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Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 11:40 am
by Jenuall
Whilst The Library can certainly feel samey I never really understood the hate it got, it’s still quite a fun level with some nice pressure points from a gameplay perspective and there’s a lot going on in terms of themes and storytelling as well. It wouldn’t be my go-to level to jump in and play at any moment but I can think of plenty of worse Halo levels!

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 12:57 pm
by kazanova_Frankenstein
I completed the Cortana mission a couple of days ago. It was absolutely awful, just no sense of progression at all, just enemies spawning all around you for.... what felt like a life time but was probably about 90 angry minutes. I got lost twice as well.

Don't remember it being so bad at release all those years ago. Maybe we do expect more nowadays.

I played the Library mission about 6 months ago. It was fine. The remastered visuals made it easier to know which direction you needed to go.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 1:01 pm
by Jenuall
I really didn't get on with the remastered visuals for CE, they didn't maintain the art style will enough and the feel of a lot of scenes was changed significantly for the worse in my view.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 1:21 pm
by Monkey Man
Phil teases the MP -

"The multiplayer in Halo Infinite I think is going to be special when we talk about it," Spencer said. "We know, for some many people, Halo CE started with us lugging our Xboxes around, plugging them in together and playing console multiplayer, for many of us, for the first time. So I'm excited for what we'll get to see and what we'll get to show. I think the team is building on what they did with Halo 5, and the multiplayer in Halo 5 was received very well."

"So it's cool to see the team continue to iterate on things that the community loves," he added. "Esport players have been heavily involved in what we're doing [with Halo Infinite] because we know that's a strong part of the community; the professional players. And there are some technical challenges the team has set for themselves on multiplayer that I'm really encouraged to talk about when we get there. So, soon! We will be able to talk about Halo Infinite multiplayer soon."

https://youtu.be/cBbFpPOhrY4 via https://www.gamespot.com/articles/halo- ... 0-6480279/

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 1:32 pm
by JT986M2
I really enjoy the Halo 5 multiplayer and so I hope the Halo Infinite multiplayer is more of the same. I just hope they design some better, purpose-built big team maps this time. The current ones that were built using the forge - although functional - are pretty forgettable and a bit bland.

I just hope with the mindset they have of bringing Halo back to it's roots that they reintroduce King of The Hill. Strongholds is a more balanced tactical version, but I definitely miss the chaos and laughs that KoTH made possible.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 1:56 pm
by Jenuall
Absolutely KoTH was brilliant! Some of my best multiplayer memories are of playing that with friends crowded around the XBOX during my first year at uni.

I miss lots of things about CE multiplayer in fact - King of the hill, the great selections of smaller maps, quirky modes like vehicle races etc. The move to online Live gaming with Halo 2 onward brought plenty of positives but for me my favourite memories are still of local multiplayer with CE

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 3:42 pm
by Tafdolphin
The jarring thing about Cortana is that it comes immediately after the best level in Halo history. It's quite the fall.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 4:05 pm
by Photek
Tafdolphin wrote:The jarring thing about Cortana is that it comes immediately after the best level in Halo history. It's quite the fall.

The Covenant is great but it's no Silent Cartographer but they interchangeable I suppose.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 4:06 pm
by Photek
Monkey Man wrote:Phil teases the MP -

"The multiplayer in Halo Infinite I think is going to be special when we talk about it," Spencer said. "We know, for some many people, Halo CE started with us lugging our Xboxes around, plugging them in together and playing console multiplayer, for many of us, for the first time. So I'm excited for what we'll get to see and what we'll get to show. I think the team is building on what they did with Halo 5, and the multiplayer in Halo 5 was received very well."

"So it's cool to see the team continue to iterate on things that the community loves," he added. "Esport players have been heavily involved in what we're doing [with Halo Infinite] because we know that's a strong part of the community; the professional players. And there are some technical challenges the team has set for themselves on multiplayer that I'm really encouraged to talk about when we get there. So, soon! We will be able to talk about Halo Infinite multiplayer soon."

https://youtu.be/cBbFpPOhrY4 via https://www.gamespot.com/articles/halo- ... 0-6480279/


Not a fan of the E-sports orientated MP. I played BTB mostly in Halo 5 and now I actually prefer MCC for my Halo mp.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 4:34 pm
by Jenuall
Photek wrote:
Tafdolphin wrote:The jarring thing about Cortana is that it comes immediately after the best level in Halo history. It's quite the fall.

The Covenant is great but it's no Silent Cartographer but they interchangeable I suppose.

The Covenant always felt like it was reaching for something it couldn't quite deliver on for me. It was a welcome attempt to nail the feel of a quintessential Halo level as per the template set down by CE but it just fell short of those levels that inspired it for me

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 4:47 pm
by 7256930752
Probably a bit weird given what I said previously but I think ODST might be a little overrated. It's very good and a nice change but the levels are small and missing the huge moments from the mainline games.

