Awesome announcement and can definitely see myself picking this up on Steam, if Forza, Gears of War and Rare Replay could kindly find their way across to Steam then that would be great and I could get shut of my Xbox.
Yeah Reach should easily hit 4K 60fps, all the games hit it bar Halo 2 Anniversary which doesn't quite get to native 4K due to the dual layer stuff (press 'back' button to see original graphics).
Server hosted MP is god tier and I'm one of the few people who loved Halo Reach's mp, I need a release date tho!
Also on PC the games are releasing in stages, With Reach through Halo 4 each being tweaked with user feedback until they're happy with it then onto Halo CE etc. So no Halo 2/3 mp out of the gate.
The Master Chief’s arrival on PC will happen in stages with each title releasing one by one over time - giving the development teams the ability to ensure each one is right, while giving players a chance to jump in right away, rather than having to wait for the entire suite of games to be completed. Our current plan is for this journey to begin with the launch of Halo: Reach – the fictional beginnings of Master Chief’s saga – with the rest of the titles following in chronological order thereafter. Halo: Reach, Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST (Campaign), and Halo 4 will each be available for individual purchase within MCC as they become available. And each game will evolve and grow over time with community input.
Frank wrote:When they say "Halo Reach remastered" are we talking HD remake remastering, not Halo: Anniversary-style remastering?
Honestly I'd be happy if they got rid of the "to give the illusion of 60fps" motion blur. Absolutely no reason to keep it if it actually can manage 60fps
It doesn't seem to be 'remastered' just up-scaled and locked at 60fps like the others (again not H2 Anniversary) but seeing how gorgeous Halo 3, ODST and Halo 4 look I'm not worried. It will hit 60fps on X1 and 4K 60fps on X1X.
MCC’s “Intelligent Delivery” feature on Xbox One allows players to pick and choose to install campaign and/or multiplayer content and Reach will be offered in the same way. On Xbox One specifically, Halo: Reach’s multiplayer content (which includes Forge and the Theater) will be automatically included for everyone who owns MCC while Halo: Reach’s Campaign and Firefight experiences will be offered together as a premium digital add-on. Xbox Game Pass subscribers will have access to the entirety of Halo: Reach within MCC as part of their subscription. Just like the rest of the titles in MCC, Halo: Reach is silky-smooth at 60FPS and visually stunning in 4K/HDR on compatible hardware.
Halo: Reach will look and play just as great when it lands on the Microsoft Store and Steam and include PC-specific features and options. Campaign, Multiplayer, and Firefight will come packaged together for purchase as the first step in this PC journey.