was hunting me down :lol:


I did fight them, but it was the one in The train junction.

Hexx wrote:Ad7 is older and balder than I thought.
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Knoyleo
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PostRe: Half-Life: Alyx l Quarantine In City 17
by Knoyleo » Thu Mar 26, 2020 7:30 am

OldSoulCyborg wrote:Just had a bit of a test run of this on the Quest through Virtual Desktop and... it's actually quite good now. Not sure if it's something I did (messed around with some settings, can't remember what I changed), but I can totally see playing the game like this. Just need to find some decent headphones first.
As for an update on my progress (still quite early):
Haven't seen any combine so far, but I'm sure where there are manhacks the combine can't be far behind. And there are manhacks. I'm just about out in the daylight finally, and I think once I climb these stairs I may get my wish to finally fight something other than zombies and headcrabs (and manhacks).

:toot: That untethered freedom.

Not that I've ever played in a tethered headset, so I don't really know what that experience is like, but I can just picture spinning around because I've heard a noise, and getting my neck wrapped up in the cable just as I get a face full of headcrab. :dread:


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