Halo Infinite (XB/PC/Cloud/Game Pass) - Big Update out now.

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Venom
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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Venom » Thu Oct 29, 2020 3:56 pm

If it hadn't been for the Craig backlash this would likely have been launching next month. Surely that iteration was a good game for 343i and MS to have been promoting it in August? But with Spencer discussing releasing multiplayer and single player separately and the director being replaced it looks like story/single player is going to have a major revision. I looked up Joseph Staten and he has history with the genesis of Bungie's Halo so hopefully he has a better understanding of what is right for the story and the game universe.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Mafro » Sat Oct 31, 2020 12:51 am

twitter.com/Halo/status/1322330265444884481



Could've chosen a better pic :slol:

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by jawa » Sat Oct 31, 2020 7:57 am

Mafro wrote:
Could've chosen a better pic :slol:

... :lol: . Is that the genuine photo?!? You'd have thought they'd have been at least a wee bit careful after Minecraft Steve!

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Samuel_1 » Sat Oct 31, 2020 8:46 am

jawa wrote:
Mafro wrote:
Could've chosen a better pic :slol:

... :lol: . Is that the genuine photo?!? You'd have thought they'd have been at least a wee bit careful after Minecraft Steve!

What was Minecraft Steve?
Master Chief is seriously packing :shock:

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Cuttooth » Sat Oct 31, 2020 8:50 am

No wonder he needs the suit to wank him off all the time.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Samuel_1 » Sat Oct 31, 2020 9:05 am

Mafro wrote:

twitter.com/Halo/status/1322330265444884481



Could've chosen a better pic :slol:

They hacked Photek's snap chat ;)

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Mafro » Sat Oct 31, 2020 10:19 am

Samuel_1 wrote:
jawa wrote:
Mafro wrote:
Could've chosen a better pic :slol:

... :lol: . Is that the genuine photo?!? You'd have thought they'd have been at least a wee bit careful after Minecraft Steve!

What was Minecraft Steve?
Master Chief is seriously packing :shock:

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Samuel_1 » Sat Oct 31, 2020 12:46 pm

Mafro wrote:
Samuel_1 wrote:
jawa wrote:
Mafro wrote:
Could've chosen a better pic :slol:

... :lol: . Is that the genuine photo?!? You'd have thought they'd have been at least a wee bit careful after Minecraft Steve!

What was Minecraft Steve?
Master Chief is seriously packing :shock:

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:slol:

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Monkey Man » Mon Nov 16, 2020 8:50 pm

From the 343 Community Manager -

"Right now we're still going through the huge cascade of implications and ramifications to the release shift and the team is heads down working through nearly every facet of the game. Full disclosure we don't have anything planned for the VGAs, but are hoping to offer at least a high level update within the next few weeks so we can kind of restart this journey together after the holidays. Pulling together something like a demo or big beat for the VGAs is an enormous amount of work and would cause challenges with current milestones of the holidays. I know it's hard to wait, but the team is going to make the most of this extra time and we want to make sure we can put our best foot forward and commit to greater transparency and dialog on the road ahead. We'll get there and get the train going again."

https://www.reddit.com/r/halo/comments/ ... ntext=1000

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Tomous » Mon Nov 16, 2020 11:48 pm

I wonder if this even makes 2021.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Photek » Tue Nov 17, 2020 12:51 am

Tomous wrote:I wonder if this even makes 2021.

Don’t be silly. I can see a mid November launch on Halo:CE’s 20th anniversary.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Tomous » Tue Nov 17, 2020 1:04 am

Photek wrote:
Tomous wrote:I wonder if this even makes 2021.

Don’t be silly. I can see a mid November launch on Halo:CE’s 20th anniversary.


> don't be silly
> predicts release 6 weeks before 2022

:lol:

It is a in a sub standard state, key roles keep shuffling around and there's the impact of covid going on too. Now they've made the decision to delay it from the launch window, they might as well make sure they release it when it is ready and good enough. We will see.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Photek » Tue Nov 17, 2020 1:08 am

Rumours are spring/summer but I’d prefer a fall/winter Halo release. Game was actually finished apparently so a year of optimisation should be good.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Venom » Tue Nov 17, 2020 12:01 pm

Monkey Man wrote:From the 343 Community Manager -

"Right now we're still going through the huge cascade of implications and ramifications to the release shift and the team is heads down working through nearly every facet of the game. Full disclosure we don't have anything planned for the VGAs, but are hoping to offer at least a high level update within the next few weeks so we can kind of restart this journey together after the holidays. Pulling together something like a demo or big beat for the VGAs is an enormous amount of work and would cause challenges with current milestones of the holidays. I know it's hard to wait, but the team is going to make the most of this extra time and we want to make sure we can put our best foot forward and commit to greater transparency and dialog on the road ahead. We'll get there and get the train going again."

https://www.reddit.com/r/halo/comments/ ... ntext=1000



Photek wrote:Rumours are spring/summer but I’d prefer a fall/winter Halo release. Game was actually finished apparently so a year of optimisation should be good.



