Re: Halo Infinite (XB/PC/Cloud/Game Pass) - Three new community-made Forge maps have been added to matchmaking.
Posted: Wed May 10, 2023 7:18 pm
Games and Stuff
https://grcade.co.uk/
twitter.com/Halo/status/1659952126926245889
Halo Infinite's take on the fan-favorite mode Infection arrives with Season 4 on June 20
Beginning with Season 4, all new premium coatings (Premium Battle Pass and Shop) will include individual versions compatible with all armor cores.
Career Rank is also coming to Halo Infinite on June 20, giving players an all-new progression system with military-style ranks
343's official Forge remake of the Halo 5 map "Plaza" is targeted to be released early in Season 4
Attendees of the upcoming HCS Dreamhack Dallas event will get a chance to go hands-on with new Season 4 content
Halo Infinite's first Bonus XP Weekend will take place over June 2-4
00:00 - Introduction
00:53 - Season 4 HCS Skins
03:10 - New Arena Map: Forest
04:29 - New Mode: Infection
05:48 - Quantum Translocator Equipment
07:17 - Threat Seeker Equipment
08:55 - Progression System
twitter.com/klobrille/status/1665766609925840898
Halo Infinite’s Season 4: Infection arrives on June 20!
Unleash mayhem with a new 100-tier Battle Pass, maps, equipment, and the return of the fan-favorite Infection game mode.
This Season also marks the introduction of Halo Infinite’s Career Rank progression system, Forge improvements, enhanced weapon customization, and more!
Further down the line we’ll be introducing the Forge AI Toolkit, which allows players to spawn and manage campaign AI in Forge. I think a lot of interesting experiences are going to spring out of that functionality – all with the potential to become a staple mode in Halo Infinite.”
rinks wrote:Narrative cutscenes dropped from seasonal content.
Octoroc wrote:rinks wrote:Narrative cutscenes dropped from seasonal content.
So they're still cutting corners on their 1st party flagship IP.
It's pretty pathetic. I can't even remember when this game came out and it's still unfinished.
Maybe MS are hoping Starfield will become their platform's new poster child.
Good luck with that!
rinks wrote:Narrative cutscenes dropped from seasonal content.
Photek wrote:...and whats with the weird side jab at Starfield?
Octoroc wrote:Photek wrote:...and whats with the weird side jab at Starfield?
Halo used to be a system seller, MS must be hoping that Starfield will replace it in that regard and I think the hype will certainly shift a few units.
It's developed by Bethesda which can't be a good thing. If Starfield is good (I hope it is), then it will be despite being developed by Bethesda rather than because of it. It's an incredibly important and expensive new 1st party platform exclusive IP. It should be practically flawless at launch. Sony understand that, Nintendo understand that, but Microsoft don't seem to. Look at the state that Redfall was released in. It was (to use a technical term) 'dogshit'.
Photek wrote:Octoroc wrote:Photek wrote:...and whats with the weird side jab at Starfield?
Halo used to be a system seller, MS must be hoping that Starfield will replace it in that regard and I think the hype will certainly shift a few units.
It's developed by Bethesda which can't be a good thing. If Starfield is good (I hope it is), then it will be despite being developed by Bethesda rather than because of it. It's an incredibly important and expensive new 1st party platform exclusive IP. It should be practically flawless at launch. Sony understand that, Nintendo understand that, but Microsoft don't seem to. Look at the state that Redfall was released in. It was (to use a technical term) 'dogshit'.
I mean fair points but it looks like you haven't looked into the vast difference between Redfall and Starfield.
The diff:
twitter.com/Halo/status/1671222949930467344
twitter.com/Halo/status/1671186759038689290
RAYTRACED SUN SHADOWS FOR XBOX SERIES X|S CONSOLES
Players on Xbox Series S and Xbox Series X are now able to toggle Raytraced Sun Shadows from the Settings menu. When this feature is enabled, all shadows cast by the sun will appear more detailed in multiplayer gameplay. The Raytraced Sun Shadows option does not apply to the Halo Infinite Campaign.
In some situations, enabling this option may result in the framerate dipping below the selected Target Frame Rate value.
To enable Raytraced Sun Shadows, follow the steps below:
Launch Halo Infinite.
Navigate to Settings. The default bindings for which are the Menu button on controller and F1 on keyboard.
Navigate to the Video tab.
Scroll down to the Raytracing header and set the Raytraced Sun Shadows option to the preferred setting.
twitter.com/Halo/status/1678840404827856897