Still need to jump on and get it done. Too busy being a farmer within a simulator.
I'll mention it here, since this is the Hitman thread. I've got a new concept article that I'll be publishing tomorrow, that looks at including two new locations to the game based on two of the communities I'm most familiar with. One of those communities is here. That's all I'll be saying for now, but I'll make sure to post the link here once it is live.
And the concepts are live! I've not named anyone from here to include in the contract based on GRcade, as there's so many of us who would probably go for a road trip across Wales. Such a great place to explore.
I've included the May/June roadmap in the OP and I'll update these going forward.
DarkRula wrote:And the concepts are live! I've not named anyone from here to include in the contract based on GRcade, as there's so many of us who would probably go for a road trip across Wales. Such a great place to explore.
Memento Mori wrote:Lethal syringed the Mendoza elusive target. Poison kills are nearly always the best option for elusives if you want silent assassin.
I tried getting her to drink rat poison in wine but her bodyguard drank it instead. So I incapacitated him when he wondered off the throw up and then shoved her off a balcony.
I hid in the bushes by the balcony, chucked my suitcase from out of the bushes to distract them both, then used a sniper rifle to headshot her even though a pistol would have done the job just fine.
Last level was a bit of a let down but Mendoza before was good enough to make up (that sniper kill)
Still a few bonuses left but basically ‘done’ with trilogy now - although I’m sure I’ll go back for challenges etc.
Really good trilogy and glad I gave it a go. Think it might have been better launch as everyone explores and shares info - the season 1 approach sounds good. I think Hitman 3 was actually the weakest (although still strong). Not sure which I’d rate out if the first two seems to vary from moment to moment
Yeah I wish they'd kept with the episodic approach. A lot of people complained at the time, as I think the game as a whole still carried the full RRP price tag and people didn't like paying for so much unrevealed stuff up front (though think you could buy each separately?) but I think it suits the game.
My problem now is that I bought H2 and H3 when I was only up to Sapienza. My original plan was to get all the challenges and mastery levels before moving on, but the lure of new stages was too much. Plus the Elusive Targets meant I was seeing future levels already anyway.
Now I think I'm just going to do an initial SA run of each stage then go back and mop up the challenges and mastery. I think having each stage out one at a time helps you pour more time into them and appreciate them a bit more.
The problem with the episodic release was that I played hours upon hours of the early levels and by the time later levels were released, I'd had my fill of the game and didn't enjoy them as much as I would've done otherwise.
A full release, like they did with 3, works so much better for me.
Ta for the heads up. Just did that assassination this morning. Got caught deleting the video evidence so I didn't get SA but it was still a successful hit.
It was a fun one. While browsing the weapons, I saw something called The Big One. A firework. So I decided to use it. Got to where the target was hanging out with his best friend and security guard, threw the firework in there, then gutted all three of them with a screwdriver while they were distracted by it. Had a bit of a scare when leaving, though, but a risky disguise change befuddled them enough that I could slip on by while still at risk of danger.
Started in the attic, got to the room and neutralised all the guards silently on the way, dispatched his friend with some poison to make him throw up, then killed and stashed the target.
Was going towards the exit, and new that one guard at the bottom of each flight of stars down to the second floor always has an enforcer, so I got my coin out as I've used that method to distract him on other Paris runs. I throw it into the corner and he goes to get it, giving me enough time to slink past.
This time I was lazy and didn't throw it behind cover, then when the guy turned around, I tried to scurry back behind cover and the game caught 47 on a bit of scenery so he didn't move cleanly behind, instead fumbling against it and getting spotted.
There goes my SA.
But I foolishly quit out of the ET run, forgetting that you can't do that and restart once you've completed an objective.
So that horrible "FAILED" tag staring at me on the menu screen is going to stay with me until my own inevitable death.