Horizon: Forbidden West

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Fade
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PostRe: Horizon: Forbidden West
by Fade » Fri Feb 25, 2022 1:16 pm

I've encountered my first tremor tusk and oh my god is it a strawberry floating chore.

Who's idea was it to introduce you to a new creature with a bunch of archers around?

It makes restarting the encounter HORRIBLE you have to slowly sneak round and take all the humans out or they'll be shooting at you the entire time. But there's no mid boss checkpoint and the boss can 1/2 shot you on hard.

Awful.

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Samuel_1
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PostRe: Horizon: Forbidden West
by Samuel_1 » Sat Feb 26, 2022 8:35 am

Fade wrote:I've encountered my first tremor tusk and oh my god is it a strawberry floating chore.

Who's idea was it to introduce you to a new creature with a bunch of archers around?

It makes restarting the encounter HORRIBLE you have to slowly sneak round and take all the humans out or they'll be shooting at you the entire time. But there's no mid boss checkpoint and the boss can 1/2 shot you on hard.

Awful.

Can you change the difficulty mid game? I had to do it on the Valkyrie queen in GoW, no regrets.

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Fade
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PostRe: Horizon: Forbidden West
by Fade » Sat Feb 26, 2022 12:04 pm

Samuel_1 wrote:
Fade wrote:I've encountered my first tremor tusk and oh my god is it a strawberry floating chore.

Who's idea was it to introduce you to a new creature with a bunch of archers around?

It makes restarting the encounter HORRIBLE you have to slowly sneak round and take all the humans out or they'll be shooting at you the entire time. But there's no mid boss checkpoint and the boss can 1/2 shot you on hard.

Awful.

Can you change the difficulty mid game? I had to do it on the Valkyrie queen in GoW, no regrets.

Yeah I just put it on story difficulty and killed it in 2 seconds then put it back to hard.

What a weird ass difficulty bump.

Maybe I was just being a dumbass but i couldn't seem to damage it so I thought I'd have to detach one of its guns to really hit it hard, but it took forever to detach, only managed it once and then it blew me up while I was picking it up.

Also, it clearly wants you to use the frost traps littered around the battlefield but the problem is luring the elephant over to them is a chore and it can destroy them with long ranged attacks before it gets there. So you try and use frost weapons but it takes like 30+ sling bombs to freeze it. Genuinely feels like they didn't test it on hard.

I imagine on normal all of the traps, guns etc allow you to do enough damage to just about kill it, but on higher difficulties you just have to chip away.

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Samuel_1
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PostRe: Horizon: Forbidden West
by Samuel_1 » Sat Feb 26, 2022 12:32 pm

I'm playing on normal currently, so when I reach that part, I'll let you know.

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Zilnad
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PostRe: Horizon: Forbidden West
by Zilnad » Sat Feb 26, 2022 12:38 pm

I'm properly into the rhythm of upgrading my equipment bit by bit now. Feels great to tag a specific component on a beast and then break it off to create better gear.

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T9Flake
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PostRe: Horizon: Forbidden West
by T9Flake » Mon Feb 28, 2022 1:32 pm

Fade wrote:I've encountered my first tremor tusk and oh my god is it a strawberry floating chore.

Who's idea was it to introduce you to a new creature with a bunch of archers around?

It makes restarting the encounter HORRIBLE you have to slowly sneak round and take all the humans out or they'll be shooting at you the entire time. But there's no mid boss checkpoint and the boss can 1/2 shot you on hard.

Awful.


And don't get me started on those goddamn Turtles

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Edd
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PostRe: Horizon: Forbidden West
by Edd » Mon Feb 28, 2022 4:40 pm

Does the weapon wheel get expanded at all in this? We're given six(?) slots but there's so many weapons types and then all different elements for those weapons but no easy way to get them without going through menus to equip/unequip. Could really do with a Ratchet & Clank style weapon wheel.

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T9Flake
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PostRe: Horizon: Forbidden West
by T9Flake » Mon Feb 28, 2022 4:51 pm

Edd wrote:Does the weapon wheel get expanded at all in this? We're given six(?) slots but there's so many weapons types and then all different elements for those weapons but no easy way to get them without going through menus to equip/unequip. Could really do with a Ratchet & Clank style weapon wheel.

As far as I know, no.

I keep a few weapons in inventory if I need to swap out for a specific creature. but yeah the options available can seem overwhelming.

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Zilnad
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PostRe: Horizon: Forbidden West
by Zilnad » Thu Mar 03, 2022 6:07 am

Anyone else climbed the Tallneck in the forest village yet? I found it so annoyingly fiddly. Jumped too late and fell to my death. Jumped and didn't think I'd make it so tried to use the glider, Aloy then grabs ledge but immediately let's go. You only get one shot as well and then you have to wait for it to slowly walk all the way back around to the one jump spot.

