Hyper Light Drifter - Out now on NSW/PC/PS4/XBO

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ITSMILNER
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PostHyper Light Drifter - Out now on NSW/PC/PS4/XBO
by ITSMILNER » Sat Feb 01, 2014 10:32 am

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This is one of my highly anticipated games coming to PS4, the art style is gorgeous and the soundtrack is hauntingly beautiful.

Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.

Visions for this game have been fluttering in my skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in


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KICKSTARTER HOME PAGE
https://www.kickstarter.com/projects/1661802484/hyper-light-drifter

TRAILER


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The console versions may not be out until early 2015 but still :wub: anyone else been following this?

Last edited by ITSMILNER on Sat Apr 18, 2020 12:56 pm, edited 4 times in total.
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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Saint of Killers » Sat Feb 01, 2014 10:38 am

The worst thing about this is its release date. Hope it's early Q4.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Minto » Sat Feb 01, 2014 10:40 am

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PSN: MintKorp - NNID: Mintoisking
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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Meep » Sat Feb 01, 2014 3:56 pm

Looks awesome but much too far off to get excited about yet.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by ITSMILNER » Sat Feb 01, 2014 5:56 pm

Meep wrote:Looks awesome but much too far off to get excited about yet.


Yeah it is quite a way off, keep an eye on the kickstarter page tho as the dev's update quite often

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Mafro » Sun Feb 02, 2014 10:46 am

Estimated release on their Kickstarter was June 2014, not really surprised to see them completely miss that as most games funded on there seem to miss the estimated date by months.

This looks really good, but I really hope it doesn't end up being style over substance. If I do end up getting it I'll buy the Vita version as it'll look incredible on that screen.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by ITSMILNER » Sun Feb 02, 2014 11:14 am

Yeah I'll be picking up the PS4 version but hopefully it'll have crossbuy

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Squinty » Sun Feb 02, 2014 11:59 am

Consider this on my radar. Graphics look phenomenal.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Crimson » Sun Feb 02, 2014 4:58 pm

It does indeed look (and sound) amazing, very excited for it.

magicmilner wrote:Yeah I'll be picking up the PS4 version but hopefully it'll have crossbuy


I spoke to Alex Preston, the main guy at Heart Machine, a while back and asked him about that. Too early to say either way at this stage but he is a fan of crossbuy so hopefully they'll be able to support it.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Saint of Killers » Fri Mar 14, 2014 7:58 pm

Fuzzy Dunlop wrote:

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by ITSMILNER » Fri Mar 14, 2014 8:18 pm

Saint of Killers wrote:
Fuzzy Dunlop wrote:


That soundtrack :wub: it looks amazing too!

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Adam Ash » Fri Mar 14, 2014 8:38 pm

Looks really good, I'll be snapping that up for my Vita for sure.

Not that it bothers me, but why are Sony skipping the PS3 on this, just for Vita and PS4. I've seen a few recent indie titles that seem to be doing that?

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Venom » Sat Mar 15, 2014 10:41 am

I'm so looking forward to this game. There's a feature on the PlayStation US blog written by Alex Preston, head of Heart Machine. With indie games the 8-bit pixelated art style is becoming overused, it often seems it's used as purely aesthetic choice to look retro. But with HLD it fits with the old-school style action-adventure gameplay. I also like the thinking on the use of narrative being more naturally communicated through the course of gameplay, and that soundtrack! PC version likely Q4, bad news is PS4/Vita version will be Q1 2015.

In Hyper Light Drifter you’ll travel a ruined land with a twisted past, delving deep to collect lost technologies and unveil secrets long buried. I’d like to share a few of the key components under development that make Hyper Light what it is: 1) combat that’s lightning quick, brutal and never unfair; 2) a strong narrative and character interactions expressed through visual design; 3) a rich and varied world to explore with an intense atmosphere.


Combat
At Heart Machine we’re all fans of fast, heavy­-hitting combat that requires skill and rewards a bit of finesse. To hell with bullet­sponges, witless drones and unfair scenarios. We spend a great deal of time tuning our systems, ­adding meaningful feedback in the controls, visuals, and audio design ­so they feel responsive and satisfying each time you lop an enemy in half, blow something up, or wipe out entire packs of ravenous creatures.
Each enemy reacts to strikes with visible knockback, flashes, and brutal sound effects. No weak or shoddy weapons (I’m looking at you, Klobb), no pea­shooter projectile sounds. The player should feel empowered in every encounter.

