Happy 25th Birthday Doom! - Romero announces Sigil (Out Now!)

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Moggy
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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Moggy » Tue Dec 11, 2018 8:17 am

Doom really is one of the best games ever made. I replayed it all when it was released on Xbox Arcade and it was just as good as it ever was. Very few 25 year old games manage to stand up to modern games, Doom doesn't just stand up to them, it blows most of their heads off with a shotgun.

Doom :wub:

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by LewisD » Tue Dec 11, 2018 8:18 am

I remember playing the Saturn version and wondering why it looked so gooseberry fool in comparison to the Playstation version.
It was a ported 32x version wasn't it?

Also, Doom GBA :wub:
Destroying demons while waiting for the bus :wub: :wub:

Infact, I think I've played Doom on nearly ever generation of console apart from this generation.
Why isn't it on the Xbox Wun and PS Store?! WE WANTS IT!

Partridge Iciclebubbles wrote:Doom really is one of the best games ever made. I replayed it all when it was released on Xbox Arcade
Doom :wub:


The 360 version was great - felt really smooth and fast.

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Moggy » Tue Dec 11, 2018 8:21 am

Bill Clay wrote:Why isn't it on the Xbox Wun and PS Store?! WE WANTS IT!


I don't know about the PS Store, but the 360 version should be on the Xbone store, it is a backward compatible title.

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by LewisD » Tue Dec 11, 2018 8:25 am

Partridge Iciclebubbles wrote:
Bill Clay wrote:Why isn't it on the Xbox Wun and PS Store?! WE WANTS IT!


I don't know about the PS Store, but the 360 version should be on the Xbone store, it is a backward compatible title.


No Xbox in this household :( :cry:

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Moggy
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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Moggy » Tue Dec 11, 2018 8:32 am

Bill Clay wrote:
Partridge Iciclebubbles wrote:
Bill Clay wrote:Why isn't it on the Xbox Wun and PS Store?! WE WANTS IT!


I don't know about the PS Store, but the 360 version should be on the Xbone store, it is a backward compatible title.


No Xbox in this household :( :cry:


If you really loved Doom then you would buy an Xbox.

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Victor Mildew
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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Victor Mildew » Tue Dec 11, 2018 8:45 am

I've got a 360 but I never play it. Take that Lewis.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Moggy » Tue Dec 11, 2018 8:58 am

Advent7 wrote:I've got a 360 but I never play it. Take that Lewis.


That's really kind of you to let Lewis take your 360.

Ad7 is so lovely at Christmas time. :wub:

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Victor Mildew
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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Victor Mildew » Tue Dec 11, 2018 9:00 am

Take your strawberry floating face

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Cheeky Devlin » Tue Dec 11, 2018 9:01 am

Advent7 wrote:Take your strawberry floating face

Truly the spirit of Doom. :twisted:

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Cheeky Devlin » Tue Dec 11, 2018 9:31 am

Oh and it looks like Doom (2016) on Switch got a performance patch as well.

twitter.com/PanicButtonGame/status/1072221439145771008


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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Cheeky Devlin » Sat Dec 15, 2018 12:55 am

Meant to post this the other day...



Q: Why did you decide to create a megawad?

A: People have been asking me to make an entire episode for many years now, and that picked up a lot after I released E1M8B and E1M4B in 2016. Many messaged me to ask if I’d consider making a 5th episode for the 25th anniversary. So, back in 2016, that’s what I decided to do. Like all other mods, it will be free. However, I also wanted to do something special, so we decided to also create an incredible package that fans would love and include an amazing soundtrack by Buckethead. Everything that’s included in the fan boxes is really cool to show off, and Christopher Lovell’s art is fitting for such a hellish game. The Beast Box has to be the most evil game box I’ve seen.

Q: What’s the storyline for Sigil since it takes place after episode 4 and before DOOM II®?

A: After killing the Spiderdemon at the end of E4M8 (Unto the Cruel), your next stop is Earth — you must save it from hellspawn that is causing unimaginable carnage. But Baphomet glitched the final teleporter with his hidden sigil whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior. In summary, rip and tear!

Q: What is a megawad?

A: A megawad is a wad made up of other wads, and a wad is a default file format for DOOM® and DOOM II®. It stands for “where’s all the data?” The free version of the SIGIL wad contains several wads that deliver the levels. In the SIGIL fan boxes, we also include Buckethead’s amazing music. To make it work, you basically drag the SIGIL.WAD file onto gzdoom.exe (or gzdoom.app on a Mac). Sigil’s numbering scheme is E5Mx where “x” is the level number 1-9. Episode Five, just after Episode Four: Thy Flesh Consumed. To play SIGIL, you must have the registered DOOM.WAD as well.

Q: You mentioned that there’s nine levels in this megawad, as well as nine deathmatch-only levels. Are there eighteen levels in the megawad?

