Halo: MCC (XSX|S/XB1/Steam/Win10) - 120FPS Campaign & MP and FOV slider, out 17th Nov on XSX|S.

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Monkey Man
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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 2 Anniversary Edition out 12th May on PC.
by Monkey Man » Wed May 13, 2020 8:21 am

Halo 2: Anniversary out now on PC Game Pass & Steam -

Halo: The Master Chief Collection Patch Notes – 5/12/20

Halo 2: Anniversary Now Available on PC

Today, Halo 2 and Halo 2: Anniversary joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features, update size, and bug fixes can be found below:

New Features

New spartan customization 3D model viewer for Halo 2 and Halo 2: Anniversary.
Theater for Halo 2: Anniversary and Halo: Reach.
Weekly Campaign Challenges (Full KBA).

Game Install Size and Version

Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.

Latest Version

The latest version of the game is 1.520.0.0, to find the version number (Full KBA).
To update your game if you are not on the latest version (Full KBA).

Microsoft Store and Xbox Game Pass for PC (Beta)

75GB install size.

Steam

MCC Bundle Owners: A 41.5GB update with Halo: Reach, H:CEA, and H2:A being about 73GB installed.

Xbox

MCC will receive a 24.37GB update with the full install being 99.4GB.
Resolved Community Issues
Improvements have been across the board from previous flights. Below are additional resolved issues that come with today’s update and the platform (Xbox Only, PC Only, or All Platforms):

Global (PC Only)

Resolved issues installing the Extended Language Pack

Halo: Combat Evolved Anniversary (All Platforms)

Several instances of UE4 errors when playing Multiplayer
Magnum Pistol spread increased when playing at higher than 30fps
Terminals stopped being interactable during continuous campaign sessions

Halo: Combat Evolved Anniversary (PC Only)

Some Campaign Steam Achievements were not unlocking correctly for mission completion, par time, and score

Halo 2 and Halo 2: Anniversary (All Platforms)

Crash before reaching the last area in Delta Halo
Resolved cutscene audio being distorted when continuing to the next campaign mission in Classic graphics
Resolved corrupted textures in the tunnels on Outskirts
Loading screens now appropriately fade out before loading into games
Elite armor now displays lights appropriately in multiplayer
Dynamic light casts proper shadows in Halo 2
The "Action" key now functions appropriately when bound to "Mouse Wheel Up/Down"
Corrupt textures on Lockdown have been resolved
Looping audio when activating the waterfall on Shrine is resolved
Ghosts explosion sounds are now present in Anniversary Multiplayer

Halo 2 and Halo 2: Anniversary (PC Only)

Team colors are now appropriately displayed in all in-game UI menus
Players can now bind fire secondary and any vehicle function to the same key
Gameplay audio levels now mirror other titles more closely
Resolved throwing grenade, zoom, and zoom in actions taking priority while dual-wielding instead of firing your secondary when mapped to the same key
Leaves now render appropriately when using NVIDIA hardware
Emblems now appear on scoreboards in Halo 2 multiplayer gameplay
When using crosshair centered it no longer alters positioning when zooming in with binoculars
Universal medals now display appropriately and do not show double medals for Halo 2: Anniversary
When firing while dual-wielding it is no longer inverted unless set appropriately
With the rocket launcher equipped and conducting the idle animation audio plays correctly when the barrel spins
On Bloodline, the electric charge audio for the EMP is now playing correctly
Mouse movement is no longer slower with Unlimited frame rate enabled
Muzzle flash appear correctly on weapon barrels after swapping between Anniversary and Classic graphics

Halo 2 and Halo 2: Anniversary (Xbox Only)

Playlist progression is now awarded correctly to co-op players
Sentinel Beam VFX now appear correctly when switching between weapons
Sword equip SFX now play appropriately
Infected players now appropriately display having a shield bar when shields are set to Normal in Custom Games
Forge UI now appropriately displays "Start New Round" when selecting to begin a new round
Kill medals now appropriately display in-game alongside killing spree medals

Halo 3 (Xbox Only)

Performance improvements for players experiencing framerate drops in gameplay

Halo 4 (Xbox Only)

The Mantis missile charge was missing its VFX

Future Updates

There are many bug fixes such as Halo: Reach Audio, more fixes for Halo: Combat Evolved Anniversary, and features that the team is continuing to work on. To get more info on active Reach and MCC issues and their current status, please refer to our MCC Development Update for April.

https://support.halowaypoint.com/hc/en- ... b15ce094b8

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 2 Anniversary Edition out now on PC.
by Peter Crisp » Thu May 14, 2020 11:12 am

Have they said if this will be getting a Series X update?
It would be nice to be able to do an entire playthrough from Halo CE to Infinite with upgraded graphics.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 2 Anniversary Edition out now on PC.
by Xeno » Tue May 19, 2020 11:45 am

They have been doing some good work with the enhanced graphics on these. Halo 2 looks so much better that when it was released on PC.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 2 Anniversary Edition out now on PC.
by Photek » Tue May 19, 2020 12:48 pm

Peter Crisp wrote:Have they said if this will be getting a Series X update?
It would be nice to be able to do an entire playthrough from Halo CE to Infinite with upgraded graphics.

Well it will have HDR anyway.

