Hopes and Dreams: The next Zelda title

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Robbo-92
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PostRe: Hopes and Dreams: The next Zelda title
by Robbo-92 » Tue Jan 22, 2019 8:22 am

Captain Kinopio wrote:The music is one of the most under rated aspects of BotW. There’s plenty of great tracks you just don’t hear them all that often throughout the game. All 4 Champions tracks are brilliant and Lurelin / Hateno / Tarrey Town music is all up there with the best in the series.


I was probably being a little harsh on the soundtrack, as when actually playing the game its really good and the tracks accompanying Hateno, Tarry Town etc are really nice to listen to but I guess they’ve not been as memorable for myself as previous games tracks. I also found this with Skyward Sword, although Fi’s Theme and Ballad of The Goddess are very good.

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Balladeer
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PostRe: Hopes and Dreams: The next Zelda title
by Balladeer » Tue Jan 22, 2019 9:04 am

I’d agree. The last Zelda with a really consistently good and hummable soundtrack was... probably Tri-Force Heroes, but before that ALBW.

Tarrey Town, Vah Naboris, and Ganon’s Castle are all belters though.

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Winckle
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PostRe: Hopes and Dreams: The next Zelda title
by Winckle » Tue Jan 22, 2019 9:15 am

Squinty wrote:Put it in a really dystopian setting. In the timeline where Ganon won and everything is strawberry floated.

Isn't that just Ocarina of Time?

We should migrate GRcade to Flarum. :toot:
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Rax
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PostRe: Hopes and Dreams: The next Zelda title
by Rax » Tue Jan 22, 2019 11:11 am

To be honest Id take the same game again but with some proper dungeons thrown in. I really like the idea of including the current map and just expanding out to a new area for a new game, how feasible this is Im not sure. But an invasion style story could work well here, instead of Ganon returning to Hyrule hes taken over a neighbouring kingdom and is moving his army towards Hyrule so Link must push them back and travel to the neighbouring kingdom to solve dungeons, find secrets, seal away Ganon, all that good stuff.

You could also set it well after BOTW so we could see Hyrule as a more populated, busy place, the castle would be fully restored, Link could have a beard, motorbikes have replaced horses, have some fun with it.

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Nintendonerd69
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PostRe: Hopes and Dreams: The next Zelda title
by Nintendonerd69 » Tue Jan 22, 2019 11:34 am

I'd like to see some sort of a prequel to BoTW with the castles and towns still intact, maybe even taking part in the original battle with Ganon that Link and Zelda lose, might be a little too depressing for a Zelda/Nintendo ending though.

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The Watching Artist
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PostRe: Hopes and Dreams: The next Zelda title
by The Watching Artist » Tue Jan 22, 2019 12:30 pm

They really need to do a proper rethink of how various systems work together in order to not make a game that is bordering on broken.

Hold stuff back at the beginning. I know lots of people liked getting all the tools early on but once you've played for 30/50/100/1,000 hours and you find nothing that really lets you do anything new its a disappointment. I really thought I'd unlock more runes for my slate. Zelda games usually expertly drip feed you new abilities over the game, constantly giving you something new to do and master. Always asking you to rethink what you can do.

I want somewhere completely new to explore. Something more alien and surreal. The idea of going around in another massive version of Hyrule bores the gooseberry fool out of me. And it needs to be smaller and tighter. Don't just stretch out the content over a larger map to the point where it makes some shrines take as long as the loading time to get in. I'd like some caves and underground areas. Crypts. Haunted places. Maybe something in the clouds. Oh and obviously some proper dungeons (no not like Hyrule Castle either) with bosses and unique enemies and a character that feels part of the world rather then from an identikit build your own puzzle rooms tool set. I really want to get stuck into the game for 2/3 hours and feel like I've done something important. Rather then tons of pretty much miscellaneous macro things. (tbf to BOTW its by far the best open world game I've played in regards to not making it all seem like a giant checklist)

Let me switch off the voice acting and have a classic silent experience please. I don't think I'll ever be able to forgive having the Gorons destroyed before my eyes with those voices. Or indeed nearly all the other voices as well. Also let me call Link what I want. Its nice and means more to me then hearing Mipha say writing which shouldn't ever be said by humans.

