Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong has its own thread now APPARENTLY

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Jenuall
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Jenuall » Fri Sep 07, 2018 10:13 am

I spent a good portion of the game feeling that way as well - it felt like I was uncovering large areas and progressing lots without ever stumbling upon new upgrades! The game is much more freeform than most examples of the genre so you're not doing anything "wrong" as such.

I like that you are essentially let loose on this space and have to find your own path through it, but there are times when it would have been nice to be funnelled just a little bit more down a critical path!

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The Watching Artist
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by The Watching Artist » Fri Sep 07, 2018 2:34 pm

Ad7 wrote:I feel like I'm missing something here, like I'm perfectly going around places that give upgrades and powers, because I found two more areas tonight, a mine with some crusher things and flippy platforms. I beat a crystal guy who was taking up a bench there. I forget the other area but surely I should have got more powers by now right? I've only got a single nail upgrade, wall jump, some sword charge attack and dash. Am I missing something here?

Lots. Just keep looking. You'll find an important one somewhere in that area.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by PuppetBoy » Fri Sep 07, 2018 7:49 pm

That feeling when you die in an unexplored area, miles away from your last bench, with loads of coins. Gah!

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Victor Mildew
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Victor Mildew » Sat Sep 08, 2018 10:54 pm

New progress (map spoiler)
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I got the dream nail by dropping down a pit.. That I'd been to twice before but went left at the bottom instead of one screen right :fp: nice to have some actual direction now. Think I'm up to nearly 300 red blob tree things now.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Call and Answer » Sun Sep 09, 2018 2:01 am

After about 10 tries in a row, I beat the Broken Vessel. The trick, as with life in general, was not to get flustered. I tend to dodge away immediately after getting hits on big enemies to avoid any counter strikes. With the Broken Vessel, I'd hit him and dodge away as he was moving around the arena, colliding with him and taking 2 or even 3 points of damage as I flailed around trying to regain my footing. As soon as I focused on fighting the instinct to hit-and-run and only dodged when necessary, the Vessel went down easily.

It's nothing major, but I was quite pleased with myself for solving my own problem.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by jawafour » Sun Sep 09, 2018 7:58 am

Call and Answer wrote:...It's nothing major, but I was quite pleased with myself for solving my own problem.

Welcome back to GR, C&A! It appears that you took a little break before Hollow Knight got you pressing keys again :toot: .

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The Watching Artist
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by The Watching Artist » Sun Sep 09, 2018 11:15 am

I think I'm nearly done with this....

I've got the 3 dreamers done. Meaning I finally beat that boss fight. It was a bit crap tbh as I basically tanked it with my extra health, improved nail and a quicker heal perk. There are some dream bosses still to do, if I can be arsed. I was trying the Failed Champion last night and its dreadful. The framerate tanks to a point where its unplayable for me. I've had performance issues as the game has gone on but apart from a couple of isolated boss fights its not been enough to actually affect my enjoyment. This however is a bloody tough fight made impossible when its stuttering around. I wont see the boss move or attack properly. The stuff falling from the sky doesnt help. Sometimes even attacks dont even happen despite me pressing the button. Its not good enough.

I finally found a way into the Hive so I think I've been to all the areas. I've found all the grubs. :wub: Might have to start looking at the wiki because the game is both massive and stupidly obscure.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Jezo » Sun Sep 09, 2018 11:44 am

I've never had framerate issues during bosses. The only framerate drops I've had, which is quite fun, is when picking up loads of coins at once. I often wouldn't go back to the grub area until I had found around 20 or so grubs, so when I did, the old grub would just shower me with coins. If you leave them and don't pick them up, they continue to pile up. Once he's done, dash through as many as you can and just watch the framerate plummet. Strangely satisfying.

Also Godmaster is tricky dicky. I'll refrain from saying anything until others have experienced it some. I was avoiding this topic in case of spoilers for it, but I wanna talk about Hollow Knight so ye. For those who have experienced it,
I assume finishing a pantheon with different bindings doesn't stack? So you'll have to finish it with all 4 bindings at the same time to truly complete it? I tried it once and got to the mawler thing or whatever it's called on the first one but damn it's tricky.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by OldSoulCyborg » Sun Sep 09, 2018 12:18 pm

The Watching Artist wrote:I think I'm nearly done with this....

I've got the 3 dreamers done. Meaning I finally beat that boss fight. It was a bit crap tbh as I basically tanked it with my extra health, improved nail and a quicker heal perk. There are some dream bosses still to do, if I can be arsed. I was trying the Failed Champion last night and its dreadful. The framerate tanks to a point where its unplayable for me. I've had performance issues as the game has gone on but apart from a couple of isolated boss fights its not been enough to actually affect my enjoyment. This however is a bloody tough fight made impossible when its stuttering around. I wont see the boss move or attack properly. The stuff falling from the sky doesnt help. Sometimes even attacks dont even happen despite me pressing the button. Its not good enough.

I finally found a way into the Hive so I think I've been to all the areas. I've found all the grubs. :wub: Might have to start looking at the wiki because the game is both massive and stupidly obscure.


There is a bunch of things to do if you want the true ending.
Then there's the DLC. Might be worth saving yourself some hours of exploring and just look up how to get to The Grimm Troupe and Godmaster stuff if you haven't encountered any of it yet.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by OrangeRKN » Sun Sep 09, 2018 1:44 pm

I still need to go back for Godmaster

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by The Watching Artist » Sun Sep 09, 2018 4:12 pm

Jezo wrote:I've never had framerate issues during bosses.

