Halo Infinite (XB/PC/Cloud/Game Pass) - Big Update out now.

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Monkey Man
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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailer (p27)
by Monkey Man » Sun Jun 13, 2021 10:23 pm

Some info I picked out from the F2P MP blog - https://www.halowaypoint.com/en-us/news ... yer-reveal

In addition to returning favorites and brand-new weapons, Halo Infinite’s sandbox is punctuated by the addition of Halo 3-esque equipment – game-changing limited-use abilities that players will scavenge for during a match.

Vehicles have always been a pivotal part of Halo’s sandbox and Infinite will include an assortment of tried-and-true UNSC classics in addition to Banished-inspired favorites – many of which now support customization.

After nearly 20 years of Spartan combat and experience to contend with, we know the Halo multiplayer arena can sometimes be a daunting experience. To help address this, a key pillar for Halo Infinite is to be the most approachable and welcoming entry in the series to date. To help ensure all Spartans meet the UNSC's high bar and have the skills necessary to succeed on the battlefield, we're excited to introduce the all-new Academy.

At the core of Halo Infinite’s multiplayer offering is the Arena, which once again pits two teams of four Spartans against each other in a variety of new and returning modes.

When Halo Infinite releases this holiday, it will also usher in the long-awaited return of Big Team Battle. This classic series stalwart is back, but bigger and better than ever, supporting 24 players on large vehicle-friendly maps tapping into the full extent of the sandbox.

In addition to Ranked and Social matchmaking playlists, players will also experience limited-time seasonal events with special rewards on the line. Console and PC players will play together via crossplay while support for cross-progression means you can move freely from one platform to the other and keep working on your Spartan’s journey. Xbox Series X owners will also enjoy up to 120FPS on supported hardware and PC players will have a wide variety of configurable settings spanning framerate to graphics to key binds and more. Of course, online isn’t the only way to enjoy multiplayer – Halo Infinite will also support splitscreen on Xbox and LAN play via a PC local server.

Today's reveal trailer offers glimpses of a few of the new Arena maps, and one Big Team Battle map, you'll be able to jump into later this year. We’ll have additional fictional details for these maps coming as part of the Canon Fodder blog landing on Wednesday. Expect to hear more about maps, and modes, further along on the road to launch.

A key component of the new Halo Infinite multiplayer experience is your personal Spartan that’s meant to grow and evolve month after month, season after season. Players will have more options than ever before to customize your Spartan and make it uniquely yours. Each season will feature a new assortment of customization pieces and components that can be earned via gameplay, challenges, events, and purchase. We’ve said this before, but it bears saying again - there will be no loot boxes or elements of chance if you decide to purchase an optional customization item. And, of course, all of Halo Infinite’s Spartan customization elements are purely cosmetic and have no impact to gameplay.

Customization doesn’t stop at armor – you’ll be able to earn and apply coatings to weapons and vehicles, too. And that helpful and humorous voice you hear in the trailer? It's one of example of the new Personal AI that you'll be able to equip during multiplayer matches (they also help capture objectives, as pictured below). And, the final game will include even more ways to customize your Spartan than what we’re showing today – there are a few surprises left to share.

To fully support our goals for expanded player expression in Halo Infinite the team has designed a new “friend and foe” system for multiplayer games. At a high level, this functions as an “outline” system that uses different colors to denote friends and foes. These colors are configurable for accessibility purposes and whatever colors you assign will match your scoreboard, team bases, and team flags. This isn’t depicted in the reveal trailer, due to its more cinematic nature, but we’ll have more details to share down the road (and Halo Insiders will be able to check it out first-hand during technical previews later this summer).

Later this summer, we still plan for limited pre-release technical previews with Halo Insiders to help us stress test and improve the game on the road to launch.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by gamerforever » Mon Jun 14, 2021 6:45 am

I reckon the multiplayer will get released before the end of the year as a beta, but the campaign will get delayed into next year. They didn’t really show much, presumably due to people mocking the graphics, and it didn’t look next gen at all.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Photek » Mon Jun 14, 2021 9:32 am

Confirmed to be coming this year then because you get literally EVERYTHING wrong.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Garth » Mon Jun 14, 2021 3:49 pm

Really like what they showed of the multiplayer, looks like bags of fun. It's giving me Halo 3+ vibes.

