Halo Infinite (XB1/XSX/Win 10/Steam) - Delayed to 2021.

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Venom
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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Venom » Sun Jul 26, 2020 4:17 pm

Photek wrote:Can’t wait to see the multiplayer.


Jokes aside, it is premature to write this game off like some websites have been quick to (I saw one story on N4G calling it a failure, just taken down). Microsoft chose to withhold showing the multiplayer because its PR likely would have wanted to double the coverage but the graphics narrative took over. It’s just four months from release I don’t think there’s any point doing feature teases now. Everything should have been shown, specifically multiplayer, so people could have been blasted with all the details they’ve been waiting for. But that will come.

Perhaps because of Covid-19 343i is behind schedule so that’s why the ray tracing that would have made the graphical improvements stand out, will not be available at launch but that’s not going to matter. What is the biggest feature is that this game is cross-generation (it doesn’t matter for any other game) because it will launch with the Xbox One player base and if they enjoy will be more likely to upgrade to Xbox Series X.




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Venom wrote:What’s going on with all the negativity about Halo Infinite? All the exaggerated criticism, jokes and memes. I’m sick of it.


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That’s the joke!

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Frank » Sun Jul 26, 2020 4:23 pm

Couldn't resist it :shifty:

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Jenuall » Sun Jul 26, 2020 4:28 pm

To be fair Halo has never really been a graphical tour de force, it was the gameplay that made it stand out back in the day and that's what will still matter here as well.

The XSX does need some graphical showcases to wow people and give us all those next gen vibes but that doesn't need to come from Halo

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Venom » Sun Jul 26, 2020 4:53 pm

Jenuall wrote:To be fair Halo has never really been a graphical tour de force, it was the gameplay that made it stand out back in the day and that's what will still matter here as well.

The XSX does need some graphical showcases to wow people and give us all those next gen vibes but that doesn't need to come from Halo


All true. Also it will be a lot more accessible and mainstream than Sea of Thieves and that has found itself an audience. As for the graphics, I mean after the stream I watched the Infinite trailer after the stream in 1080p on TV and it looked good to me, I wasn't doing any frame by frame analysis but I have been playing Halo CE on 1X sporadically. There will be more varied levels but Microsoft had to show that open area to underline to longtime fans that this is Halo.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Samuel_1 » Sun Jul 26, 2020 7:46 pm

Jenuall wrote:To be fair Halo has never really been a graphical tour de force, it was the gameplay that made it stand out back in the day and that's what will still matter here as well.


I don't know, when I played through the original, way back when, I was pretty blown away.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Tomous » Sun Jul 26, 2020 8:39 pm

Yeah, the original Halo was an absolute system seller from the moment you saw it.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by KjGarly » Sun Jul 26, 2020 11:04 pm

Tomous wrote:Yeah, the original Halo was an absolute system seller from the moment you saw it.


No doubt, I remember going round to my dads friends and he had one imported with Halo and it blew me away. Had an Xbox with Halo as soon as I could get one.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Jenuall » Mon Jul 27, 2020 12:07 am

In the console space I guess that might hold more water but Halo wasn't especially a graphical showcase in comparison to what the PC was doing at the time.

The first trailer at Macworld in 1999 and the follow up at E3 2000 were impressive but by late 2001 the tech side of Halo definitely wasn't the thing that stood out as much any more.

Either way I think the point is still that Infinite doesn't need to be a leap forward in graphics, as long as they are good enough (which they no doubt will be) then I think the thing that matters is whether they have nailed what this "open world Halo" plays like

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Tomous » Mon Jul 27, 2020 9:17 am

But the console space is where it mattered, it made the Xbox brand a success and shifted a lot of consoles. Microsoft are going into next gen with their biggest franchise looking decidedly current gen. That's not going to have people rushing out to buy a new Series X. I'm not entirely convinced how good an idea taking it in the open world direction is either.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Photek » Mon Jul 27, 2020 9:35 am

So, after watching videos from Halo fans and the Digital Foundry tech break down I've collated my thoughts on what I think overall on this game.

The Pro's:

- Gameplay looks intact and quite fun with the small twist the Grapple Shot (terrible name)

- It's been confirmed now as completely open world with the ability to go back to earlier places if you so wish to 100% completion.

- New weapons to mess about with as well as returning old ones (dat BR).

- 4 Player co-op online (2 player split screen on one Xbox) Not sure how much of this ill be playing in co-op but nice to have.

- 'free' campaign DLC going forward for several years [I bet it's 'free' for GP subs]

- Lore fans will be rewarded for exploration

- Dynamic night and Day cycle (im hoping weather too)

- I'm really into the lore so I'm interested to see what or who the Harbinger is.

- The fact Infinite is now a 'platform' for all future Halo campaign and MP could be massive. The thought of continuing to play campaign DLC for years is very appealing to me.

The Con's:

- Graphically as described in DF's video, the lighting seems to be the main culprit here as well as the demo taking place almost entirely in shadow - as suggested, a ray traced 1440p mode would fix how it looks a lot. I still think it will look better at launch but not sure about by how much.

- Cortana will return as will an explanation as to what happened but i'm worried they may jettison 4 and 5's story completely (this could be a pro for many but not for me).