Creating intelligent and tactical scenarios with enemies is key, rather than stacking cannon fodder that waits gleefully in line to get their heads chopped off. Some enemies dodge projectiles, others deflect attacks, some (the poison wolves) attack you and vulnerable enemies as a pack. We even have enemies that command weaker types in order to gain an advantage. Each encounter should feel different, and remain challenging.

Narrative & Design
We are wary of endless blocks of text, poorly designed UI, and explicit hand­holding, which can often dilute a great experience. These leave a player frustrated, or worse, disinterested. Instead, we want players to uncover the rich mythology along with the Drifter in a more organic way, with a narrative that’s not explicit. We chose to recognize that players are smart.
We keep the systems management as straightforward as possible, with zero visible UI elements that don’t relate to the world itself. This helps to keep the player immersed and focused on the moments and constantly unfolding story in the world, rather than on numbers, bars and maps.
Dialogue and quests are presented in storyboard­like sequences, which convey a specific mood without the use of text or voice­overs. This also allows us to keep the game as visually lush as possible and break past language barriers.

Atmosphere
To make the world of Hyper Light a believable and compelling space for the player, we’re focused on the excitement of discovery and conveying specific feelings while traversing each new area; you recognize that something is always slightly off, but you don’t know precisely why. A sense of anxiety will build as you travel further and deeper into this savage world.
To achieve this sensation we rely on the soundtrack, which is being scored by Rich Vreeland (Disasterpeace), a master at atmospheric audio design. It will create an identifiable and eerie atmosphere for the landscapes, and develop a darker sound the deeper you explore, pushing the dangerous nature to the forefront.

The visuals will be the other major factor in forging the tone and intention of the spaces. Each environment uses a striking and specific palette to highlight landmarks, and they’re littered with touches like reactive wildlife and intricate architecture. The world is long past its era of great carnage, but remnants are everywhere: craters from battles fought, wreckage from hulking machines grown­over, bones from mammoth creatures, tubes of rotting experiments in ancient labs.

Conclusion
Our goal to make an experience that’s visually and atmospherically compelling, has a well­-crafted story and is a hell of a lot of fun to play remains a challenge each day, but it’s incredibly rewarding. We’ll be posting more screenshots, videos and other items on our devlog and in future PS.Blog posts, so stay tuned. Please feel free to ask us (mostly) anything about the game, and we’ll do our best to answer without spoiling the experience.


http://blog.us.playstation.com/2014/03/14/creating-the-world-of-hyper-light-drifter-on-ps4-and-ps-vita/

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Saint of Killers » Sat Mar 15, 2014 10:57 am

Venom wrote:PC version likely Q4, bad news is PS4/Vita version will be Q1 2015.


Taken from blog's comments section...

+ Wired_Gantz on March 14th, 2014 at 9:30 am said:

Beautiful game, definitely a day one purchase for me. Can you give us an estimate of when it will be released?

Keep up the good work! :)


+ Alex Preston (Head of Heart Machine) on March 14th, 2014 at 12:30 pm said:

Likely end of the year, first quarter 2015 on PS4/Vita


I'm absolutely fine with that as long it doesn't kept getting put back.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Harry Bizzle » Sat Mar 15, 2014 1:23 pm

It looks really nice. I it's hope it's not indie garbage like Sword and Sorcery.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Poser » Tue Mar 18, 2014 7:37 am

That second gif, of the little town, is the longest I've watched a gif since that Jennifer Lawrence red carpet one.

This game looks joyful.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by ITSMILNER » Tue Mar 18, 2014 8:03 am

Looking great isn't it! I've watched the trailer so many times now, this is in my top 3 most anticipated games

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Saint of Killers » Wed Mar 19, 2014 11:06 am

This now also due on Xbone.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by jiggles » Wed Mar 19, 2014 11:24 am

Let's hope it doesn't delay it for other platforms.

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PostRe: Hyper Light Drifter - PC/PS4/PSvita/Wii U - Coming Q4 20
by Saint of Killers » Wed Mar 19, 2014 11:27 am

I'm hoping a deal for the Xbone version was settled upon when they gave the late 2014/early 2015 date.


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