It’s opinion but I thought lots of areas in the OG CE we’re far too dark, not the night parts where it’s understandable but if you’re running around a covenant ship or forerunner building it feels counter intuitive that these would be so dark, especially covenant ships and structures internally.
Just fired up Two Betrayals and while some of the new texture work is overly complex the reflections and shine on things again lends itself better to the ‘other worldly’ aesthetic, in comparison, the bulk of these areas look like they made out of precast concrete.
Of course opinions are gonna opinion, but I disagree!
The first visit to the Truth and Reconciliation is made all the better by how dark and mysterious it feels - you know you are somewhere different, somewhere you do not understand and are not meant to be - it's dark and hard to navigate which helps to add to the tension. With the new graphics it's like being in a neon strip mall with how bright everything is.
The same goes for the Forerunner structures you encounter - they feel dark and oppressive - cold, clinical, sleeping labyrinths that you have stumbled upon. There's a tangible sense of being inside something dormant waiting to be re-awoken, the darkness makes it feel larger than it is, more unsettling - but again the new graphics blow this all out by adding both too much light and too much detail. Both the scale and lack of detail on the structures is a sign that they were constructed by someone or something that doesn't conform to the standard "human" proportions of the UNSC or Covenant. What could possibly have moved and constructed such massive, clean, uniform blocks of metal? It all makes the player feel uncomfortable and incompatible with the locations. But the new graphics just make it look like lots of standard sci-fi panels and prefabs blobbed together which loses much of this feeling for me.
EDIT: Also I forgot, another plus of the original Forerunner location look and design is that these spaces often evoke an almost temple/church feel with their shapes and use of space - this is also something that is reduced by the newer graphics.
Yep, I agree with Jenuall and, I'd argue, the general opinion about the remastered graphics in general.
The are too bright and too garish. They go overboard with the textures, the lighting is off and the image on screen is often too "busy".
The "alien-ness" of Halo's environments were never in the abundance of detail and textures, but in the stark architecture of its worlds and constructs. It conjured up a feeling of advanced alien tech through simple sleekness or imposing blocky buildings and towers.
Some of this was the graphical restrictions of the time, but there was something futuristic, alien clinical in its simple textures and shapes. The remastered graphics lose sight of this and try and do too much. It's often a problem with remasters as they think everything that is not up to modern day standards needs to be buffed as much as possible.