And done (platiniumed) - enjoyed my time with but glad it's over.
Definitely needs to learn "less is more" in terms of side quests/collectables/errands/McGuffins. (The fact the trophies need about 1 of each rather than all suggests they know this)
The amount of weapons, armours and pouches all with upgrades is insane. The variety of upgrade materials is too wide as well, and often RNG related (e.g. I've killed about 8 Slitherfangs and got 1 drop of item I need, and no not key component
). There's too much choice and all a bit inconsequential. You don't need that sort of variety.
The combat loops remain largely the same throughout - I barely upgraded anything other than pouches, and I didn't feel to hard done by. It would be another 10 hours or so of farming to upgrade gear in the same combat loop.
Coupled with the skill tress and Valor stuff. The perk trees upgrading you maybe ok, but all the various abilities and Valor I never really explored other than ones I identified that worked.
I'm not sure about the plot - it goes places you really don't expect from the start, but also it also ends up being pretty much all about set up for the next game - and this plot never quite comes together (the heroic charge in the finale come closes but just don't hit the high it should). Same as Alloy - I can't put my finger on it but she's not just as likeable in this. Having said that the base and the interactions therein are a good edition.
So yeah enjoyed it, could have done with it being 10-15 hours less. Sure I'll still get the tee-uped DLC though.