- The fact Infinite is now a 'platform' brings with it some concerns also. I fear Infinite will launch in an unfinished state and will bring things in over time. Campaign in total is in but ray tracing to come and other things is a worry. This could end up like Sea of Thieves and be somewhat limited or bare bones at launch but a year or more down the line it will find it's stride.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Tafdolphin » Mon Jul 27, 2020 9:40 am

Photek wrote:- It's been confirmed now as completely open world with the ability to go back to earlier places if you so wish to 100% completion.


I definitely don't see this as a plus. Far too many open-world games out there these days and I'm completely burnt out. Give me a decent linear, narrative based shooter with solid level design and gun feel.

Photek wrote:- I'm really into the lore so I'm interested to see what or who the Harbinger is.


I'm fairly certain this will end up being the Banished's name for Cortana.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Hime » Mon Jul 27, 2020 9:47 am

Tomous wrote:But the console space is where it mattered, it made the Xbox brand a success and shifted a lot of consoles. Microsoft are going into next gen with their biggest franchise looking decidedly current gen. That's not going to have people rushing out to buy a new Series X. I'm not entirely convinced how good an idea taking it in the open world direction is either.

You're not wrong but I'd say this is more of a fault of the marketing. Realistically this was never going to be a generational leap, much like everything else that comes out on the new consoles for the next year at least the improvements will be relatively minor.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Photek » Mon Jul 27, 2020 9:50 am

Tafdolphin wrote:
Photek wrote:- It's been confirmed now as completely open world with the ability to go back to earlier places if you so wish to 100% completion.


I definitely don't see this as a plus. Far too many open-world games out there these days and I'm completely burnt out. Give me a decent linear, narrative based shooter with solid level design and gun feel.

Photek wrote:- I'm really into the lore so I'm interested to see what or who the Harbinger is.


I'm fairly certain this will end up being the Banished's name for Cortana.


Well the story is a linear one, I'm ok with open worlds if they are not Ubisoft, maybe this will be the same as them but im hopeful it will be a tighter focused world and the fanboy in me knows that (for me) ill check every nook and cranny in this.

I thought of the Harbinger being Cortana but would she side with the banished? Possibly... either way, interested to find out.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Hime » Mon Jul 27, 2020 9:51 am

Tafdolphin wrote:
Photek wrote:- It's been confirmed now as completely open world with the ability to go back to earlier places if you so wish to 100% completion.


I definitely don't see this as a plus. Far too many open-world games out there these days and I'm completely burnt out. Give me a decent linear, narrative based shooter with solid level design and gun feel.

I totally get that but I think Halo needs this kind of refresh. It's strength is in its gameplay which makes it a good choice to go open world.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Tafdolphin » Mon Jul 27, 2020 10:03 am

Hime wrote:
Tafdolphin wrote:
Photek wrote:- It's been confirmed now as completely open world with the ability to go back to earlier places if you so wish to 100% completion.


I definitely don't see this as a plus. Far too many open-world games out there these days and I'm completely burnt out. Give me a decent linear, narrative based shooter with solid level design and gun feel.

I totally get that but I think Halo needs this kind of refresh. It's strength is in its gameplay which makes it a good choice to go open world.


Possibly! Going back to the original Halos after playing a shitload of Destiny made me really appreciate the art of encounter design however. In Destiny most activities are just bunches of enemies to mow down. In the Halos there's much more of a sense of a curated experience: 4 Brutes to pressure you with a few grunts to lob grenades so you need to keep mobile. A wave of Elites, then Jackals, then Hunters to keep things fresh etc etc. Couple this with tight level design and you've got the classic Halo experience.

With open world games you can have those curated encounters to a degree, but player freedom limits how much the developer can control the variables. You also need to populate that open world with roaming enemies and at least some sense of threat. I really don't think Halo's gameplay pillars are going to translate well to this mode.

We'll see though.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Victor Mildew » Mon Jul 27, 2020 10:15 am

You can sort of tell from the ring world being broken that they'll use this to create natural areas. They've got to do something to mix it up a bit because if it was another linear game in style of the previous ones, it's just be accused of being a pretty entry in the series. Hopefully they can resist the urge to fill each area with gooseberry fool to tick off a list ubisoft style (the gun placements already look like this sort of thing). I don't know what the answer is, I mean does halo need to be earth shatteringly original? It's space men sci fi fun at the end of the day. Something more than just a far cry game would be nice though, something a bit more breath of the wild.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Tafdolphin » Mon Jul 27, 2020 10:22 am

Yeah, I'm hoping it'll be "partial open world" with delineated, self-contained areas that function more like large versions of the original Halos' open areas. We'll see! I'm still excited that I'll be playing a new Halo before the end of the year though!

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Photek » Mon Jul 27, 2020 10:25 am

You can traverse between these 'sections' easily enough but they don't reveal how...

They also said that you can go anywhere you can see. :fp:

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Victor Mildew » Mon Jul 27, 2020 10:28 am

Maybe you'll have to beat one of the big gorilla people's bases at the end of an area, then uses transports from within those to move around.

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PostRe: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)
by Photek » Mon Jul 27, 2020 10:30 am

Victor Mildew wrote:Maybe you'll have to beat one of the big gorilla people's bases at the end of an area, then uses transports from within those to move around.

That'd be an interesting mechanic, and would harken back to massive 'play spaces' rather than open world. It would also make adding an 'area' easier in future so, yeah, that sounds good.

(Gorilla folk are called Brutes btw :lol: )

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