A: Actually, there are only nine distinct level wad files. It turns out that you can put both the single- player and the deathmatch levels in the same wad. If you run the wad in deathmatch mode, you spawn in the deathmatch area of the level. If you play Sigil in cooperative mode, you start in the single-player part of the level. This support has been in DOOM® since the beginning.

Q: How did you create Sigil’s levels?

A: I used the incredible Doom Builder 2 by Pascal vd Heiden (with support from several other authors). You can get it at http://doombuilder.com and try making levels yourself – it’s not hard to do. Doom Builder runs on Windows 10. I’m a Mac person, so I use VMFusion 11 to run Windows 10 and Doom Builder. It works really well in a virtual machine. Even testing levels while making them was lightning-fast. I press a hotkey and gzdoom launches the level and it runs over 60fps.

Q: How long did it take you to create Sigil?

A: I worked on it part time during 2017 and 2018, mostly while I was on vacation or in the evenings. I wanted to have a surprise for DOOM’s 25th anniversary. I learned a lot from E1M8B and E1M4B, so I think I did a better job this time. The boss level is terrifying. For me, making this whole episode was a labor of love and a reminder of all the amazing times that we had at id working on the original. I was fortunate to be a part of such a great team and a foundational game.

Q: Is there anything new in Sigil’s levels compared to other mods?

A: Well, I wanted the levels to feel like they belong to the original game as if they were a true fifth episode. There’s more detail in the levels than episodes 1-4, but not overly so. I believe that people playing Sigil will recognize my design style, but see new things I’m doing because this episode does not take place on a military base – it takes place in Hell, which is new to me within DOOM®’s design space. There’s a massive room in E5M6 that is the coolest room I’ve created in any map.

Q: Why did you work with Buckethead for the music on SIGIL?

A: Buckethead has been a favorite metal guitarist of mine for a while, and I am so impressed with his output of great music. I feel like I really connect with his playing, and he liked my games as well, so it was a good match. The great MIDI-metal of the original game fit well, and Buckethead’s music really works perfectly with these new maps. Buckethead has a ton of fans, and thought it would be great to show his fanbase that his music fits in with the most metal game of all time.

Q: Can you talk about working with him on this?

A: As some of you may know, Buckethead is enigmatic and elusive. Luckily, I was able to get in touch with him. He was excited about making a new song for this megawad, and having some of his amazing Pikes songs included as well. He was very easy to get along with and loves the idea of having his music playing in the background. The custom CD with his music is included in both the boxes.

Q: How did you choose the music for the levels?

A: It was a gruelling decision process to choose which Pikes to use in SIGIL. There are literally hundreds of choices to consider. The decision process came down to song length and mood. One of the levels is very dark, so I chose a super creepy song that is really different from the rest. I also like the longer songs to have fast and slow parts that might sync with the action onscreen.

Q: Are you happy with where id Software has taken the series?

A: Absolutely. I think DOOM 2016 was an amazing game and deserving of every one of the accolades it got. The team at id is really doing a fantastic job with it, and like everyone else, I am looking forward to DOOM Eternal. To be clear, I don’t have anything to do with either of these games. I’m just a fan like everyone else!

Q: Are you in touch with the original DOOM® team?

A: Yes, we talk from time to time. I see Adrian a fair bit since he has a place here in Ireland (The Heritage in Killenard). I also talk with Tom (Hall) and American (McGee) every once in a while. I’m in contact with John where there’s something specific that we both have interest in.

Q: Looking back on 25 years of history, what do you think is DOOM®’s legacy?

A: I don’t think any of us knew that DOOM® would have the impact that it has had. That people were asking me to make a full episode more than 23 years later? Genuinely, it’s an incredible honor. Aside from the impact it had on what would become the FPS genre, I believe the most important legacy of DOOM® is its community, the people who have kept it alive for 25 years through the creation of mods and tools. It’s not at all lost on me that I have gone from a creator to a part of the community in that space of time, and I love that. My whole life has been about games, and if I hadn’t been a part of DOOM®’s creation, I would have absolutely been a hardcore member of its community. Another thing that’s been wonderful for me is a story I’ve been hearing a lot lately when I meet fans at tech conferences — they talk about having grown up playing DOOM® with their moms or dads and saying what wonderful memories they have. It’s a sign of DOOM®’s age, for certain, but it’s also a sign of its longevity. There are also so many people who got into tech because of DOOM®.

Q: Are you working on anything else?

A: Of course, and it will be done when it’s done. :)

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by <]:^D » Sat Dec 15, 2018 1:08 pm

love this announcement
i am a bit of a doom fanatic; if you are interested in playing doom on the pc i'd encourage you to check out doomworld.com - theres loads of info on source ports etc.

