Halo Infinite (XB/PC/Cloud/Game Pass) - Big Update out now.

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JChalmers
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by JChalmers » Tue Nov 30, 2021 7:40 pm

Can’t wait. Interested to see how the open world plays.

I quite liked Halo games for the very structured level designs.

Worried my normal problem with open world games happens and it becomes too big and I just find it too much to concentrate on.

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Monkey Man
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Monkey Man » Tue Nov 30, 2021 8:50 pm

Phil currently playing the campaign for Charity - https://www.twitch.tv/xbox

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Jenuall
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Jenuall » Wed Dec 01, 2021 12:08 pm

Awesome trailer, really hyped for the campaign now.

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Monkey Man
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Monkey Man » Wed Dec 01, 2021 2:16 pm

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Xbox Game Pass Ultimate Perks

It’s an awesome time for Perks because we’re excited to reveal that Ultimate members will be locked in to get monthly Halo Infinite Multiplayer bonuses, starting with the first bundle on December 8! Don’t forget to claim this and more in the Perks gallery on your Xbox console, Xbox App on Windows PCs, and the Xbox Game Pass mobile app.

Halo Infinite Multiplayer: ‘Pass Tense’ MA40 AR Bundle – December 8
Customize your multiplayer arsenal with the exclusive ‘Pass Tense’ MA40 Assault Rifle coating, four 2XP Boosts, and four Challenge Swaps! This Perk requires Halo Infinite Multiplayer to use, available free on Xbox, PC, and with Xbox Cloud Gaming.

https://news.xbox.com/en-us/2021/12/01/ ... mber-2021/

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Photek
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Photek » Wed Dec 01, 2021 4:20 pm

Nice!

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Monkey Man
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Monkey Man » Thu Dec 02, 2021 7:56 am

twitter.com/sakanayalugang/status/1465654580172058628


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JChalmers
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by JChalmers » Thu Dec 02, 2021 8:40 am

Amazing.

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Xeno
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Xeno » Thu Dec 02, 2021 2:16 pm

Still £50 for the campaign on PC I will hold off till such time the price is reduced.

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KjGarly
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by KjGarly » Fri Dec 03, 2021 1:46 pm

Xeno wrote:Still £50 for the campaign on PC I will hold off till such time the price is reduced.


£37.99 Or grab a Game Pass sub.

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Monkey Man
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Monkey Man » Fri Dec 03, 2021 8:06 pm

twitter.com/Unyshek/status/1466858751722352643



twitter.com/Unyshek/status/1466858754495115264


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Finiarél
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Finiarél » Sat Dec 04, 2021 12:22 am

Lovely!

glowy69 wrote:Being from the hood won't save you from an alien mate.
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Garth
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Garth » Sat Dec 04, 2021 5:21 am

I don't really get why after so many years in development 343 won't have a standard Slayer playlist ready for launch. So it'll be next year for Team Slayer then? It's a bit baffling to me that it wasn't a priority over SWAT and Fiesta. It was obviously going to be hugely requested, do they really need player feedback to know that? Bizarre.

Disappointed that both of my favourite modes are now missing from Halo's launch (campaign co-op and Team Slayer playlist). Makes me wonder what state the game would've been in if it had launched last year.

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Gemini73
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Gemini73 » Sat Dec 04, 2021 10:23 am

Trailer looks great. I'll wait until after Christmas before renewing my GP sub for a month to play it.

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Monkey Man
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Monkey Man » Sat Dec 04, 2021 6:24 pm


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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Garth » Sat Dec 04, 2021 9:56 pm

Reddit post from 343 dude:
I can't reply to every person yelling at me/343 here so want to just share a few final things to take or leave as you see fit. When we have some updates to share I'll be back.

First, I'm going to stress again that I 100% understand and generally agree with the frustrations most are expressing even if I don't agree with the attacks and ways in which some choose to express those feelings. Call me a shill, a liar, corp speak, etc. as you want, but I've never lied to this community and never will. And I'm not saying myself are 343 are a 'victim' in any way - that's yet another narrative some folks here have chosen to apply. It's my job to come in here, listen, franky take it on the chin, and despite personally being very put off by the way in which many are expressing themselves, still ensure that we are advocating for players internally. We do that regardless of it being positive or negative and always will.

As for Slayer itself - we're still having discussions around feasibility. Yes this is absolutely a hot topic and something the team is aware of. We would love to have modes and experiences that meet player expectations vs. the backlash situation we're in today. I don't believe anyone at 343 thought not having Slayer was a 'good idea.'

I don't personally agree we 'owe' folks a detailed dissertation on 'what 343 has been doing the last 6 years' or 'who ever thought this was a good idea', etc.. We have had people working their asses off for years to try and deliver the best Halo game they can amidst very challenging circumstances. But, I will try to at least provide some context for those who are interested.

The launch playlists were setup as they were to take a measured approach. We have UI limitations with the game right now in the way and number of playlists that are exposed. We have complex and not-ideal progression and challenge systems intertwined in playlists and modes that are not necessarily trivial to de-couple and change. (yes the entire challenge/progression system needs a lot of work - something the team is acutely aware of and prioritizing).

The team's plans for a Slayer playlist, I think, are more robust than what might 'suffice' for an interim solution. I love the ideas and some of the variants they're working on - those all require tuning and most importantly - testing. QA is a huge dependency and it's a critical part of the development pipeline that has been running nonstop for months to launch this game.