Finally it needs to be made exclusively for Wii U so we can see the full potential of ideas reached. Rather then having them culled and covered over with a not very sticky plaster.

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Balladeer
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PostRe: Hopes and Dreams: The next Zelda title
by Balladeer » Tue Jan 22, 2019 12:36 pm

The Watching Artist wrote:Finally it needs to be made exclusively for Wii U so we can see the full potential of ideas reached. Rather then having them culled and covered over with a not very sticky plaster.

Why stop with the Wii U? Commodore 64 or bust.

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PostRe: Hopes and Dreams: The next Zelda title
by jawafour » Tue Jan 22, 2019 12:38 pm

The Watching Artist wrote:...Finally it needs to be made exclusively for Wii U so we can see the full potential of ideas reached...

... :lol: :wub: .

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Rax
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PostRe: Hopes and Dreams: The next Zelda title
by Rax » Tue Jan 22, 2019 1:56 pm

The Watching Artist wrote:Finally it needs to be made exclusively for Wii U so we can see the full potential of ideas reached. Rather then having them culled and covered over with a not very sticky plaster.

Probably impossible but a patch to restore the planned Wii U functionality to that version of the game would be very interesting to see.

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OrangeRKN
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PostRe: Hopes and Dreams: The next Zelda title
by OrangeRKN » Tue Jan 22, 2019 2:00 pm

They already left in the gyro shrines that were impossible in handheld mode on the Switch, what more do you want?

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Call and Answer
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PostRe: Hopes and Dreams: The next Zelda title
by Call and Answer » Tue Jan 22, 2019 2:44 pm

Nintendonerd69 wrote:I'd like to see some sort of a prequel to BoTW with the castles and towns still intact, maybe even taking part in the original battle with Ganon that Link and Zelda lose, might be a little too depressing for a Zelda/Nintendo ending though.


This sounds good to me. I've always liked the idea of the Link who lost, who was pushed towards fighting Ganon because they were the destined hero, but who simply couldn't overcome Ganon's strength. I always pictured it fitting into a pre-Wind Waker setting, with Zelda or Link sacrificing themselves to cause the rain to fall. Not a victory per se, but enough to keep the world alive.

As you say though, bit dark.

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Nintendonerd69
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PostRe: Hopes and Dreams: The next Zelda title
by Nintendonerd69 » Tue Jan 22, 2019 2:50 pm

Could happen though, Majora's Mask was a little dark also.

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OrangeRKN
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PostRe: Hopes and Dreams: The next Zelda title
by OrangeRKN » Tue Jan 22, 2019 2:54 pm

Everyone remember the ending of Link's Awakening

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PostRe: Hopes and Dreams: The next Zelda title
by Jenuall » Tue Jan 22, 2019 3:46 pm

OrangeRKN wrote:Everyone remember the ending of Link's Awakening

:cry:

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Balladeer
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PostRe: Hopes and Dreams: The next Zelda title
by Balladeer » Tue Jan 22, 2019 3:47 pm

OrangeRKN wrote:Everyone remember the ending of Link's Awakening

No.

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OrangeRKN
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PostRe: Hopes and Dreams: The next Zelda title
by OrangeRKN » Tue Jan 22, 2019 3:55 pm

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Pedz
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PostRe: Hopes and Dreams: The next Zelda title
by Pedz » Tue Jan 22, 2019 4:08 pm

There's a weird coloured mustache in the sky? Odd.

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PostRe: Hopes and Dreams: The next Zelda title
by Squinty » Tue Jan 22, 2019 4:52 pm

Winckle wrote:
Squinty wrote:Put it in a really dystopian setting. In the timeline where Ganon won and everything is strawberry floated.

Isn't that just Ocarina of Time?


Pretty much. I would like them to take it a bit further.

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VlaSoul
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PostRe: Hopes and Dreams: The next Zelda title
by VlaSoul » Tue Jan 22, 2019 6:05 pm

The next one will almost certainly be heavily based on BotW, and tbh I'm pretty ok with that since it presents a very strong base from which to build from. That being said there are a lot of things in the game that could use changing and improvement.

