Karl_ wrote:Another good vid here:
Part of it became Ganon's Castle! The stairway that goes up to the (almost) final battle!
Yeah I think it's already been said that originally Zelda OTT was largely based around hyrule castle as a hub with warps in much the same way as Mario 64 was, before they decided to implement a full on over world / hyrule field. Thus Ganon's Tower would have been a simple strut to the top of the castle as part of a much larger castle infrastructure.
There's absolutely loads to be come out of this, but yes, most of the source code for OTT was zero bytes but more realistically it was stored on another server and thus missing - that part of the code would have been kept much more under wraps and probably required more authentication / privelege user access etc.
One of the funniest things to find so far is just the instances of variable and function names in OOT like strawberry float and gooseberry fool from Nintendo's developers
We've already found both Mario and Luigi throwing the finger as well as a smoking Toad
there are also a few weird morphs of Nintendo enemies/characters with 90s anime characters that Nintendo spriters have made just for fun (in Super Mario World).