Halo Infinite (XB/PC/Cloud/Game Pass) - Big Update out now.

Anything to do with games at all.
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Victor Mildew » Tue Jan 11, 2022 10:33 am

This was with the machine gun and pistol that you get given at the start, not the alien stuff. It doesn't help that the Xbox controller is vastly inferior to the ps5 one in terms of feedback, losing the trigger tension and all the various forces.

I'm sticking with it, it looks good, it's just like half the sensations I've been used to with Deathloop are just gone, like turning off force feedback on a wheel - it still controls the game, but it feels dead.

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Photek » Tue Jan 11, 2022 10:52 am

Image
:slol:

I mean all the guns do make the controller rumble/triggers rumble....maybe going straight from one to another is jarring....?

I'm using an Elite 2 so I can adjust everything including rumble, no idea if you can do that with normal controller, I think you can. I also have it turned off in the Halo Infinite options when playing MP, like the pro's! :datass:

Page 69! :datass:

Image
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Victor Mildew » Tue Jan 11, 2022 10:56 am

Have you used a ps5 controller? Its so much better, the feedback is amazing when used correctly. It's not just rumble, it's varying resistance too.

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Photek » Tue Jan 11, 2022 11:01 am

Victor Mildew wrote:Have you used a ps5 controller? Its so much better, the feedback is amazing when used correctly. It's not just rumble, it's varying resistance too.


Never used one but yeah DF seemed very impressed when it's used properly and Arkane seemed to be one of the teams that does it along with Sony first party and astrobot in particular, in competitive online mp I do hear people tend to turn off a few of the options though and as predicted, third parties generally don't give it the care it needs.

Image
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Jenuall » Tue Jan 11, 2022 11:08 am

I think the way Master Chief controls and moves is so ingrained into me that I didn't have a problem coming from Deathloop to this, but they are definitely two very different feeling first person games (plus I wasn't playing Deathloop on PS5 so didn't have to factor in the controller adjustment either!)

Hopefully the handling in this clicks for you because the combat loop really does feel great in this game

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Photek » Tue Jan 11, 2022 11:10 am

I'm surprised how seamless the grapple hook (not calling it a grapple shot!) joins the other core shooting and grenade mechanics. Feels like they play tested the sh*t out of it.

Image
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Jenuall » Tue Jan 11, 2022 11:14 am

Yeah the grapple is insanely good, almost too good in fact because I basically never use any of the other equipment options!

I've still been spending most of my time just randomly exploring the open world and having a blast so I feel like I've got a way to go in the actual campaign yet. I'm currently supposed to be visiting 4 beacons so that I can recreate a Forerunner sequence, but I'm too easily distracted by all the interesting looking nooks and crannies around the map! :lol

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Photek » Tue Jan 11, 2022 11:22 am

I'm at that point also but chalkitdown was tweeting how towards the last third of the campaign it didn't let you go back and finish up all the FOBS and banished bases etc so before I got the last sequence I mopped up those, apart from the Weapon annoyingly reminding you to complete the sequence I had a blast going around.

At this point it's fully open plus I upgraded my FOB so much I could spawn the wasp which was really handy, especially if there's a cliff/mountain above a Valued Target, wasp up there with a sniper rifle and you're golden.

As far as equipment goes I do use the Threat Sensor quite a lot plus it's upgraded so I can shoot 2 at a time and they have a wide ping, great for the cloaked elites. I'll shoot threat sensor's now regularly enough if I'm entering a new area/base and then back to grapple hook.

Image
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Victor Mildew » Tue Jan 11, 2022 11:26 am

Jenuall wrote:I think the way Master Chief controls and moves is so ingrained into me that I didn't have a problem coming from Deathloop to this, but they are definitely two very different feeling first person games (plus I wasn't playing Deathloop on PS5 so didn't have to factor in the controller adjustment either!)