[sections are spoiler'd cuz long]

Combat

Combat in BotW is a mixed bag; it's arguably the best the series has been but (imo) it simultaneously feels lacking compared to Twilight Princess and Wind Waker. I think the way to remedy this would be to refocus the close quarters part of the combat on swordplay; Link could have a sword as his main weapon and it doesnt break. In addition to this he should still be able to pick up one (or a few, but it'd have to be like 2 or 3 at a time without much scope for inventory expansion) enemy weapon(s) at a time, and these would retain durability meters and would be dropped infrequently compared to BotW, putting the system more in line with Wind Waker.

To facilitate the increased focus on swordplay, steps would have to be taken to add more depth to it, ie the sword skills from Twilight Princess could be reintroduced in some form. Additionally the dodging needs to be reworked to function more like it would in other Japanese action games (so like adding invincibility frames and working as a viable mobility option), making enemy encounters far more active affairs than they are in BotW's late game.

Having the bow mapped to the shoulder buttons and the increased utility of bombs is a good thing tho and should be kept.


Game structure

I'm a pretty big fan of the way BotW is structured; the freedom is hugely welcome. That being said having only four main dungeons, each of which are short, about the same difficulty wise and bland visually was kind of a let down. It'd be nice if the next game had more dungeons, each of them more traditional Zelda and themed differently, and I think a Link to the Past's sort of structure would help with the difficulty (or lack thereof) woes; the game's dungeons would be split off in like two blocks wherein at the beginning only like three dungeons are available, though they can be done in any order. The early mid game would then open up into more dungeons that were previously gated off in some way. These would present more of a challenge but can also be tackled in any order the player decides. While more variance in dungeon structure would be ideal, the increased focus on "Puzzle Box" style dungeons should be retained, if perhaps not for every dungeon.

Additionally get rid of the shrines; content wise they range from decent to pointless and boring, and as such are too inconsistent. I think instead having like 12 more substantial mini dungeons with good rewards at the end would go some ways to ensuring more consistently good content as well as more varied visual consistency. They would also be more naturally incorporated into the environment and thus make the game's world more engaging than BotW's empty feeling (tho imo the emptiness does work in the game's favour) and sometimes kinda uninteresting game world.

I think this structure would also help with telling a story more set in the present era of the game as opposed to the past like in BotW. While I love the way BotW's story is presented it can feel kind of uninvolved in what the player is doing at any given time, so a return to a slightly more linear story wouldnt be a bad thing. Each area's story would be self contained but at the end contributing to the overall story of the game, like BotW, meaning that the player ideally feels no pressure to get to each part of the story in any order or with any particular pace.


Sidequests

As much as it does almost everything better than most open world games, BotW is quite lacking in the side quest area, with only a few actually being interesting or worth doing. Having a few larger Witcher-esque side quests with their own self contained stories would make what's there feel much more worth doing.

Another thing that sucks about BotW's sidequests is how lame the rewards are. Getting rid of the shrines would mean those orb things or like heart containers and some stamina equivalent could instead be presented as side quest (and mini-dungeon) rewards, greatly incentivising a player to interact with content that could otherwise be ignored.


Misc

Standard Hyrule as a setting probably shouldnt be done in 3D Zelda until the next generation of Nintendo consoles, as BotW portrayed it quite thoroughly and doing it again would be almost a disservice. So a new land, remake of an older one, or a re-contextualisation of Hyrule a la Wind Waker would be preferable.

Additionally I'd like more prominent music; the large stretches of quiet from BotW would be kept but the music kicks in more often and when it does its much less minimalist, as appropriate to the respective area of the game.

As a final point, a more fleshed out villain would be better than the admittedly weak portrayal of Ganon in BotW. It doesn't matter whether the next game has Ganon as its villain again, or a different guy but they'd ideally have a more defined character.

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deathofcows
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PostRe: Hopes and Dreams: The next Zelda title
by deathofcows » Tue Jan 22, 2019 6:50 pm

The Watching Artist wrote:Let me switch off the voice acting and have a classic silent experience please. I don't think I'll ever be able to forgive having the Gorons destroyed before my eyes with those voices. Or indeed nearly all the other voices as well. Also let me call Link what I want. Its nice and means more to me then hearing Mipha say writing which shouldn't ever be said by humans.


I know it's not what you mean, but playing the game with the Japanese voices (patched into Options post-releaser) was so much better :D Recommended.


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