Victor Mildew wrote:Something more than just a far cry game would be nice though, something a bit more breath of the wild.
I'm not sure two games will get away being called revolutionary by just turning off the icons on the map . Seriously though I'd hope for something similar, I think the combat in Halo could lend to it having little 'bases' of grunts and elites. The only issue is with no loot or XP what other incentive could there be other than checking things off the to do list? Obviously just being fun to play should be enough but it often isn't anymore.
They must have had an inkling that it lacked graphical wow, especially as the marquee title for "the world's most powerful console". So for this extended gameplay reveal, they should have shown off Halo's other selling points: the epic spectacle and battles.
Saint of Killers wrote:They must have had an inkling that it lacked graphical wow, especially as the marquee title for "the world's most powerful console". So for this extended gameplay reveal, they should have shown off Halo's other selling points: the epic spectacle and battles.
I think lots of people missed the gameplay trailer as it wasn't part of the show, it looks pretty good.
I haven't been keeping up with the thread, but the vitriol the reveal received is pretty ... harsh? A hell of a lot can change in the months leading up to release, and there could have been a lot of work being undertaken under the hood before get the final graphical fidelity options added.
Granted it wasn't the best technical showcase, but I think it got it's pole position place due to name alone. People would have bitched if was further down the running order, so they were damned if they did and damned if they didn't. It's been known for a while it would be a cross-generational release so I don't know people are losing their minds over the fact it's not comparable to a Blizzard cinematic. It's looks pretty decent? Wait and see is all I'm saying.
Tafdolphin wrote:Yeah, I'm hoping it'll be "partial open world" with delineated, self-contained areas that function more like large versions of the original Halos' open areas. We'll see! I'm still excited that I'll be playing a new Halo before the end of the year though!
A bit like a better version of ODST then? That had a hub world where you could travel to and from the next area.
Mafro wrote:The slipspace jump happens at the end of Halo 2? That game is so forgettable I barely remember anything other than that.
Halo 2 is weird, I HATED the campaign back in the day but now, looking back it expands the story of the trilogy far more than CE or 3 so I kind of think it's better now. Yeah the slipspace jump that throws New Mombassa into turmoil and wrecks their drop happens at the very end of Halo 2.