2 is one I struggle with full stop. The one shot kill jackals ruin big parts of the game for me.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 4:53 pm
by Jenuall
Yeah of the ones I've played (CE, 2, 3, ODST, Reach) I'd say that 2 is comfortably the worst and has the worst ratio of good to gooseberry fool levels.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 9:22 pm
by Mafro
Was Cortana the Flood level that just had bullshit flying everywhere?

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 10:00 pm
by more heat than light
Mafro wrote:Was Cortana the Flood level that just had bullshit flying everywhere?


That's the one. I don't mind it personally.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Wed Jul 29, 2020 11:32 pm
by Peter Crisp
What was the stupid brown level inside a brown flood level with shitty brown spitting enemies?

Did I mention the brown?

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Thu Jul 30, 2020 7:37 am
by gamerforever


Interesting video.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Thu Jul 30, 2020 9:30 am
by Photek
We have now reached Peak SDF. A tiny YouTube creator is now been held up as some sort of bastion of truth by not at all disproving the DF video.

Obviously Digital Foundry have been paid off by Microsoft, of course that’s why they criticised Halo Infinite’s reveal but they didn’t criticise it enough.

The game reveal had enough actual issues worthy of actual discussion but this is hilarious in the extreme. It’s not an interesting video, it’s more ‘interesting’ that you think it is.

EDIT: Jesus the Language in this video... honestly, not sure it should be allowed to be posted. :?
Also, why is he SO MAD?

So, apart from the horrendous language, the major issue here is lighting on the guns.... and 'level design' and Digital Foundry was lying because it didn't mention it... alright. Now he's comparing Plasma grenade explosions... I'm done, the use of the N word every 20 seconds is honestly hard to get used to.

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Fri Jul 31, 2020 5:41 am
by Venom
343i have posted a big statement addressing concerns.


QUESTIONS ABOUT GRAPHICS AND VISUALS
First, we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo. While we see and hear far more positive than negative, we do want to share a bit more context. From our perspective, there are two key areas being debated around the community – overall art style and visual fidelity.

Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.

The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch.



WHAT ABOUT A MULTIPLAYER BETA / FLIGHTING?
The Xbox Games Showcase was only meant to focus on Halo Infinite’s campaign. However, I can’t blame you all for being curious about the multiplayer experience. As Chris Lee mentioned in his blog which accompanied the demo last week, our original plans for large-scale flighting aren’t where we originally intended in large part due to the challenges of working from home during the COVID-19. At this time we’re honestly not sure what is going to be possible in terms of flighting but we still hope to have an opportunity for broader public hands-on before release. And, as we’ve previously stated, we’ll be relying on flighting and continued feedback and community partnership well beyond launch as we grow and evolve the game together.

WHAT HAPPENED TO CORTANA, THE CREATED, BLUE TEAM, FIRETEAM OSIRIS, LASKY, USNC INFINITY, HALSEY, ARBITER & ATRIOX? WHAT IS HARBINGER?
Last week, we showed a mission that takes place several hours into campaign. During the conclusion of that small slice, we introduced War Chief Escharum, who defeated the UNSC forces at the ring and is eager for his next challenge. To see what lead up to that moment and what comes after, you’ll need to play Halo Infinite’s campaign. As many of you know, I’m super opposed to spoilers and loading up all the answers in a trailer/demo would just be poor form. Rest assured, many of your questions will be answered in time just by playing the game.

HOW DO YOU PRONOUNCE ESCHARUM?
Eh-sure-uhm

WHO ARE THE VOICE ACTORS PLAYING “THE PILOT” AND “ESCHARUM?” THEY SOUND FAMILIAR…..
We’re thrilled and lucky to welcome two incredible actors to the Halo family – Nicolas Roye as the Pilot and Darin De Paul as Banished War Chief Escharum.

WILL WE GET A CHANCE TO PLAY THAT CAMPAIGN DEMO?
Yes. When the game comes out you’ll be able to play this space and take out the Banished Anti-Aircraft turrets

ARE THERE KILL BARRIERS OR “RETURN TO BATTLEFIELD” ZONES IN CAMPAIGN.
Since we want to allow players to explore and get creative with their engagements, we’ve tried to reduce these as much as possible in Halo Infinite. There will always be some exceptions, but usually if you can see it, you should be able to go there.

WHAT ABOUT SPLITSCREEN AND CO-OP?
Campaign will support 2 player splitscreen and online 4 player co-op. Yes, you can play on your couch with a friend.

IS THERE A BATTLE RIFLE IN HALO INFINITE? I DIDN’T SEE ONE IN THE CAMPAIGN DEMO.
Yes, if you check out the Campaign Gameplay Trailer, watch closely and you’ll catch a glimpse of a BR75. We’ll share more details later!

