Jenu-All I Want For Christmas wrote:Not that it's a feature I would be desperate for personally but it's disappointing that this doesn't have local splitscreen on PC (not sure if it does or doesn't on X1 either)
I wanna say it does on XBox One but now you've said that I'm not 100% sure now! I guess Microsoft thinks not many people would do that on PC, but that's still shame regardless.
Haven't trouble with this. I downloaded the collection but the only campaign it will let me launch is Reach. Do you need to download the others separately? The game isn't offering any clues as to what it needs.
Meep in Heavenly Peace wrote:Haven't trouble with this. I downloaded the collection but the only campaign it will let me launch is Reach. Do you need to download the others separately? The game isn't offering any clues as to what it needs.
If you're on about PC version then these versions aren't available on PC just yet, all we can play on PC is Reach for now. They'll be available in future updates.
Alex Battaglia goes in-depth on Halo Reach's port for Xbox One S, Xbox One X and of course, PC. Find out where this conversion excels and where it falls short in this extended, deep-dive analysis.
Tech Summary -
- MCC version targets 60 FPS On all platforms (XBO, XBX) and everything animates correctly. - Can sometimes suffer from Nin-Linear motion in camera pans. Alex goes into great detail on this in the video. - LoD fade can also occur at lower than 60 FPS. - Original Reach: 1152x720p with TAA. - XBO: 1080p, XBX: 2160p with standard post process AA. No TAA. - PC has 21 : 9 support during game play but cut-scenes draw 16 : 9 pillar boxes. - All versions have low AF (even PC which can be remedied by forcing AF using your GPU control panel) - XBX/XBO do not have the "Enhanced" graphics setting from PC so LoD etc are same as original 360 Reach. - On PC, the Enhanced graphics setting pushes out LoD so you don't have visible fade-in or obvious low LoD objects in distance. - Real time shadows also benefit from higher resolution.
- Post Process (SSAO, Bloom, DoF etc) scale with system resolution. - Higher Resolution can eliminate DOF's artistic effects. Same for SSAO and bloom. - PC/XBO/XBX's higher resolution turns SSAO nearly invisible at close ranges. - Bloom also impacted the higher your resolution goes. - MCC/PC versions cut out Motion Blur completely. - The audio mixing for guns is also not right. Too muffled and lower in volume with different reverb. - Some users have also reported crashes.
- XBX: By far 60 FPS with only some drops in areas where the game is loading. - XBS: Same as above but areas with loading or streaming can drop to mid 40's to 60. - XBX does a good job hitting 60 FPS, XBS has a hard time maintaining it. - Input latency during co-op also mentioned. - On PC, most rigs should be able to hit 60 FPS with only some drops at checkpoints. - At above 60 FPS, all animations still run at 60 FPS - At 120 FPS the mouse also has non-linear motion problems. You will have better input latency, but it will not be linear/correct. - The same applies for character animations. - Alex doesn't recommend playing the game above 60 FPS for now.
In summary, I'd say that there's a solid base here but Reach requires a fair amount of work to get the remaster into a really good place. First of all, the post-process pipeline should scale correctly with resolution as opposed to diminishing in effectiveness the higher you push the pixel count. I'd also like to see motion blur restored and improved in quality, along with an in-game toggle for players that would prefer not to use it. Next up, audio doesn't sound correct - I was really surprised to hear effects that are more muffled than the original Xbox 360 release.
Then there's performance, which also needs a push. In prior Master Chief Collection releases on Xbox One, we've seen improvements to frame-rate arrive over time with a tighter lock to 60 frames per second - and I really hope that the developers can revisit Reach to iron out the stutters and skips, and generally improve the turnout on both X and especially S consoles. PC runs beautifully at 60fps but I'd describe the experience on anything above that as completely broken. It needs a rethink.
In summary, as a PC gamer primarily, I do appreciate this release. The quality of the game itself is - and has always been - absolutely fantastic, and the chance to experience it at 60fps with a high resolution is a real treat. But it really needs to be better - the legacy of Halo, the quality of Reach itself and the potential from a remaster practically demands it. Preserving games for the future - especially on PC - means replicating them as they were in all the places where it matters, while improving them at the same time based on the scalability of today's hardware and beyond. Perhaps this may sound overly harsh in some respects, but this is the Halo remaster that will persist for years or even decades to come - and while the foundation is solid overall, there are clearly issues here that need attention.
Halo Fans New and Old Propel The Master Chief Collection to Blockbuster Launch on PC
The release of Halo: Reach in MCC on both PC and Xbox One on December 3 was a monumental launch for the Halo franchise.
Fans viewed nearly 3 million hours of Halo streams during launch week.
Halo: The Master Chief Collection is now available on PC via Xbox Game Pass, Microsoft Store and Steam, and Xbox One.
The long-awaited debut of Halo: The Master Chief Collection (MCC) on PC was worth the wait, thanks to the amazing Halo community as well as a host of all-new players experiencing the Halo universe for the very first time. The release of Halo: Reach in MCC on both PC and Xbox One on December 3 led to a monumental launch for the Halo franchise, with record numbers including:
Nearly 3 million players of MCC on PC and Xbox One during launch week #1 top-selling game on Steam during launch week and the highest-ranking debut for an Xbox Game Studios title on Steam #1 most-watched game on Twitch during launch day
When fans haven’t been playing MCC, they’ve been watching, viewing nearly 3 million hours of Halo streams during launch week, pushing MCC into the #1 most-watched position on Twitch during launch day.
PC players and media have taken notice of Halo’s return on PC, with MCC rated “Very Positive” across more than 35k Steam Customer Reviews and The Washington Post proclaiming MCC on PC as, “the best deal in gaming.”
Stay tuned for more Halo: The Master Chief Collection news coming in early 2020!
Halo: Combat Evolved Anniversary Available Now for PC with The Master Chief Collection
The Return of a Classic, Remastered for PC
The Master Chief’s saga on PC comes equipped with new features, optimizations, and customizations built for the platform. Halo: Combat Evolved Anniversary looks and plays better than ever at 60 frames-per-second (or greater) with 4K UHD support, and players can fine-tune their experience with a vast array of options including variable framerate, native mouse/keyboard support and the ability to rebind controls, support for ultra-wide displays and different aspect rations, updated texture/shadow quality and more. Additionally, we’re happy to introduce community-requested features such as the option to use ‘classic’ audio in multiplayer and improvements to Spartan customization.