Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.

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Jordan UK
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Jordan UK » Tue Nov 17, 2020 9:39 pm

GrinWithoutaKat wrote:That's actually really cool!

Edit: Reading Reddit, there's something they've noticed that's a bit strange. The FOV slider is disabled in 120hz mode, but... if you start it up in 60hz mode, set the FOV to whatever you want, it then remains at that setting when you switch back to 120hz. Not sure if I've played an FPS with a FOV slider before so not sure how much of a big deal it is. I guess it's just personal preference or is it always better to have a wider view?


Personal preferences to an extent. Also, can impact on performance - wider field of view involves more geometry so narrow views are easier to render. Hence why few console games have the option as they are programmed to render as much detail as possible and affecting the FOV could tank performance. However, trickery with LOD and adaptive resolutions can offset this.

Personally speaking, I find very wide FOV gives a fishbowl effect that I don't really like.

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Photek
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Photek » Tue Nov 17, 2020 10:27 pm

My FOV preference is 90, it’s wide but just before the fishbowl malarkey.

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Parksey
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Parksey » Wed Nov 18, 2020 1:27 pm

Posted this on the main Xbox thread but will add it, and a few more thoughts here:


Spent the evening playing the original Halo on the MCC. What's the general opinion on the visuals, do people prefer the Anniversary or original visuals? I probably prefer the latter, especially outdoors. The revamped ones just seem way too bright at times, losing some of the atmosphere. Plus they add more modern details and textures, that tends too take away from the originals cold,, sleek alien aesthetics.

Up to the Silent Cartographer anyway. It's still absolutely fantastic, for a game that is approaching its 20th birthday

I was actually planning to play Halo 4, as I only did the first 3 levels on the 360, whereas I've played the rest up until that.

Halo actually feels a lot better to play than Perfect Dark Zero, which j downloaded for nostalgia purposes, having quite liked the single player back in 2006. It's a bit slower than modern games, and you aren't as mobile or fast as the likes of Destiny, but the enemy line up is still satisfying to kill, the weaponry feel good and it's got a timeless, basic gameplay loop to it.

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Photek
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Photek » Thu Nov 19, 2020 10:35 am

The Halo CE Anniversary visuals for me is kinda a weird one. I finished CE so many times back in the day so knew all the levels inside and out because I played them over and over for high score difficulties etc but I only finished Halo CE Anniversary once and kept new visuals on the entire time, in fact, when it launched on 360 it came with maps for Reach, some great ones actually so I was also playing mp on that at the time.

With MCC, I've already finished Halo CE again with the new visuals again so I'm in this weird situation that I actually like them because they are a novelty still. I STRONGLY recommend playing Halo 2A with the new visuals because it's the best looking MCC title by a mile, looks better than Halo 4 even (H4 looks amazing btw).

I maintain the best games in MCC are Halo 3, ODST and CE but Reach is worth the €5.

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GrinWithoutaKat
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by GrinWithoutaKat » Thu Nov 19, 2020 11:10 am

There's no time to read the text on the pre-mission load screens on Halo 4 anymore :lol:

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Photek
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Photek » Thu Nov 19, 2020 11:11 am

GrinWithoutaKat wrote:There's no time to read the text on the pre-mission load screens on Halo 4 anymore :lol:

:lol:

They need to patch in the old load screens tbh...

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Frank
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Frank » Tue Nov 24, 2020 9:00 pm

Second night in a row I've been playing Halo 4 in co-op, second night in a row it's dropped the connection about 4/5ths of the way through a strawberry floating level. Is anyone else having problems with it at the moment, or has everyone given up with the campaign now?

Wouldn't be so bad if it bothered to log you've completed a level when you start from a checkpoint. Having to play through both levels *again* just so it actually registers we've finished them is ridiculous.

Think it's something stupid where a Series X can't play properly with an Xbox One or what? It's pissing me off no end.

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zXe
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by zXe » Wed Nov 25, 2020 7:02 pm

Is there cross play with mcc pc and Xbox one yet?

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Xeno
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Xeno » Wed Nov 25, 2020 8:42 pm

zXe wrote:Is there cross play with mcc pc and Xbox one yet?


Yes and there is input based matchmaking also.

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zXe
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by zXe » Wed Nov 25, 2020 10:19 pm

Xeno wrote:
zXe wrote:Is there cross play with mcc pc and Xbox one yet?


Yes and there is input based matchmaking also.

Great thanks!

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Photek
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Photek » Thu Nov 26, 2020 9:49 am

Frank wrote:Think it's something stupid where a Series X can't play properly with an Xbox One or what? It's pissing me off no end.

The campaign co-op is peer to peer so if you're losing connection the host's internet is dropping out (even if it's for a split second) whenever I played it we used mate with fastest broadband and it was ok with tiny spikes of lag every now and then. The MP including FireFight run on dedicated servers so are more stable.

Halo 5's co-op campaign is also on dedicated servers and is rock solid as a result. I wonder if they'll transition all the campaigns in MCC to servers? At this late stage, and the fact they never mentioned it in their 'roadmap' means I don't think so. The checkpointing is just odd, I think it's tied to the host but I'm not sure.

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Frank
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PostRe: Halo: MCC (XSX|S/XB1/Steam/Win10) - Halo 4 on PC & 120FPS Campaign & MP/FOV slider on XSX|S out now.
by Frank » Thu Nov 26, 2020 10:35 pm

Thanks for the explanation. Seems that's exactly what the problem was! I host usually, and it strawberry floats up, so they hosted tonight and we made it through both the levels it'd kicked us from previously without any issues. Crazy. Stupid thing is that my internet is faster, but clearly less stable.

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