After my latest session I think there is something seriously wrong now. Its effecting the fight with Grey Prince Zote. All I have to do is splash about in some water and its like the whole thing drops 50% for a sec or two. I'm playing on Switch and docked.
OldSoulCyborg wrote:
The Watching Artist wrote:I think I'm nearly done with this....

I've got the 3 dreamers done. Meaning I finally beat that boss fight. It was a bit crap tbh as I basically tanked it with my extra health, improved nail and a quicker heal perk. There are some dream bosses still to do, if I can be arsed. I was trying the Failed Champion last night and its dreadful. The framerate tanks to a point where its unplayable for me. I've had performance issues as the game has gone on but apart from a couple of isolated boss fights its not been enough to actually affect my enjoyment. This however is a bloody tough fight made impossible when its stuttering around. I wont see the boss move or attack properly. The stuff falling from the sky doesnt help. Sometimes even attacks dont even happen despite me pressing the button. Its not good enough.

I finally found a way into the Hive so I think I've been to all the areas. I've found all the grubs. :wub: Might have to start looking at the wiki because the game is both massive and stupidly obscure.


There is a bunch of things to do if you want the true ending.
Then there's the DLC. Might be worth saving yourself some hours of exploring and just look up how to get to The Grimm Troupe and Godmaster stuff if you haven't encountered any of it yet.

I've managed to start The Grimm Troupe one. It's a bit gooseberry fool so far. Go around and fight the same irritating/tedious fight. Seriously, the creature would spend most of the strawberry floating time in walls so I couldn't actually hit him. :| Then a proper boss fight happened and it was so massive and stuff flying everywhere I had no idea what to do. :lol:

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by The Watching Artist » Sun Sep 09, 2018 8:28 pm

Ok a bit of investigating..... I was trying the Grey Prince Zote boss fight earlier and really struggling again because of the frame rate. Just closed the game down and launched the game again and BAM. Did it first time and I don't think I spotted one frame drop. So if any of you start having issues try launching the game over again rather then carrying on from where it had been suspended.

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Victor Mildew
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Victor Mildew » Sun Sep 09, 2018 8:31 pm

I've been getting some horrendous button lag tonight, jumps not registering at all or having a good second delay on them.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Clarkman » Sun Sep 09, 2018 10:02 pm

If anyone cares, Axiom Verge seems to be 50% off in the Switch eshop until the 12th - pretty good way to fill the Hollow Knight void with some flawed Metroidvania action.

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Victor Mildew
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Victor Mildew » Sun Sep 09, 2018 10:44 pm

Clarkman wrote:If anyone cares, Axiom Verge seems to be 50% off in the Switch eshop until the 12th - pretty good way to fill the Hollow Knight void with some flawed Metroidvania action.


Highly reccomended, it's great.

Hexx wrote:Ad7 is older and balder than I thought.
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Victor Mildew
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Victor Mildew » Sun Sep 09, 2018 10:58 pm

Today's 'progress' map

Image


I went all over today, beat a couple of bosses and STILL have no new abilities and therefore no way to progress ffs :|

Hexx wrote:Ad7 is older and balder than I thought.
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Call and Answer
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Call and Answer » Mon Sep 10, 2018 8:07 am

Ad7 wrote:Today's 'progress' map

Image


I went all over today, beat a couple of bosses and STILL have no new abilities and therefore no way to progress ffs :|


What abilities have you got at this stage? Looking at that map, I think I'm around a similar point but I've got a path to follow.

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OrangeRKN
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by OrangeRKN » Mon Sep 10, 2018 10:11 am

Ad7 wrote:I went all over today, beat a couple of bosses and STILL have no new abilities and therefore no way to progress ffs :|


Going by your last reported list, you're missing an ability found in the crystal peak

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The Watching Artist
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by The Watching Artist » Mon Sep 10, 2018 10:27 am

I have finally beaten Failed Champion. :toot: Amazing what a stable frame rate does. :lol: This meant I could go on to the White Palace which at first was really cool and then became a dickface. Most of it I enjoyed but damn if it wasn't bloody stupid at points. :dread: Far too often the platforming felt blind. Clear an obstacle only to go straight into another one I had no idea was there because it doesn't fit all in the screen until I've passed the first. Thank Ad7 I've got regenerating health. Also I thought the saw blades felt really out of place. The game has done a great job of contextualising things so far but here they were very much just platforming obstacles. Still it lead to cool gooseberry fool and I now have void heart. Which is slightly gooseberry fool because the one it replaced actually did something. :x But all the stuff around it was ace. Although its about the 50th time I've had to climb out of that place.....

Found the Godmaster section. Had to look up the locations for keys though. Why do devs do this? (also means I've finally opened that door in Dirtmouth after about 500 hours :lol: ) Anyway I need to look up exactly what this place wants me to do as the doors confused me. Looked like I was suppose to select things but couldn't. I dunno.

Ad7 wrote:Today's 'progress' map

Image


I went all over today, beat a couple of bosses and STILL have no new abilities and therefore no way to progress ffs :|

Gonna need you to zoom in if you want help.

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Victor Mildew
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles)
by Victor Mildew » Mon Sep 10, 2018 7:11 pm

Current powers/inventory

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Edit: Thanks OR, it was an area at the top end of Crystal peak I'd not been to. Now I have the flying dash :datass:

Hexx wrote:Ad7 is older and balder than I thought.

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