THE NEW MK50 SIDEKICK AND CQS48 BULLDOG LOOK COOL - WILL THERE BE OTHER PISTOLS OR SHOTGUNS IN THE GAME?
We’re excited to build on Halo’s legacy sandbox while also introducing new components to further evolve and expand gameplay experiences. The MK50 “Sidekick” and CQS48 “Bulldog” are brand new weapons that bring something different for players to sink their teeth into. The “Sidekick” is a true sidearm pistol that is lightning fast to draw and fire – truly exceling as a reliable backup when your primary weapon is depleted and a Brute is bearing down on you. Compared to previous titles, this weapon is closest to Halo 2's version of the Magnum. The “Bulldog” is a pump-action shotgun that is punchy and decently accurate, trading slightly lower damage (12 gauge vs. 8 gauge) for a much higher rate of fire. Players will be better equipped to dispatch multiple targets quickly and the “Bulldog” provides more playstyle opportunities for shotgun aficionados. There are additional variants of each of these, but the classic Magnum and Tactical Shotgun aren’t currently featured in Halo Infinite.

As we look beyond launch, we have robust plans to continue evolving the game which will include further additions to Halo Infinite’s sandbox. We understand some players won’t be thrilled over the prospects of different pistols and shotguns but we encourage you to keep an open mind and we look forward to everyone getting hands-on perspective with these new weapons when the time comes.

HOW WILL THE NEW GRAPPLE HOOK WORK IN MULTIPLAYER?
Equipment items like the Grappleshot function differently in multiplayer and will be available as items that can be picked up on the map.

WE’VE HEARD “4K 60FPS,” IS THAT THE BEST YOU CAN DO? EVEN ON PC?
To clarify, up to 4k 60fps is our target for our expansive campaign experience on Xbox Series X. As PC players expect, there will be plenty of settings that you can tweak to create the experience you want and we’ll have even more details on that in the coming months.

SPEAKING OF PC, IS IT TRUE HALO INFINITE WILL BE COMING TO STEAM?
Yes, Halo Infinite will be available on PC via Xbox Gamepass for PC (Beta), the Microsoft Store, and Steam in addition to Xbox Series X and the entire Xbox One family of consoles.

WILL DIFFICULTY SETTINGS SUCH AS EASY, NORMAL, HEROIC, AND LEGENDARY STILL EXIST IN THIS EXPANSIVE CAMPAIGN?
Yes. Just like previous Halos, you will be able to choose your preferred difficulty in the menu before beginning your adventure.

WHO CREATED THE MUSIC IN THE CAMPAIGN DEMO?
We are excited to welcome three new composers to the Halo family who are all contributing to an amazing soundtrack for Halo Infinite. Much of what was heard in the demo comes from Gareth Coker – check out the interview from earlier this week and listen to an official track, "Set a Fire in Your Heart."

WHAT ABOUT MULTIPLAYER, FORGE, THEATER, RANKING SYSTEM, ESPORTS, AND EVERYTHING ELSE?
Last week we wanted to focus solely on campaign. We’ll touch on all the other aspects of our game in the coming months (though we have already confirmed the return of a new and improved Forge and some very exciting plans for the next era of Halo esports in our "What's Next for HCS" blog and our Esports Engine partnership announce.)

HOW’S CRAIG?
We’ve all laughed very hard at the nonstop stream of Craig memes the community is cranking out. Craig is thick-skinned and seems to be taking it in stride though all of this fame and attention seems to be going to his head.

I HAD AN EXTREMELY SPECIFIC QUESTION. WHAT ABOUT THAT?
Trust me, we’ll get to it eventually. We can’t answer every question about a video game in an 8 minute campaign demo. Hold tight, we'll get through this. Together.



And let's not forget the long-running list of other "#confirmed" aspects of Halo Infinite:

In Universe Timing: It follows the Master Chief's story some time after Halo 5: Guardians' conclusion
Pro Team: We've assembled an internal Pro Team for Halo Infinite
Splitscreen: Yes, splitscreen will be a thing! (See above for details about Campaign)
LAN: Halo Infinite will support LAN
Back in Black: Black undersuits will be in the game
Microtransactions: Halo Infinite will not include real-money loot boxes
Player Customization: If you liked the level of armor customization options in Halo: Reach, you will be pleased
SR 152: Players who hit SR 152 in Halo 5: Guardians will receive a token of appreciation in Halo Infinite
Forge: Our famous editing tool will be in Halo Infinite and will have Undo & Redo buttons, which is a first for Forge.

SOUNDTRACK
During last week's demo, we were able to get an early listen to some of Halo Infinite's soundtrack. To go along with this, we interviewed one of our three composers, Gareth Coker, here on Waypoint and released one of his songs that was used during the demo. Gareth, who is most recently known for his work on the Ori franchise, spoke about how he's been respecting Halo’s musical history while also pushing boundaries to take it forward. If you're a fan of Halo's soundtracks, you'll want to give this a read!


https://www.halowaypoint.com/en-us/news/infinite-inquiries

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8)

Posted: Fri Jul 31, 2020 8:11 am
by Monkey Man
More fuel to add to the F2P MP fire -

Image
https://www.smythstoys.com/ie/en-ie/xbo ... x-register

Re: Halo Infinite (XB1/XSX/Win 10) - Gameplay Trailer (p8) 343 Statement. Also MP F2P?

Posted: Fri Jul 31, 2020 8:41 am
by Frank
free-to-play*

*for Gamepass subscribers