We are re-evaluating what it would take to potentially just start with a 'vanilla Slayer' playlist as a shorter term addition until the more robust offering is ready. I think the main hurdle that needs to be addressed and may require more time than is feasible before the holiday break is the knock on effect to challenges and needing to also re-assess 'quick play' and what that becomes. Historically, a Slayer only playlist and an Objective only playlist has always resulted in the Obj playlist quickly becoming unhealthy - but maybe we inevitably have no choice but to go down that route until more robust systems are available (note I am not a MP or systems designer).

It's just not quite as trivial as 'pushing a button.' And at the scale and complexity of this game - any and every change could have monumental impact in a negative way without extensive testing. Triaging these feedback issues and finding 'what CAN we do now' is what the team is already doing and will continue doing. Everything has to be tested. Everything has downstream dependencies and knock on effects. And, we're 4 days from a global launch with holidays right after.

As far as the notion of this all being a ploy to force challenge swaps - it just isn't. I don't expect everyone to believe that, but while we may not agree with the playlist selections and approach, I'm just going to say again "making players have no control and have to use swaps" has never once been a thing I've heard. Ever. And again, we know this entire challenge system is not ideal and while I'm glad they've been able to make some interim tweaks to progression pace and remove some of the more frustrating RNG challenges, there is absolutely more work to be done and this is not the ideal vision the Live team has in mind. (though, more challenge tweaks are coming with the playlist update, details to come soon) I did not really enjoy having to grind through 20+ games of Quick Play to hopefully get Oddball so I could hopefully win 3 times to complete a challenge. Or, <shudder>, having to get 10 Ravager kills. Is this week's Ultimate Reward of just an emblem really worth the grind? There's a lot of work to do - we are all in agreement there. A few more changes are coming this month and I hope we can start to lay out more robust plans after the break.

Not everyone likes that Infinite is a F2P game and thus has a new business model based on monetization of customization. I understand where you're coming from, especially with a 20 year established franchise with a longstanding legacy. F2P has been a huge boost to growing the player base and we've seen a huge amount of new players entering the franchise for the first time ever. But this is a business - the servers you play on cost money to operate. The studio that develops and maintains the game costs money. Battlepass and premium customization is the model for this game today. Is there room to continue assessing the overall economy and value for players? Absolutely and that's also an area the team is constantly monitoring and learning. The creation of cosmetics and the battlepass have absolutely nothing to do with something like a playlist. That content was created ages ago, is static, and wasn't done 'instead of playlists.' Was it a priority to make sure that this game could in fact generate revenue? Of course.

I'm starting to ramble here but the main TLDR is, for what it's worth, we're going to do what we can as soon as we can. If things today do not meet your expectations then I'm sorry you've been disappointed. I'm confident this game will continue to get better and better and all of these issues are fixable. I also realize that some players are just going to not play anymore - maybe they come back, maybe they don't. I also know - and want to be very up front and honest - that the pace at which bigger changes are brought to bear will absolutely not be as fast as many want. We have some problems, for sure, but I'm really proud of the foundation the team was able to deliver.

Everyone's entitled to their opinion. It's your prerogative to play or not play. I'd rather have people who are so passionate they're yelling at us than nobody caring at all. But I just ask that people please take a breath here, understand there are human beings behind this who put years of their lives into just trying to make the best experiences they can, and do not rush to judge or assume you've got it all figured out.

And with that, I fully expect to be blasted from here out, but hopefully for some, this post helps provide a bit more context. Have a great weekend everyone.

https://www.reddit.com/r/halo/comments/ ... ntext=1000

Maybe it would've been better to just use incentives in the challenges and xp system to encourage people to play different playlists, rather than shunting all slayer and objectives fans together into these mixed playlists. Hopefully the slayer variants they're working on for next year will be decent, but really I'm just craving more 'vanilla' slayer. Not a fan of how they've handled Halo's most popular multiplayer mode for this launch.

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mcjihge2
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by mcjihge2 » Sun Dec 05, 2021 7:50 pm

Ive just watched a recap of the story from 4 and 5 on you tube. Its such a mess.

So at the end of 5 Cortana was about to take over the galaxy with an army of flying robot birds. But in this one the brutes are back as the main enemy? Am i missing something - is cortana still about or have the brutes joined forces with her ?

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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Robbo-92 » Sun Dec 05, 2021 8:24 pm

Got this downloaded today :toot: only the campaign, I’m surprised how small it is at just under 26GB. Will definitely be starting it on Wednesday though :toot:

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mcjihge2
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by mcjihge2 » Sun Dec 05, 2021 8:55 pm

I thought the 26gb was just the multiplayer beta?

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Photek
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Photek » Sun Dec 05, 2021 9:32 pm

mcjihge2 wrote:Ive just watched a recap of the story from 4 and 5 on you tube. Its such a mess.

So at the end of 5 Cortana was about to take over the galaxy with an army of flying robot birds. But in this one the brutes are back as the main enemy? Am i missing something - is cortana still about or have the brutes joined forces with her ?

The Banished are the new enemy on Zeta Halo, what happened Cortana and why your even on Zeta Halo are mysteries that hopefully the game will explain.

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Photek
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PostRe: Halo Infinite (XB1/XSX|S/PC) - Campaign out 8th Dec. Campaign launch trailer & F2P MP out now!
by Photek » Sun Dec 05, 2021 9:36 pm

Robbo-92 wrote:Got this downloaded today :toot: only the campaign, I’m surprised how small it is at just under 26GB. Will definitely be starting it on Wednesday though :toot:

That’s actually just the free multiplayer, it should
Kick off downloading campaign when it’s available or you might have to do it manually. It’s rather late for any Xbox game to be honest. Maybe they have a huge patch and want it done so it’s included in the initial download.

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