'Restart this journey together'
'Get this train going again'

Brian Jarrad is being as transparent as possible and with the change of leads I think it's obvious that it's not just a case of the game shown as the Xbox press event being optimised, rather there are major changes happening. Not a scrapping of the game but 'working through nearly every facet of the game' means 343i are going over everything. I don't think the revealed game was broken because Microsoft wouldn't have shown it, but it is so important to the Xbox platform to not squander the's games potential with a merely above average release. The consequence is that Series X completely loses that launch excitement that it would have had with a new Halo, however with supply constrained stock Phil Spencer is right that exclusives wouldn't have been able to help it make more sales. If a top quality Halo Infinite can launch next Autumn then that will be a massive boon for Xbox.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Monkey Man » Fri Dec 04, 2020 2:57 pm

Master Chief's mocap actor says its out in the Spring, we shall see -


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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - 2021. Joseph Staten rejoins for a bit, Chris Lee leaves.
by Monkey Man » Tue Dec 08, 2020 11:57 pm

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Hey everyone, I’m Joseph Staten. If you’ve been a longtime part of the Halo community, you may already know me. If you’re new to the community: Hello! It’s great to meet you.

I was part of the Bungie team who made Halo CE, Halo 2, Halo 3, Halo 3 ODST and Halo Reach. I came up on the design side of these projects, wearing many different hats over the years including writer, cinematic director, creative director—even a voice for the Grunts.

After Reach shipped, I became a Halo fan, cheering-on 343i from the sidelines. But I’ve spent the last four months immersing myself back into the Halo universe, and it’s my honor as creative director to help our team ship Halo Infinite in Fall 2021.

Yep, that’s when the game is coming out. And from now until then, every one of us at 343i and our great partner teams will be building, testing, and polishing an experience we hope all of you love.

I joined 343i right as the team was wrestling with feedback from the July campaign demo. This discussion boiled down to one fundamental truth: we needed more time to do things right. That included pushing hard in the Fall, giving the team time to recharge over the Holidays, and then coming back in January to finish the game at a healthy place" to keep the verbs consistent.

Because Halo Infinite in the Fall of 2021… is just the beginning of the adventure.

I’ll be back at the end of the update for some closing thoughts, but now, Brian, take it away!


THE ROAD AHEAD
I’m fortunate to have worked with incredibly talented teams my whole career. The Infinite team is no exception. Folks here don’t just understand Halo, they love the core gameplay and characters and community—everything that makes Halo, Halo—just as much as I do. And, like me, they also feel a deep responsibility to serve.

We aren’t making this game for us. We’re making it for you. Starting with this update, we’re going to be sharing more about what we’re doing and, most importantly, why we’re doing it. So here are a few things I’d like to share:

My first week on the job, I played the entire Infinite campaign. Twice. I was, in a word, stunned—in the best possible way—by what the team had done. Infinite is, by far, the most expansive and vertical Halo world, ever. Why did the team do this? Because they understand that wonder and freedom are key to the Halo experience.

I could feel the classic Halo “30 seconds of fun” beating at the heart of Infinite’s world. But I had never felt more powerful, more mobile, more in command of a rich set of tactical choices. This was the Halo we imagined back in 2000, finally come to life, after 20 years of technical and creative innovation.

Sure, there were bugs in the build and clearly more work to do. But this concept art by Martin Deschambault (one of the many incredible pieces he’s made for the game):

It encapsulates all the excitement and curiosity and joy I felt on my first journey through Zeta Halo, the most mysterious, dangerous, and possibility-rich place in the entire Halo universe. Everywhere I looked, I saw choices:

Do I explore off the golden path? Assault that Banished war base guarding the valley pass? Follow a flight of Forerunner Sentinels into that unexpected cavern? Rescue a squad of marines dug-in and desperate halfway up that mountain? Or do I keep pulling the mainline story thread that feels epic and intimate at the exact same time?

Truly, Halo Infinite is a world in which I love spending time and that I’m thrilled to return to, both as a designer and a player. On behalf of the entire team, thank you for your patience and your passion. We can’t wait for you to join us on the Halo Infinite adventure, first with Insider flighting later next year, and then when we ship in Fall 2021.

In the meantime, I hope all of you have a restful Holiday season. We’ll catch you in the new year!

Also a large section on Art & Graphics update - https://www.halowaypoint.com/en-us/news ... ember-2020

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Tomous
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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. Dev Update (p24)
by Tomous » Wed Dec 09, 2020 12:07 am

If they still support the original Xbox One with an autumn 2021 release then they are bonkers. Just go next gen and make it the best you can.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. Dev Update (p24)
by Venom » Wed Dec 09, 2020 12:49 am

That all sounds really positive. The campaign was finished when he joined, it was the reaction to the reveal trailer that made MS delay it. So now until launch is tuning it up!

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. Dev Update (p24)
by Garth » Wed Dec 09, 2020 1:27 am

Autumn is fine with me, glad they're giving it more time to hopefully launch it in a better state. None of this 'adding ray tracing at a later date' stuff please.

This sounds like what I want:
Do I explore off the golden path? Assault that Banished war base guarding the valley pass? Follow a flight of Forerunner Sentinels into that unexpected cavern? Rescue a squad of marines dug-in and desperate halfway up that mountain? Or do I keep pulling the mainline story thread that feels epic and intimate at the exact same time?

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. Dev Update (p24)
by ITSMILNER » Wed Dec 09, 2020 6:33 am

Tomous wrote:If they still support the original Xbox One with an autumn 2021 release then they are bonkers. Just go next gen and make it the best you can.


Yep, forget all about supporting XBO and focus on making it next gen only and fully utilise the power of the X/S.

Why release a game that they plan on having have a lifespan of 10 years on an old system that will end up holding it back? Just doesn’t make sense

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