Gears 5 is getting update so presume this may be but it might just be 120fps for mp mode.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 2 Anniversary Edition out now on PC.
by Monkey Man » Thu May 21, 2020 9:44 am



All told though, I did enjoy returning to Halo 2 and despite the issues, I do feel that it's best game in The Master Chief Collection for PC so far. The remade graphics scale rather well to 4K, the system requirements are not onerous - and crucially, it is a more than worthy replacement for the 2007 PC release. Let's hope an even better turn-out from the upcoming Halo 3.

https://www.eurogamer.net/articles/digi ... n-analysis

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 2 Anniversary Edition out now on PC.
by Monkey Man » Wed Jun 10, 2020 5:47 pm



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PostRe: Halo: MCC (XB1/Steam/Win10) - ODST Firefight coming this summer.
by Monkey Man » Fri Jun 12, 2020 12:24 am


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PostRe: Halo: MCC (XB1/Steam/Win10) - ODST Firefight coming this summer.
by Monkey Man » Tue Jul 07, 2020 2:31 pm


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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 3 out on PC on 14th July. ODST Firefight coming this summer.
by Monkey Man » Thu Jul 09, 2020 9:05 am



9pm tonight.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 3 out now on PC!!. ODST Firefight coming this summer.
by Photek » Thu Jul 16, 2020 3:04 pm

New Skull lets you fly in campaign by holding down jump button in Halo 1-3! :lol:

https://www.eurogamer.net/articles/2020-07-16-13-years-later-halo-3-has-a-brand-new-skull

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Frank
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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 3 out now on PC!!. ODST Firefight coming this summer.
by Frank » Sun Aug 02, 2020 10:01 pm

Does anyone know if you can still collect the skulls in campaign with that skull active? :slol: I'm awful at grenade jumping and I keep finding ones that need me to attempt it.

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Monkey Man
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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo 3 out now on PC!!. ODST Firefight coming this summer.
by Monkey Man » Mon Sep 14, 2020 2:33 pm


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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo ODST Firefight out on 22nd September.
by Xeno » Tue Sep 22, 2020 12:04 pm

Seems ODST is already out. 6.7 gig download.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo ODST Firefight out now!!.
by ITSMILNER » Sun Sep 27, 2020 9:18 pm

Just tried playing this on XBO and yet another update :lol:

14gb, any idea what it is for? Also is this game getting any sort of update for Series X?

Long Live Switch Squad!
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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo ODST Firefight out now!!.
by Tafdolphin » Mon Sep 28, 2020 9:05 am

Played through ODST again, and unlike the first time round I'm taking it slow. Last time I got it at the same time as Reach came out so just blasted through it and came away thinking it was a slower, ponderous experience that I didn't really enjoy.

Now I think it's probably my second or third favourite Halo, behind Reach and 3. The city level looks gorgeous on my PC, and the atmosphere of the place is so different from any other Halo game. And the diagetic navigation system really is something too...in fact I'm not sure I've seen another game do environmental navigation as well as this.

Unfortunately, I came across a huge strawberry floating annoyance: I'd collected 26 of the 29 Mombasa Streets audio logs when I picked up the mission starting with the foam can. After finishing that I'm returned to the city...only to find the it closed off. There was no "No going back from here" warning, and seemingly no reason why the game is pushing me towards the end. Super, super aggravating.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo ODST Firefight out now!!.
by Mafro » Mon Sep 28, 2020 10:58 am

The ODST soundtrack is the best in the series.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo ODST Firefight out now!!.
by Tafdolphin » Mon Sep 28, 2020 11:16 am

Yeah, the music is exceptional. Not just the jazz, but the more African themed battle tunes too. The whole thing is both similar and different to the rest of the Halo oeuvre.

Apart from the needless gating of the city towards the end, my only other issue is the teeeeeerrible cutscene animations of the characters. They all move like Saturday morning cartoons. The rubbish faces can be forgiven given the age of the game, but the way everyone moves is just bizarre.

But like I say, it's a really, really interesting deviation from the core Halo tenets and one of the best games in the series.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo ODST Firefight out now!!.
by Photek » Mon Sep 28, 2020 11:27 am

ODST's project lead is the lad who's back at 343 trying to fix Infinite.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo ODST Firefight out now!!.
by Tafdolphin » Mon Sep 28, 2020 11:31 am

I actually went back to the Infinite trailer having played a bunch of ODST and if you ignore the graphical updates, ODST genuinely looks/feels like the more interesting product despite the two sharing some DNA in their open world/map based structure. Infinite just looks like it's surgically grafted ODST features onto CE's environments and the whole thing looks like a step in the wrong direction. Nothing appears new or interesting, it looks more like a greatest hits affair. Course, it doesn't help that Infinite looks cartoony in a way that didn't register until I went back to the trailer, almost cell shaded.

Unless they've delayed it to Winter 2021 I have a feeling it could be a real dud.

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PostRe: Halo: MCC (XB1/Steam/Win10) - Halo ODST Firefight out now!!.
by Photek » Mon Sep 28, 2020 11:40 am

Don't want to derail this thread but the 'word is' that, at least graphically it's been cleaned up already. I stand by the fact that I thought the gameplay looked good, great even. Also, it's GaaS, and although it might drop in a 'dud' way, the whole free campaign DLC over years (not necessarily confined to Zeta Halo) may mean that they will fix things like MCC, but we are killing it before release so we'll see.

It's going to be delayed till winter 2021 for sure.

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