Hopefully the handling in this clicks for you because the combat loop really does feel great in this game


It's going from one superb fps to another, theyre always going to feel totally different. I've gone from magic power time travel assassin man to tonka space man :lol:

I'm on some space station, looking forward to getting on the ground.

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Jenuall » Tue Jan 11, 2022 12:23 pm

It absolutely does come into its own once you hit the ground so definitely give it some time to stretch its legs

User avatar
JT986M2
Member
Joined in 2020
Location: Scotland

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by JT986M2 » Tue Jan 11, 2022 12:58 pm

Photek wrote:I'm at that point also but chalkitdown was tweeting how towards the last third of the campaign it didn't let you go back and finish up all the FOBS and banished bases etc so before I got the last sequence I mopped up those, apart from the Weapon annoyingly reminding you to complete the sequence I had a blast going around.


Just in case anyone was wondering - after completing the main story it does go back into fully open-world mode and allow you to complete any objectives that you may have missed.

For anyone currently playing through the campaign: I would highly recommend at least getting enough Spartan cores to fully upgrade your shields before doing the latter parts of the story. It will make it easier with some of the end game bosses. What would have been an insta-kill move, may just completely deplete your shield - but you'll be alive (just).

The shield upgrades are probably the most useful upgrade throughout. The grapple hook melee punch upgrades are very fun, but you can work without them. Once you reduce the reload time, I think leave them be. The threat sensor upgrades are handy for the Elites with active-camo, but other than that have limited use. The shield wall is good when upgraded, but underwhelming when not. Due to movement requirements it has very limited use during boss battles (which is where most difficulty issues will come from). Thrusters can easily be left till last.

Overall I'd say all the shield upgrades and the grapple hook reload reduction are the ones to aim for initially. They will be the most help with the few 2v1 Hunter battles, and boss battles.

User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Victor Mildew » Tue Jan 11, 2022 12:59 pm

Jenuall wrote:It absolutely does come into its own once you hit the ground so definitely give it some time to stretch its legs


I'm looking forward to exploring the most :datass:

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Photek » Tue Jan 11, 2022 1:15 pm

JT986M2 wrote:Overall I'd say all the shield upgrades and the grapple hook reload reduction are the ones to aim for initially. They will be the most help with the few 2v1 Hunter battles, and boss battles.

I'd go along with this, also, is it just me or are the Hunters in this more terrifying than usual, the noises they make are horrendous, especially when they get near! :dread:

Image
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Jenuall » Tue Jan 11, 2022 1:18 pm

My "explore everywhere" playstyle means I'm overloaded with Spartan Core points - I've had fully upgraded shields and grappling hook for ages now. The grappling hook upgrades are essential in my opinion, the ultra punch and stun comes in incredibly handy and almost feels OP a lot of the time. I use it pretty much constantly to keep darting about the place wreaking havoc! :nod:

User avatar
mcjihge2
Member
Joined in 2008

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by mcjihge2 » Tue Jan 11, 2022 1:21 pm

Victor Mildew wrote:Started playing this morning. Granted I'm very very early on in the game, maybe 10 minutes in but the shooting feels very sluggish and lacking in feedback compared to Deathloop. I'm hoping it's because I'm in space and it'll get more snappy when in a gravity environment.


Is this your first Halo game? Halo has always been "slower" than other shooters. If you enjoy this one - and can get the masterchief collection you will see how the game evolves. 1-3, odst and reach are all very good.

Xbox Live: GCE
User avatar
JT986M2
Member
Joined in 2020
Location: Scotland

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by JT986M2 » Tue Jan 11, 2022 1:22 pm

Photek wrote:
JT986M2 wrote:Overall I'd say all the shield upgrades and the grapple hook reload reduction are the ones to aim for initially. They will be the most help with the few 2v1 Hunter battles, and boss battles.


