Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)

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OrangeRKN
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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by OrangeRKN » Mon Aug 26, 2019 8:52 pm

Jezo wrote:Played a bit more of this. Unfortunately I used a guide to find the last charm. It was just a breakable wall in Crystal Peak, so, I doubt I ever would have found it anyway.

Also I noticed you can actually save the game at any time and don't actually need a bench which kinda really sucks...


If I could level any complaint against the game, it would be that it has secrets you practically need to read a wiki or guide to find, breakable walls chief amongst them (especially the path of pain).

On saving, is it not a single save thing where it gets deleted on reload? So no different to putting the game on sleep?

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by Balladeer » Tue Aug 27, 2019 8:12 am

OrangeRKN wrote:
Jezo wrote:Played a bit more of this. Unfortunately I used a guide to find the last charm. It was just a breakable wall in Crystal Peak, so, I doubt I ever would have found it anyway.

Also I noticed you can actually save the game at any time and don't actually need a bench which kinda really sucks...


If I could level any complaint against the game, it would be that it has secrets you practically need to read a wiki or guide to find, breakable walls chief amongst them (especially the path of pain).

I’m fairly sure you gave me nonsense about this when I said it a while back. :P

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by Jezo » Tue Aug 27, 2019 8:31 am

OrangeRKN wrote:
Jezo wrote:Played a bit more of this. Unfortunately I used a guide to find the last charm. It was just a breakable wall in Crystal Peak, so, I doubt I ever would have found it anyway.

Also I noticed you can actually save the game at any time and don't actually need a bench which kinda really sucks...


If I could level any complaint against the game, it would be that it has secrets you practically need to read a wiki or guide to find, breakable walls chief amongst them (especially the path of pain).

On saving, is it not a single save thing where it gets deleted on reload? So no different to putting the game on sleep?

The issue is more so that the breakable walls appear to have no real indication they're breakable. Path of Pain seemed completely random, though it's at the very beginning of another path so it's like a branching path. The floor for White Defender isn't crumbly like it usually would be, though it is in a significant area that makes sense when you do it.

And yeah, I'm pretty sure it's a permanent save. You go to Quit to Main Menu on the pause menu and it says "Your progress will be saved". Free teleport back to your last bench.

Balladeer wrote:
OrangeRKN wrote:
Jezo wrote:Played a bit more of this. Unfortunately I used a guide to find the last charm. It was just a breakable wall in Crystal Peak, so, I doubt I ever would have found it anyway.

Also I noticed you can actually save the game at any time and don't actually need a bench which kinda really sucks...


If I could level any complaint against the game, it would be that it has secrets you practically need to read a wiki or guide to find, breakable walls chief amongst them (especially the path of pain).

I’m fairly sure you gave me nonsense about this when I said it a while back. :P

I mean, I used the guide to see it was in Crystal Peak. I still searched most of the area and found it myself. Just a secret I had missed. It wasn't entirely random.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by OrangeRKN » Tue Aug 27, 2019 9:18 am

Jezo wrote:The issue is more so that the breakable walls appear to have no real indication they're breakable. Path of Pain seemed completely random, though it's at the very beginning of another path so it's like a branching path.


Don't forget it's halfway up the wall so you have to jump to hit it too - meaning you can't just run up to the wall and tap it to check if you are suspicious

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by Jezo » Tue Aug 27, 2019 9:22 am

OrangeRKN wrote:
Jezo wrote:The issue is more so that the breakable walls appear to have no real indication they're breakable. Path of Pain seemed completely random, though it's at the very beginning of another path so it's like a branching path.


Don't forget it's halfway up the wall so you have to jump to hit it too - meaning you can't just run up to the wall and tap it to check if you are suspicious

Ye exactly. The God DLC is similar too? Or did it have cracks?

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by OrangeRKN » Tue Aug 27, 2019 9:28 am

I never went back to play that DLC so :shrug:

@Balla I'm sure if I did it was a well-reasoned and nuanced point I was making :P

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by Jezo » Tue Aug 27, 2019 9:35 am

OrangeRKN wrote:I never went back to play that DLC so :shrug:

@Balla I'm sure if I did it was a well-reasoned and nuanced point I was making :P

It's tough, though I don't think you're missing much other than lore and new bosses.

And I agree. Also, if you ever don't quote me again there'll be consequences. I live for notifications from quotes.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by OrangeRKN » Tue Aug 27, 2019 9:54 am

Jezo wrote:It's tough, though I don't think you're missing much other than lore and new bosses.


It looks like more of a boss challenge than anything else, I liked having bosses but only because they paced the exploration of the world better. I like the game as a metroidvania with exploration, not just a boss rush.

Also the DLC seemed to cater to the "we want even more difficult bosses" crowd and that's probably not me, the bosses in the main game and Grimm Troupe were enough.

Jezo wrote:Also, if you ever don't quote me again there'll be consequences.


Sorry

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by Balladeer » Tue Aug 27, 2019 10:03 am

Jezo you have some really good points there. ;)

OrangeRKN wrote:@Balla I'm sure if I did it was a well-reasoned and nuanced point I was making :P

As far as I remember it was something like, ‘Hollow Knight is great in every way because I say so, blah blah blah.’ I’m positive that’s an accurate paraphrasing. Especially the last three words.

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by OrangeRKN » Tue Aug 27, 2019 10:05 am

:lol:

Sounds accurate ngl

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PostRe: Hollow Knight (Dark Souls x Castlevania x Beetles) | Silksong (The Premier Gay Social Network)
by Jezo » Tue Aug 27, 2019 12:52 pm

Balladeer wrote:
OrangeRKN wrote:@Balla I'm sure if I did it was a well-reasoned and nuanced point I was making :P

As far as I remember it was something like, ‘Hollow Knight is great in every way because I say so, blah blah blah.’ I’m positive that’s an accurate paraphrasing. Especially the last three words.

I mean, he's not wrong. Hollow Knight easily top 50 games.


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