Halo Infinite (XB/PC/Cloud/Game Pass) - Big Update out now.
- Monkey Man
- Member
- Joined in 2008
twitter.com/HaloSupport/status/1503419746091356160
Resolved Issues
The following changes were made in the March 14th, 2022 patch.
Improved PC stability by resolving a common crash.
Local Area Network (LAN) servers can now be started from the in-game menus.
Download size
Update only (all platforms): approximately 600 MB or less.
Vermilion wrote:I'd rather live in Luton.
twitter.com/Halo/status/1510025001977757698
TL;DR
We recommend reading the full blog below to get all the details and context, but here’s a quick look at some of the updates coming when Season 2 launches on May 3.
This is by no means everything, and you can find additional insights from the team in each of their sections below, but we wanted to list some outcomes we think you’d like to see up front that are already locked and loaded for next month as work continues in numerous other areas.
AUDIO
The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location
The volume of the Grunt Birthday Party sound effect will be increased in Campaign.
MULTIPLAYER
Arena
Catalyst (new Arena map) will be added to multiple playlists on day one
King of the Hill will be added to multiple playlists
Attrition will be added to multiple playlists
In Attrition, a revived player will be able to move immediately after spawning back in
Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists
Big Team Battle
Breaker (new BTB map) will be added to matchmaking on day one
Jeff Steitzer’s voice is returning to call out player-earned medals
Issue causing asymmetrical Weapon Rack spawns has been addressed
Matchmaking
Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match
Custom Games & Forge
Addressing some Custom Game bugs, with more coming down the road
Personal AI & Spartan Chatter
Balance adjustments were made to emphasize what’s most important for players
PC
Noticeable stability improvements; the team has resolved dozens of PC crashes
SANDBOX
Networking
Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected
Weapons
A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
The Ravager’s base (non-charged) shot will see a damage increase
Friend or Foe (IFF) Recognition (Player Outlines)
This system will now have options allowing players to modify the opacity and thickness based on their preferences
Equipment
Drop Wall will see slight performance increases
Overshield will provide slightly more shielding
Vehicles
Chopper collision (splatter) damage will be increased to its vehicle-splattering glory
Banshee’s agility and damage output will be increased to improve its role as a strike fighter
Warthog & Razorback should be more resistant to flipping and bouncing
We’ll have another Outcomes blog focusing on the Live Team’s areas such as Customization, Shop, Battle Pass, Progression (Challenges), Events, Theater, and Observer Mode in the near future. Be sure to keep an eye out for it here on Halo Waypoint and give it a read when it lands.
Today’s Season 1 Outcomes blog is meant to highlight key community themes and the Halo Infinite team’s responses to each of them. To start, we’ll be going in alphabetical order and kicking things off with our teammates working on Accessibility!
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