Or am I just crap?

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T9Flake
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PostRe: Horizon: Forbidden West
by T9Flake » Thu Mar 03, 2022 11:32 am

Zilnad wrote:Anyone else climbed the Tallneck in the forest village yet? I found it so annoyingly fiddly. Jumped too late and fell to my death. Jumped and didn't think I'd make it so tried to use the glider, Aloy then grabs ledge but immediately let's go. You only get one shot as well and then you have to wait for it to slowly walk all the way back around to the one jump spot.

Or am I just crap?


No. It took me a few attempts to get it as well. Out of all the Tallnecks I've done in the game (only 2 left to do) that was the trickiest one

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kazanova_Frankenstein
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PostRe: Horizon: Forbidden West
by kazanova_Frankenstein » Thu Mar 03, 2022 11:38 am

You could both be crap tbf.

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T9Flake
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PostRe: Horizon: Forbidden West
by T9Flake » Thu Mar 03, 2022 11:42 am

kazanova_Frankenstein wrote:You could both be crap tbf.

:lol:

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Drej
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PostRe: Horizon: Forbidden West
by Drej » Mon Mar 07, 2022 6:19 am

Edd wrote:Does the weapon wheel get expanded at all in this? We're given six(?) slots but there's so many weapons types and then all different elements for those weapons but no easy way to get them without going through menus to equip/unequip. Could really do with a Ratchet & Clank style weapon wheel.


This! For me one of the biggest "flaws" in the game.

24 hours into this, at the moment Im just running around... not really getting sucked into this like the first one gotta admit though and it does feel like it has gone a bit the Assasins creed way, with the map being full of marks and stuff

The game does look beautiful most of the time though. I find myself just stopping and admiring the view many times when I play.

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Samuel_1
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PostRe: Horizon: Forbidden West
by Samuel_1 » Mon Mar 07, 2022 8:25 am

I'm really hooked on this now. There are definitely a lot of map markers, but the world is so compelling, I'm happy to explore. This was actually detrimental to my experience for a while, as I was pissing about for so long, I was running into machines that were tough and I only had the starting bow. I've now upgraded and I'm taking them down much faster. The side missions in this are superd, their stories are a lot more fleshed out than in the first game. Overall I'm lovung it.

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T9Flake
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PostRe: Horizon: Forbidden West
by T9Flake » Thu Mar 10, 2022 8:35 am

I think the 1.07 patch broke my game. I am completely unable to adjust the time in photo mode or in shelters. and it's stuck on day.

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Lagamorph
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PostRe: Horizon: Forbidden West
by Lagamorph » Thu Mar 10, 2022 11:12 am

I don't understand the Vista Point things. It says something about finding where the image was taken, but gives me no image to actually look at.
I pulled up a guide for one and went to where it said, but the icon for the focus wasn't there. Not sure if maybe one of the patches has bugged it.

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The Last Ginja
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PostRe: Horizon: Forbidden West
by The Last Ginja » Thu Mar 10, 2022 12:22 pm

Lagamorph wrote:I don't understand the Vista Point things. It says something about finding where the image was taken, but gives me no image to actually look at.
I pulled up a guide for one and went to where it said, but the icon for the focus wasn't there. Not sure if maybe one of the patches has bugged it.


Click and hold your right stick when your near one of the beacons/tower/pylons. Aloy kind of points you in the right direction with her ramblings. If you're out of the "zone" then the holo will no longer appear. I find them annoying but the completionist in me needs them all :D

EDIT: You'll usually find that you have to stand on some kind of old world buildings to get it, they're not just random so look for crumbling structures in your vicinity.

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Zilnad
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PostRe: Horizon: Forbidden West
by Zilnad » Sat Mar 12, 2022 9:15 am

I think I'm near the end now but I can't help zoning out completely during the cutscenes. The story is just bad and overwritten and I really lost interest when it went all Resident Evil without zombies Ted Faro doing a Spencer and searching for immortality with his infinite wealth. The giant statue of himself in his own private bunker was the moment the story jumped the shark for me.

Great Assassin's Creed style game if you just want to chill and collect things in a beautiful environment. But bollocks story.

Overall it's probably an 8/10 for me.

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Edd
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PostRe: Horizon: Forbidden West
by Edd » Sat Mar 12, 2022 11:21 am

The bit where the story/Aloy sort of lost me was during 'The Broken Sky' main quest.

Where Aloy very quickly takes it upon herself to blow up this community's ancestral home with everyone still inside, and then just pops in after her terrorism to see if anyone was hurt and seems to suffers absolutely no repercussions besides gaining another nickname.

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Zilnad
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PostRe: Horizon: Forbidden West
by Zilnad » Sun Mar 13, 2022 7:08 am

Yeah that was stupid as hell too.


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