Memento Mori wrote:Knoyleo wrote:Memento Mori wrote:Knoyleo wrote:Knoyleo wrote:Thank strawberry float for game pass, I guess.
I say this, but having installed the game earlier, it still won't launch.
PC GamePass?Though I think Steam was having a lot of issues too so it might be the IOI servers getting hammered.
Yep. I read somewhere it's supposedly having issues with the new "use advanced installation and management features" option, where it now saves game data to accessible file locations. I could launch the .exe from the file directory, but it would crash immediately because doing that apparently bypassed the Microsoft store check to verify you own the game. No idea if this is actually the case, but I've turned that feature off and redownloaded. Will attempt again later.
Most of the issues I had with Windows games were were the Microsoft Store wanting to update something which had nothing to do with the game I wanted to play. Though to this day Flight Simulator won't run while the sound settings are set to my speakers. Every single time I want to play MFS I have to switch sound output to my monitor (which doesn't have speakers), run the game, then alt tab out and change sound to speakers.
Ridiculous.
The reinstall with advanced installation off has worked. It was previously crashing at the point where you would get the Gamepass pop up to confirm what account you're playing on, so makes sense the issue was with Windows store in some way or another.
VR runs on my set up, and seems pretty stable, even if the resolution is noticeably a bit gooseberry fool. Will play around with it on a couple of different levels in Steam VR to see if I can get something better without ruining the performance. Really please with how the VR runs, but it feels substantially different to playing the levels in non VR third person, so I'll probably end up playing through levels in both. I'm assuming it's the Quest tracking, but your hands look really odd in this, like they jut out from the ends of your arms at funny angles. Agent 47's body is fully animated when you move him, but obviously arms and hands are tracked to your controllers, and so they don't move in line with the animation and it looks really odd if you look down. Plucking inventory items out of your chest also feels weird, but makes sense for quick inventory slots. The throwing mechanic is really well implemented, and I can see myself using that in VR quite a lot. It just feels like a really intuitive way to interact in VR, in ways I may not have thought to in 3rd person.
Looking forward to getting properly stuck into this soon.