Huge Nintendo data breach yields game source code and assets for legacy systems

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That
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PostRe: Huge Nintendo data breach yields game source code and assets for legacy systems
by That » Tue Aug 04, 2020 8:19 am

Dreaming Island is a great alternate name for it!

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Jenuall
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PostRe: Huge Nintendo data breach yields game source code and assets for legacy systems
by Jenuall » Tue Aug 04, 2020 8:43 am

I know it was never exactly the greatest twist ever (more like something in M. Night Shyamalan territory!) but calling it Dreaming Island does kind of give the game away a bit! :lol:

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Victor Mildew
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PostRe: Huge Nintendo data breach yields game source code and assets for legacy systems
by Victor Mildew » Tue Aug 04, 2020 8:55 am

The game spells it out for you about half way through, but it'd be nice not to know right from the start.

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Tomous
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PostRe: Huge Nintendo data breach yields game source code and assets for legacy systems
by Tomous » Tue Aug 04, 2020 9:35 am

The Legend of Zelda: YOU ARE ASLEEP IT IS A DREAM AWAKENING

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Victor Mildew
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PostRe: Huge Nintendo data breach yields game source code and assets for legacy systems
by Victor Mildew » Tue Aug 04, 2020 9:45 am

From when the game was still a gb version of ALTTP:
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Hexx wrote:Ad7 is older and balder than I thought.
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OrangeRKN
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PostRe: Huge Nintendo data breach yields game source code and assets for legacy systems
by OrangeRKN » Tue Aug 04, 2020 9:50 am

I believe "Dreaming Island" is a literal translation of the Japanese subtitle. I even think this came up on here before but I can't find it now :lol:

Victor Mildew wrote:From when the game was still a gb version of ALTTP:
https://i.imgur.com/8MPmJNJ.png


This is very much of interest to me! I wonder if there are any tiles in there that got dropped?

EDIT: There are o: Well either dropped or later changed, like the house roofs

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Green Gecko
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PostRe: Huge Nintendo data breach yields game source code and assets for legacy systems
by Green Gecko » Tue Aug 04, 2020 3:46 pm

I also found some beautiful Japanese versions of the logo, and some hillarious ones that just replace random words with a dev's name "Shara"

So

"The Legend of Shara"

And "A Shara to The Past"

There's a manga version of their face with glasses to the right and a bizarre motif of a stick figure swearing at a circle hanging from some kind of harness which is.. Inexplicable, next to the Zelda logotype.

Been speaking with my bro who's a sound designer for an indie developer in Kyoto and they know the other Argonaut developer besides Dylan Cuthbert (for reference, he worked on Starfox 64, 1080 and ported Doshin the Giant from 64DD to GameCube), the one who spoke out on Twitter about loads of their original Argonaut code leaking. Interestingly there, Cuthbert's repository is just one of otherwise all Japanese devs (mostly artists). It's been said that, right up until the mid SNES era, nearly everyone at Nintendo were artists or designers, and some engineers. Hardly anyone actually did programming within the company. They have a very weird corporate structure with whole seperate limited companies on the Nintendo board (for example Iwata himself was part of HAL before moving to Nintendo), and housed within Nintendo's offices, despite not being Nintendo employees, many of whom handle CAD tool development and programming for games. Nintendo, and perhaps other Japanese devs, seem to use a huge amount of contractors and keep their actual employees very tight knit and exclusive. To be honest, they probably do this to save money in certain situations, reduce risk on experimentation, and make sure they are always using the best talent (by not chaining them up). But they can also get rid of anyone they don't work well with. At Nintendo it seems, only really designers are indespensible and seem to stick around for decades which is... Kind of cool, speaking as an artist/designer myself.

My brother keeps telling me to learn a game engine and move to Japan and get a game development job there.

In other words, for quite a while, senior Nintendo staff sort of had no idea what they were doing technically and were pure designers just focusing on art and the game itself. This is all makes sense when you consider that Nintendo were originally a toy company. And so much of their early development prototypes and experiments start with sketches, grid paper and concept art. Together with some of these weird sorts of sprites that are surfacing, which is essentially just low res artwork you can place pretty much immediately in the game.

I'll share the Legend of Shara stuff.

I did indeed find references to the Link to the Past logo, so yeah, they pretty much started right away getting that Logo into the GB colour pallete and building variations of the ALTP tileset in those "after school clubs". Then it became a new game.

And now they have actually remade Links Awakening (twice if you count Links Awakening DX). It's crazy how much this stuff makes sense when you get this sort of perspective.

Oh and I found my avatar in the Link's Awakening stuff by the way, I believe it's one of the GameBoy Printer things but it just shows up in a totally random place.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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