Multiplayer overview:

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Monkey Man » Mon Jun 14, 2021 6:16 pm

Looks very promising. Battle Pass method sounds good as well.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailer (p27)
by Parksey » Mon Jun 14, 2021 11:41 pm

Tafdolphin wrote:Since 343 took over, Halo seems to think it's a grand space opera ala Asimov's Foundation series as opposed to what it actually is: a game about an empty green suit shooting aliens. Something about the tone of all the post Bungie games is just...incredibly obnoxious, like 343 see the originals as sacred texts that can't be expanded upon in any meaningful way, except to get more self-serious.


To be fair, I do think Bungie started this trend with Halo's story. The first was remarkably simple, but did it's job and the stark mystery of its alien world (and its aliens) was captivating.

They then expanded it massively for the second game and piled on the "tell, don't look" approach, with loads of backstory and lore. Then came the books and all the extended universe stuff too. I always felt it lost something once they made it broad instead of deep. I can't remember if they committed the cardinal sin of "here's a character EU fans will immediately know, but let's not characterise them at all in this game", be they may have.

343 definitely did that though, and then pushed it even further, to the point that Halo 4's antagonist basically required you read a (presumably terrible) novel to understand. 343 have also made it much messier in my eyes - for all their expansion, 2, 3, ODST and Reach were still about the good humans versus the evil covenant.

I used to think Destiny was guilty of this too, but recently, as you have said, they've knocked their world-building and story out of the park for that one. I daresay it's now much, much more interesting that Halo's current plots.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Tafdolphin » Tue Jun 15, 2021 12:34 am

I didn't want to bring Destiny up unprompted but I think that game surpassed Halo's lore back in Forsaken, perhaps even earlier. D1's lore was excellent but fell victim to the general mess of a state that game launched in and ended up being accessible only through the Grimoire site (not to mention being saddled with one of the worst single player campaigns in memory). Now though, Bungie have finally found a way to integrate some of that lore into the game itself, and some of the stuff they're doing is genuinely fantastic. The stuff with Savathun's Song and the way this current season is headed is far, far beyond anything 343 have ever done.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Photek » Tue Jun 15, 2021 5:17 am

Garth wrote:Really like what they showed of the multiplayer, looks like bags of fun. It's giving me Halo 3+ vibes.

Multiplayer overview:


Watched this on my 4KTV yesterday, it’s so clean, can’t wait.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Parksey » Tue Jun 15, 2021 6:30 am

It's nice you've been dusting it in anticipation, Photek.

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Photek » Tue Jun 15, 2021 10:23 am

:lol:

Honestly though, the over whelming response to the Halo mp from 'Halo fans' (who are among the most insane) has been really positive.

Watched a comparison vid showing some upgrades from the 2020 gameplay trailer.


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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Photek » Tue Jun 15, 2021 11:33 am

Tafdolphin wrote:I didn't want to bring Destiny up unprompted but I think that game surpassed Halo's lore back in Forsaken, perhaps even earlier. D1's lore was excellent but fell victim to the general mess of a state that game launched in and ended up being accessible only through the Grimoire site (not to mention being saddled with one of the worst single player campaigns in memory). Now though, Bungie have finally found a way to integrate some of that lore into the game itself, and some of the stuff they're doing is genuinely fantastic. The stuff with Savathun's Song and the way this current season is headed is far, far beyond anything 343 have ever done.


I've played about 20+ hours of Destiny 1 and close to that in Destiny 2, which is about the same time it takes to play through Halo 1-5.

I take the criticism of 4 and 5 about the backgrounds but the stories within game make sense, if you've played the previous games.

Now it could be the MMO nature of things being told differently but I haven't got a clue what is going on in Destiny, I don't know why im fighting anyone, what faction I'm in. I didn't realize there was even a story at all until now. Of course there would be lore, but there's an over arching storyline?