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Cheeky Devlin » Tue Dec 18, 2018 12:20 pm

*<]:^D wrote:love this announcement
i am a bit of a doom fanatic; if you are interested in playing doom on the pc i'd encourage you to check out doomworld.com - theres loads of info on source ports etc.

Pre-ordered the Standard Box for Sigil. Really looking forward to it.

I've used GZDoom and other source ports for a couple of years now, but I've never really delved too deep into community stuff for Doom. I have been looking at Doomworld over the past few days and I've downloaded a couple of things that I'm working through. Nothing too crazy, just some megawads. Started with the Community Chest packs and I'm about 5/6 levels into the first one.

There are some phenomenally sneaky and well designed maps to be found here.
I've heard it's one of the weaker packs as well.

EDIT: just realised I've got an old CD-ROM with loads of Doom Levels on it. Might have to rip that.

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by <]:^D » Tue Dec 18, 2018 6:41 pm

nice one! if you let me know what megawads/levels you've enjoyed i can point you in the direction of others you might like; 25 years of community content is a bit intimidating!
ive only actually played community chest 4 so let me know about 1,2,3 if you get to them

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by jawafour » Tue Dec 18, 2018 6:45 pm

*<]:^D wrote:...

Face-man, I remember that you're big - BIG! - into Doom, so this anniversary and news of a fifth episode must be fantastic for you!

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by <]:^D » Tue Dec 18, 2018 6:49 pm

yeah im pumped, good memory Jawa!
i do worry that Romero's levels wont be challenging enough though; im far from the best doom-player ever but the two maps he released a few years ago were quite quick to play through so i worry that this 9 map effort wont be much more of an experience but hopefully ill be proven wrong

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Dangerblade » Tue Dec 18, 2018 7:55 pm

Eat it Harvey wrote:
*<]:^D wrote:love this announcement
i am a bit of a doom fanatic; if you are interested in playing doom on the pc i'd encourage you to check out doomworld.com - theres loads of info on source ports etc.

Pre-ordered the Standard Box for Sigil. Really looking forward to it.

I've used GZDoom and other source ports for a couple of years now, but I've never really delved too deep into community stuff for Doom. I have been looking at Doomworld over the past few days and I've downloaded a couple of things that I'm working through. Nothing too crazy, just some megawads. Started with the Community Chest packs and I'm about 5/6 levels into the first one.

There are some phenomenally sneaky and well designed maps to be found here.
I've heard it's one of the weaker packs as well.

EDIT: just realised I've got an old CD-ROM with loads of Doom Levels on it. Might have to rip that.

Try 1 Monster, 10 Sector and Congestion 1024 for some cool MegaWADs based around restrictions on monster usage and map size :)

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by VlaSoul » Tue Dec 18, 2018 10:11 pm

I'm not really a fan of many FPS games but DOOM 1, 2 and the reboot stand as some of my favourite

Anyone know if Sigil will work with the version of DOOM 1 included with the PC release of DOOM 3 BFG edition?

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Cheeky Devlin
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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Cheeky Devlin » Tue Dec 18, 2018 10:23 pm

Dangerblade wrote:Try 1 Monster, 10 Sector and Congestion 1024 for some cool MegaWADs based around restrictions on monster usage and map size :)


Will do man.

*<]:^D wrote:nice one! if you let me know what megawads/levels you've enjoyed i can point you in the direction of others you might like; 25 years of community content is a bit intimidating!
ive only actually played community chest 4 so let me know about 1,2,3 if you get to them
Yeah there's a lot. I was specifically looking at their top 100 WADs to start with.

VlaSoul wrote:Anyone know if Sigil will work with the version of DOOM 1 included with the PC release of DOOM 3 BFG edition?


He hasn't been explicit, but I would be very surprised if it doesn't work with all the legitimate releases of Doom available. I certainly expect it to be compatible with GZdoom and the other sourceports which only require the original WAD files. So I wouldn't worry about it.

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PostRe: Happy 25th Birthday Doom! - Romero announces Sigil (Unofficial 5th Episode)
by Jenuall » Tue Dec 18, 2018 11:00 pm

Eat it Harvey wrote:
Dangerblade wrote:Try 1 Monster, 10 Sector and Congestion 1024 for some cool MegaWADs based around restrictions on monster usage and map size :)


Will do man.

*<]:^D wrote:nice one! if you let me know what megawads/levels you've enjoyed i can point you in the direction of others you might like; 25 years of community content is a bit intimidating!
ive only actually played community chest 4 so let me know about 1,2,3 if you get to them
Yeah there's a lot. I was specifically looking at their top 100 WADs to start with.


I've just started making my way through the Doomworld top 100 myself, some really interesting stuff so far. It's been years since I've properly dipped my toes into Doom WADs but I think I'm about to get hooked all over again!


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