Halo 5: Guardians (Xbox One) - Coronavirus Relief Fund DLC (p81)
Posted: Fri May 16, 2014 10:47 am
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RELEASE DATE: 27th October 2015
FORMAT: Xbox One
DEVELOPER: 343 Industries
PUBLISHER: Microsoft Studios
GENRE: First Person Shooter
PLAYERS: 1-24
ONLINE MULTIPLAYER: 1-24
ONLINE CO-OP: 1-4
http://www.xbox.com/en-gb/games/halo-5-guardians
https://www.halowaypoint.com/en-us/game ... s/xbox-one
https://twitter.com/Halo
http://huntthetruth.tumblr.com/
Built from the ground up to take advantage of the Xbox One and Xbox Live, Halo 5: Guardians is the next installment of the legendary sci-fi franchise, from developer 343 Industries. It features the most ambitious campaign and multiplayer experience in franchise history, all running at 60 frames per second on dedicated servers.
In Halo 5: Guardians, a mysterious and unstoppable force threatens the galaxy, the Master Chief is MIA, his loyalty is under question, and it’s time for you to hunt the truth. Featuring epic worlds and epic battles on an epic scale, Halo 5: Guardians’ riveting campaign weaves a dramatic story full of new and fan-favorite characters and enemies that will forever change the Halo universe. The Master Chief and Blue Team have gone missing, and tasked to hunt them down is the UNSC’s elite man hunter – Spartan Locke and Fireteam Osiris. As the pursuit continues, they begin to unravel the mystery behind an unstoppable force that threatens the entire galaxy.
It’s the next evolution of Halo combat, evolving the series’ core gameplay with new and improved movement and gunplay, and powerful Spartan Abilities that deepen the battlefield experience with an even-more-dynamic arsenal. You can play with up to three friends through seamless drop-in/out online cooperative play on dedicated servers. Or, play solo and work with your Spartan team – letting the new Fireteam A.I. turn them into deadly weapons on the battlefield.
Halo 5: Guardians also features the most multiplayer content in the series, with over 20 multiplayer maps available at launch and more than 15 extra multiplayer maps being added through June 2016 – at no additional cost. In addition to testing your skills in Halo’s competitive four-on-four Arena combat mode, the all-new Warzone mode presents a massive multiplayer experience, built from the ground up to take full advantage of Xbox One and Xbox Live. Supporting up to 24 players, Warzone fuses all the best elements of Halo into one gigantic multiplayer mode, featuring maps that are three to four times larger than any previous map in the series. Players will freely take on multiple objectives, battling against enemy players as well as A.I. opponents in what is sure to become one of the deepest, most beloved Halo multiplayer modes ever created.
Challenge your friends, crush your rivals, and discover the next pulse-pounding chapter of the Halo saga, when Halo 5: Guardians launches exclusively for Xbox One on October 27.
http://news.xbox.com/2015/06/xbox-halo- ... -27-launch
The Xbox One Halo 5: Guardians Limited Edition Bundle
Our Xbox One Halo 5: Guardians Limited Edition Bundle is headlined by a 1TB custom-designed Xbox One console and controller, inspired by Spartan Locke and UNSC technology. It features two-tone paneling, blue metallic accents, graphics on the vents, and in-game sounds, including the Plasma Grenade charging up when turning the console on, smart-link activation when hitting the eject button and more. The sleek design details extend to the included Limited Edition wireless controller – which complements the console with chrome and metal details, and a honeycomb pattern and insignias. It also includes a 3.5mm audio jack, allowing you to plug your favorite gaming or audiophile headphones directly into the controller, making it perfect for Halo 5 multiplayer sessions. And, the mono Xbox One Chat headset is included, featuring mute switch, rotational volume dial and adjustable mic boom. The bundle is truly a one-of-a-kind collector’s item.
The bundle includes a full game download of Halo 5: Guardians. You’ll also get the Warzone REQ Bundle, which packs in 14 premium Requisition Packs, FOTUS-class armor, and exclusive multiplayer emblem. As if that wasn’t enough, the bundle also includes an alloy Guardian model designed by Metal Earth, the Halo: The Fall of Reach animated series, team dossiers for Blue & Osiris, and Spartan Locke’s classified orders. The bundle is available in most major markets worldwide starting on October 20 (October 22 in Japan), priced at $499.99 USD. If you purchase this bundle, you will have the added benefit of pre-downloading Halo 5: Guardians in advance, so you’re locked, loaded and ready to play on day one - October 27.
This year, we’re delivering the greatest games lineup in our history and the greatest value in all of gaming. Visit xbox.com to learn more about all the Xbox One bundles this year.
Xbox One Limited Edition Halo 5: Guardians Wireless Controllers
We’ve got two limited edition Halo-themed Xbox One wireless controllers with unique laser-etched designs. The first, the Xbox One Limited Edition Halo 5: Guardians Wireless Controller, features metallic blue accents inspired by Spartan Locke and UNSC military insignias, and comes with a bonus REQ Pack including the Resolute visor. As noted above, this controller will be included with the Xbox One Halo 5: Guardians Limited Edition Bundle. The second, the Xbox One Limited Edition Halo 5: Guardians – The Master Chief Wireless Controller, features the signature green and metallic orange accents of the Master Chief’s armor, and it comes with a bonus REQ Pack including the Dauntless visor. And of course, both controllers include a 3.5mm audio jack. Both will be available for $69.99 USD ERP at retailers worldwide, starting in early October.
ASTRO Gaming A40+MixAmp M80 Halo 5: Guardians Edition Headset
Officially licensed for the Xbox One, the new ASTRO A40+MixAmp M80 Halo 5: Guardians Edition headset features a custom dark chrome matte finish with metallic blue accents, and a subtle-yet-striking Halo-inspired graphical treatment. With this headset, you can enjoy the best sound quality, and an unprecedented level of control over your gaming audio environment in the biggest Halo game yet.
In addition, the headset comes with an in-game REQ Pack. The ASTRO A40+MixAmp M80 Halo 5: Guardians Edition headset hits stores in September – but you can pre-order it now for $220.00 at select retailers nationwide, or directly from ASTRO Gaming.
http://news.xbox.com/2015/08/gamescom-h ... m-hardware
Screenshots
More screens etc here - https://www.halowaypoint.com/en-us/game ... s/xbox-one
GameInformer coverage for June 2015 - http://www.gameinformer.com/p/halo5.aspx
Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.
“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One?
In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.
I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.
“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.
It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.
And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.
Your Journey Begins in 2014
Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store.
So until E3, I’d like to express my gratitude to our massive and varied Halo community, whose energy, enthusiasm, criticism and kindness are the driving force behind what we do and what we hope to achieve in “Halo 5: Guardians.”
http://news.xbox.com/2014/05/games-halo ... nouncement