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Garth » Tue Jun 15, 2021 12:03 pm

That's pretty much my experience with Destiny 2. Haven't a clue what was going on, felt like I needed to read a wiki or something. My impression was that whatever story they were trying to tell, it was being presented badly. Overall I didn't get on with it, the game felt a bunch of time-sink systems tied together with sci-fi graphics and decent shooting. Maybe it got better after X number of hours?

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Garth » Tue Jun 15, 2021 1:07 pm

Photek wrote:Honestly though, the over whelming response to the Halo mp from 'Halo fans' (who are among the most insane) has been really positive.

MP seems to be getting some attention:

twitter.com/JesseStipek/status/1404653081560637442


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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Jenuall » Tue Jun 15, 2021 1:12 pm

I'm still trying to catch up on E3 stuff, did they only show some multiplayer stuff for this then?

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Photek » Tue Jun 15, 2021 1:23 pm

Jenuall wrote:I'm still trying to catch up on E3 stuff, did they only show some multiplayer stuff for this then?

Just scroll up

They showed a MP trailer at E3 but a 12min vidoc was posted yesterday on YT. It shows a s**t ton of new footage.

My mate (a massive halo fan) and has a Series S is losing his mind about the mp in this :lol:

He's now trying to get a Series X because of Forza Horizon 5 and Flight Sim, weird because he's traditionally a big Sony fanboy but he's BIG into Gamepass...

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Garth » Tue Jun 15, 2021 1:28 pm

Jenuall wrote:I'm still trying to catch up on E3 stuff, did they only show some multiplayer stuff for this then?

Didn't show much campaign stuff yeah:



Garth wrote:Really like what they showed of the multiplayer, looks like bags of fun. It's giving me Halo 3+ vibes.

Multiplayer overview:

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Tafdolphin » Tue Jun 15, 2021 1:31 pm

Photek wrote:
Tafdolphin wrote:I didn't want to bring Destiny up unprompted but I think that game surpassed Halo's lore back in Forsaken, perhaps even earlier. D1's lore was excellent but fell victim to the general mess of a state that game launched in and ended up being accessible only through the Grimoire site (not to mention being saddled with one of the worst single player campaigns in memory). Now though, Bungie have finally found a way to integrate some of that lore into the game itself, and some of the stuff they're doing is genuinely fantastic. The stuff with Savathun's Song and the way this current season is headed is far, far beyond anything 343 have ever done.


I've played about 20+ hours of Destiny 1 and close to that in Destiny 2, which is about the same time it takes to play through Halo 1-5.

I take the criticism of 4 and 5 about the backgrounds but the stories within game make sense, if you've played the previous games.

Now it could be the MMO nature of things being told differently but I haven't got a clue what is going on in Destiny, I don't know why im fighting anyone, what faction I'm in. I didn't realize there was even a story at all until now. Of course there would be lore, but there's an over arching storyline?


Destiny takes a lot from Dark Souls, and the story is often told through weapon descriptions and lore books. Until recently, the big ass, once a year expansions, were the only way the story was moving. Now however, they've mastered doling out story week by week during Seasons. This season's story for example is all about immigration and discrimination.

But yes, it's an MMO. To engage with the story you have to...engage with the story. I don't think anyone would go into FFXIV and expect all the story to be presented immediately, and it's the same here.

If you're willing to engage however, the story is leagues beyond Halo's. And without any novels to sift through!

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Jenuall » Tue Jun 15, 2021 1:35 pm

I've never been big into the multiplayer side of things, but I might watch that 12 minute video to see what it looks like at least!

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Photek » Tue Jun 15, 2021 1:37 pm

Tafdolphin wrote:If you're willing to engage however, the story is leagues beyond Halo's. And without any novels to sift through!


Well this is like, your opinion man. ;)

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PostRe: Halo Infinite (XB1/XSX|S/Win 10/Steam) - Out late 2021. New trailers, F2P MP info/pics (p27)
by Tafdolphin » Tue Jun 15, 2021 1:46 pm

tbf I never read the novels, so to unilaterally say Destiny's writing is better is a bit unfounded.

...I bet it is though ;)

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