Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)

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OrangeRKN
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by OrangeRKN » Mon Nov 04, 2019 9:59 am

If you could respawn on the screen you were on there would be no risk to death, therefore no fear of death. Having distance between benches as SoK says is pretty integral to the putting the player in danger and raising the stakes beyond trivial. That's deliberate to make you play the game in a certain way - you are strongly discouraged from just trial and error run-and-gunning it through. The fear of death forces you to take calculated risks and ups the tension.

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Jezo
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by Jezo » Mon Nov 04, 2019 12:01 pm

RKN of Many Colours wrote:just trial and error run-and-gunning it through.

Literally my approach for Celeste kek

But yeah, every room isn't meant to be a 'room' per se in the sense that you just 'figure it out' and it becomes easy. It's meant to be a dynamic, seamless world.

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OrangeRKN
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by OrangeRKN » Mon Nov 04, 2019 12:43 pm

Well, exactly. Celeste is built around that approach, and they are two very different games. There's nothing inherently wrong with either approach but they work differently and make for different experiences.

In Celeste you're never faced with the choice of heading back to safety or pressing on into the unknown - Hollow Knight presents that to the player often, especially early on when the game is all about exploration for exploration's sake.

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Pedz
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by Pedz » Mon Nov 04, 2019 3:08 pm

Junped back into this today after about a month absence, still great.

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