I'd go along with this, also, is it just me or are the Hunters in this more terrifying than usual, the noises they make are horrendous, especially when they get near! :dread:


For whatever reason I found them tougher to kill in Infinite compared to previous entries. Part of that could be that I always ended up starting those battles with guns I didn't get on with, or low ammo on some more suitable guns (i.e. Bulldog).

Was ammo more plentiful in Halo 5 or is that just my imagination? I ended up having to use a larger variety of weapons when it came to the main campaign as I was always running out.

User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Victor Mildew » Tue Jan 11, 2022 1:23 pm

mcjihge2 wrote:
Victor Mildew wrote:Started playing this morning. Granted I'm very very early on in the game, maybe 10 minutes in but the shooting feels very sluggish and lacking in feedback compared to Deathloop. I'm hoping it's because I'm in space and it'll get more snappy when in a gravity environment.


Is this your first Halo game? Halo has always been "slower" than other shooters. If you enjoy this one - and can get the masterchief collection you will see how the game evolves. 1-3, odst and reach are all very good.


No, I've played 1, 3 and 4. Very very far apart from each other though, and a long time ago.

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
mcjihge2
Member
Joined in 2008

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by mcjihge2 » Tue Jan 11, 2022 1:45 pm

JT986M2 wrote:
Photek wrote:I'm at that point also but chalkitdown was tweeting how towards the last third of the campaign it didn't let you go back and finish up all the FOBS and banished bases etc so before I got the last sequence I mopped up those, apart from the Weapon annoyingly reminding you to complete the sequence I had a blast going around.


Just in case anyone was wondering - after completing the main story it does go back into fully open-world mode and allow you to complete any objectives that you may have missed.

For anyone currently playing through the campaign: I would highly recommend at least getting enough Spartan cores to fully upgrade your shields before doing the latter parts of the story. It will make it easier with some of the end game bosses. What would have been an insta-kill move, may just completely deplete your shield - but you'll be alive (just).

The shield upgrades are probably the most useful upgrade throughout. The grapple hook melee punch upgrades are very fun, but you can work without them. Once you reduce the reload time, I think leave them be. The threat sensor upgrades are handy for the Elites with active-camo, but other than that have limited use. The shield wall is good when upgraded, but underwhelming when not. Due to movement requirements it has very limited use during boss battles (which is where most difficulty issues will come from). Thrusters can easily be left till last.

Overall I'd say all the shield upgrades and the grapple hook reload reduction are the ones to aim for initially. They will be the most help with the few 2v1 Hunter battles, and boss battles.


There are more spartan cores than there are equipment/upgrades - I think something was cut. Ive not played much MP but what does the repulsor do? I assume its somekind of forward shield but is it instantaneous or does it have time of effect for a few seconds?
The campaign drop shield is very useful too and well worth upgrading. - It can be a good last second save, use it to safely assess the battlefield, and sometimes when im in crossfire you can play the hokey kokey with it and avoid damage.
I havent really found a good use for the thruster. Switching is a little to sluggish for it to be effective, and the cloak is a little too short. I suspect 343 intended it to be specifically used for something, but it ends up not really being suitable for anything campaign wise.
Perhaps the repulsor would have been a better bet if i assume it would protect against swords/ hammers / hunter melee?

Xbox Live: GCE
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Jenuall » Tue Jan 11, 2022 1:50 pm

I wasn't even sure if the Thruster was working when I used it - the boost it gives seems to be way too small to be useful

User avatar
Bertie
Member
Joined in 2011

PostRe: Halo Infinite (XB1/XSX|S/PC) - Fractures: Tenrai event returns.
by Bertie » Tue Jan 11, 2022 1:58 pm

I found myself using the grapple and sensor most.

I did find the grapple and thruster helped against some of the boss brutes when fully upgraded. Sensor a must for the elites.

Drop shield, I used the least. But I reckon on legendary might feature more.


Return to “Games”

Who is online

Users browsing this forum: ITSMILNER, Red 5 stella, Seven and 648 guests